633abd5a94
Merge pull request #264 from valentinvanelslande/cmd-dynarmic
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yuzu_cmd: change default cpu core to dynarmic
2018-03-22 23:53:15 -04:00
ee5f5a2c2d
yuzu_cmd: change default cpu core to dynarmic
2018-03-22 19:44:34 -06:00
47cac816f6
default_ini: change default cpu core to dynarmic
2018-03-22 19:43:59 -06:00
4daf91fc69
Merge pull request #263 from N00byKing/non3ds
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Remove more N3DS References
2018-03-22 18:02:51 -04:00
8afdbf6a1f
Remove more N3DS References
2018-03-22 21:25:06 +01:00
b5c03088bc
Merge pull request #261 from mailwl/spl
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Service/spl: add module and services
2018-03-22 10:28:28 -04:00
95e747cd06
Service/spl: add module and services
2018-03-22 09:55:14 +03:00
ec5ede68e7
Merge pull request #258 from Subv/gpu_attribs
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GPU: Added vertex attrib format and triangle topology registers
2018-03-21 19:36:06 -04:00
2ab021da14
Merge pull request #260 from N00byKing/3535
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Implement Pull #3535 from citra: CMake: Set EMU_ARCH_BITS in CMakeLists.txt
2018-03-21 18:49:00 -04:00
7fa3bf02ca
Merge pull request #259 from N00byKing/usehttps
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Use HTTPS for lz4
2018-03-21 18:48:39 -04:00
34b733e70e
CMake: Set EMU_ARCH_BITS in CMakeLists.txt
2018-03-21 19:03:20 +01:00
3cdf6c536d
Use HTTPS for Submodule lz4
2018-03-21 19:01:54 +01:00
4721ea4523
Merge pull request #257 from mailwl/vi-module
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Service/vi: convert services to module
2018-03-21 10:48:15 -04:00
c450d264eb
GPU: Added vertex attribute format registers.
2018-03-21 09:26:47 -05:00
6673ed1274
Service/vi: convert services to module
2018-03-21 13:09:40 +03:00
ae28a52277
GPU: Added registers for the number of vertices to render.
2018-03-20 23:28:06 -05:00
0b3ab30762
Merge pull request #254 from bunnei/port-citra-renderer
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Port Citra OpenGL rasterizer code
2018-03-20 21:37:43 -04:00
8c8de2efe9
Merge pull request #256 from mailwl/fatal
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Service: add fatal:u, fatal:p services
2018-03-20 11:12:39 -04:00
dca7cfb9cf
Service: add fatal:u, fatal:p services
2018-03-20 16:59:02 +03:00
6e3222363c
renderer_gl: Port boilerplate rasterizer code over from Citra.
2018-03-20 00:07:32 -04:00
9c468e0c55
gl_shader_util: Sync latest version with Citra.
2018-03-20 00:07:31 -04:00
d7b1ebe4a8
renderer_gl: Port over gl_shader_gen module from Citra.
2018-03-20 00:07:30 -04:00
f4700ccabf
Merge pull request #253 from Subv/rt_depth
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GPU: Added registers for color and Z buffers.
2018-03-19 23:37:47 -04:00
4bdb46e4c2
renderer_gl: Port over gl_shader_decompiler module from Citra.
2018-03-19 23:14:03 -04:00
a3e10b1a72
renderer_gl: Port over gl_rasterizer_cache module from Citra.
2018-03-19 23:14:03 -04:00
db0cfb8e8b
gl_resource_manager: Sync latest version with Citra.
2018-03-19 23:14:02 -04:00
0e4b9cdde4
renderer_gl: Port over gl_stream_buffer module from Citra.
2018-03-19 23:14:02 -04:00
a1cf5020e6
externals: Update Glad to latest version used by Citra.
2018-03-19 23:14:01 -04:00
6a0902e56d
gl_state: Sync latest version with Citra.
2018-03-19 23:13:49 -04:00
7a27a11770
GPU: Added Z buffer registers to Maxwell3D's reg structure.
2018-03-19 16:55:33 -05:00
21d9519032
GPU: Added the render target (RT) registers to Maxwell3D's reg structure.
2018-03-19 16:46:29 -05:00
a90ab1dec7
Merge pull request #252 from N00byKing/3064
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Implement Pull #3064 from citra: Clean all format warnings (Yuzu-specific format warnings cleared too)
2018-03-19 16:29:03 -04:00
1d8b6ad13b
Clang Fixes
2018-03-19 17:53:35 +01:00
d16e08454d
oops
2018-03-19 17:43:04 +01:00
0e72d0d826
More Warning cleanups
2018-03-19 17:27:04 +01:00
ef875d6a35
Clean Warnings (?)
2018-03-19 17:07:08 +01:00
b2d7c92cae
Merge pull request #251 from Subv/tic_tsc
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GPU: Added TIC and TSC registers to the Maxwell3D register structure.
2018-03-19 10:33:21 -04:00
dcae0c9a4f
GPU: Added the TSC registers to the Maxwell3D register structure.
2018-03-19 00:36:25 -05:00
cff7b29bba
GPU: Added the TIC registers to the Maxwell3D register structure.
2018-03-19 00:32:57 -05:00
23a0d2d7b7
Merge pull request #193 from N00byKing/3184_2_robotic_boogaloo
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Implement Pull #3184 from citra: core/arm: Improve timing accuracy before service calls in JIT (Rebased)
2018-03-18 22:35:47 -04:00
2dc3a56e96
Merge pull request #250 from bunnei/buffer-dequeue-wait
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vi: TransactParcel DequeueBuffer should wait current thread
2018-03-18 22:25:09 -04:00
2332a44b68
Merge pull request #249 from Subv/macro_E1A
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GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
2018-03-18 21:04:29 -04:00
c1c92c30f9
vi: Remove DequeueBuffer and wait until next available buffer.
2018-03-18 20:56:35 -04:00
c86af6939c
hle_ipc: Add SleepClientThread to block current thread within HLE routines.
2018-03-18 20:56:34 -04:00
2faa83ca13
hle_ipc: Use shared_ptr instead of unique_ptr to allow copies.
2018-03-18 20:56:33 -04:00
019f1a0cf0
hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer.
2018-03-18 20:56:33 -04:00
e353b9fb3d
thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB.
2018-03-18 20:56:32 -04:00
03156d0c9a
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
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This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18 19:03:40 -05:00
6317a0b2ca
Merge pull request #248 from Subv/cb_data
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GPU: Handle writes to the CB_DATA method.
2018-03-18 19:45:40 -04:00
7b6868e908
GPU: Implement the BindStorageBuffer macro method in HLE.
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This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18 16:50:42 -05:00