63783db1b3
Hide progress bar on Prepare step
2019-01-20 15:09:14 -07:00
e8bd6b1fcc
QT: Upgrade the Loading Bar to look much better
2019-01-20 14:47:35 -07:00
1c733bf175
Merge pull request #2034 from jroweboy/loading-widget
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QT Frontend: Add a Loading screen with progressbar
2019-01-20 15:45:07 -05:00
197d0d9d24
Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
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gl_rasterizer_cache: Use dirty flags for framebuffers
2019-01-20 14:06:26 -05:00
cbf8bea9d5
Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer
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gl_rasterizer: Use DSA for VAOs and buffers
2019-01-20 14:06:01 -05:00
eff61c5c42
Merge pull request #2032 from lioncash/web
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yuzu/configuration/configure_web: Amend verification string
2019-01-20 13:26:47 -05:00
f9e69faf4a
Merge pull request #2025 from DarkLordZach/loader-banner-logo
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loader: Add getters for application banner and logo
2019-01-20 13:26:27 -05:00
69da267540
Add a workaround if QMovie isn't available
2019-01-19 23:34:03 -07:00
08fcf41b0a
QT Frontend: Add a Loading screen with progressbar
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With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.
Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00
83f8d1aa2e
Merge pull request #2031 from lioncash/priv
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yuzu/web_browser: Minor cleanup
2019-01-19 12:57:09 -05:00
966405d64b
Merge pull request #2033 from ReinUsesLisp/fixup-clip-warning
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gl_rasterizer: Silent unsafe mix warning
2019-01-19 12:56:40 -05:00
d0e4e43e3c
Merge pull request #2036 from lioncash/unused-class
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file_sys/directory: Remove unused DirectoryBackend class
2019-01-19 12:56:16 -05:00
96644385ca
file_sys/directory: Remove unused DirectoryBackend class
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This isn't used at all, so we can just get rid of it.
2019-01-18 14:33:50 -05:00
a1b1ea47ed
gl_rasterizer: Silent unsafe mix warning
2019-01-18 03:25:28 -03:00
549164d425
yuzu/configuration/configure_web: Remove an unused lambda capture
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'this' isn't actually used within the lambda, since what we need
from the class is already assigned within the capture section of
the lambda.
2019-01-17 11:39:49 -05:00
b8b87ec01f
yuzu/configuration/configure_web: Use an ellipsis with 'Verifying' text
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It's a common UI pattern to use an ellipsis to indicate an ongoing
action, rather than just specifying the word by itself.
2019-01-17 11:35:59 -05:00
5961928543
core/frontend/applets/web_browser: Include missing headers
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Gets rid of a few indirect inclusions.
2019-01-17 11:25:37 -05:00
a661025637
core/frontend/applets/web_browser: Make OpenPage() non-const
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This is a function that definitely doesn't always have a non-modifying
behavior across all implementations, so this should be made non-const.
This gets rid of the need to mark data members as mutable to work around
the fact mutating data members needs to occur.
2019-01-17 11:19:52 -05:00
66978a772d
yuzu/web_browser: std::move std::function instances in OpenPage()
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Avoids the need to potentially reallocate the contained callbacks.
2019-01-17 11:10:35 -05:00
e4fa77ef6a
yuzu/web_browser: Make slot functions private
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These currently aren't used by anything other than the QtWebBrowser
class itself, and can be made private.
2019-01-17 11:08:05 -05:00
b273b19576
loader: Propagate NCA logo section to ReadBanner and ReadLogo
2019-01-15 16:01:04 -05:00
318bf7c8e3
content_archive: Add getter for logo section of NCA
2019-01-15 16:00:29 -05:00
7c6bb8c17f
Merge pull request #2020 from otaviopace/remove-spaces
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audio_core: remove unnecessary spaces on comments
2019-01-14 16:49:37 +02:00
215ca770df
audio_core: remove unnecessary spaces on comments
2019-01-14 00:22:05 -02:00
bc879ae880
Merge pull request #1848 from FreddyFunk/QJsonArray
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game_list: Remove a reference of a reference
2019-01-12 02:01:13 -05:00
c9ef8b0af1
Merge pull request #1959 from DarkLordZach/custom-rtc
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settings: Add support for setting the RTC manually
2019-01-10 17:05:21 -05:00
83e8ad2331
Merge pull request #1939 from DarkLordZach/web-applet
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applets: Implement HLE web browser applet (LibAppletOff)
2019-01-10 17:04:38 -05:00
877a978a22
gl_rasterizer: Workaround Intel VAO DSA bug
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There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
2019-01-09 02:40:19 -03:00
912f2a520a
Merge pull request #2010 from ReinUsesLisp/gmem
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gl_global_cache: Add dummy global cache manager
2019-01-08 16:44:53 -05:00
3121408a90
gl_global_cache: Add dummy global cache manager
2019-01-08 17:47:45 -03:00
ac7d8983eb
settings: Fix comment structure
2019-01-07 19:40:28 -05:00
05dbb47af5
settings: Use std::chrono::seconds instead of s64 for RTC
2019-01-07 19:19:40 -05:00
dbb1eb9c29
time: Use custom RTC settings if applicable for game
2019-01-07 19:19:40 -05:00
21f1b2889d
core: Set custom RTC differential on game boot
2019-01-07 19:19:40 -05:00
26c9f12271
qt: Provide UI to edit custom RTC settings
2019-01-07 19:19:40 -05:00
c6016856d8
settings: Add custom RTC settings
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Stored as signed seconds since epoch.
2019-01-07 19:18:45 -05:00
19cf995225
gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed
2019-01-07 16:23:23 -03:00
23ebd4920e
Merge pull request #1999 from ReinUsesLisp/dirty-shader
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gl_shader_cache: Use dirty flags for shaders
2019-01-07 14:22:30 -05:00
b683e41fca
gl_rasterizer_cache: Use dirty flags for the depth buffer
2019-01-07 16:22:28 -03:00
179ee963db
gl_rasterizer_cache: Use dirty flags for color buffers
2019-01-07 16:20:39 -03:00
0ab17ab406
gl_shader_cache: Use dirty flags for shaders
2019-01-07 16:13:12 -03:00
17a68e5ebe
Merge pull request #1989 from lioncash/set
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service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
2019-01-07 12:59:33 -05:00
e04d75f44c
Merge pull request #1992 from DarkLordZach/move-profile-manager-ui
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qt: Move profile manager to own UI tab
2019-01-07 11:41:37 -05:00
37ac1bb576
Merge pull request #1990 from ReinUsesLisp/copy-surface-stream-copy
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gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
2019-01-07 11:34:05 -05:00
5933b3ea96
gl_stream_buffer: Use DSA for buffer management
2019-01-06 16:49:24 -03:00
35c095898b
gl_rasterizer: Use DSA for vertex array objects
2019-01-06 16:49:24 -03:00
ea4928393f
gl_state: Drop uniform buffer state tracking
2019-01-06 00:28:01 -03:00
2378ecd0e8
build: Copy web engine resources to correct location
2019-01-05 15:27:15 -05:00
fc8a8789da
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
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Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
2019-01-05 02:27:55 -03:00
59c665b28e
Merge pull request #1988 from lioncash/res
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service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
2019-01-05 00:26:29 -05:00