Commit Graph

12250 Commits

Author SHA1 Message Date
6e11cfcdf0 yuzu-tester/yuzu: Correct format string
Prevents an invalid formatting exception from being thrown.
2019-07-29 20:55:48 -04:00
a0ee10b114 yuzu-tester/yuzu: Remove unused variable
Gets rid of a compilation warning.
2019-07-29 20:50:33 -04:00
f601f25bcc Merge pull request #2734 from ReinUsesLisp/compute-shaders
gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 -04:00
27e10e0442 Merge pull request #2735 from FernandoS27/pipeline-rework
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-21 00:59:52 -04:00
6738fb5fef Update README.md 2019-07-20 21:03:30 -04:00
0a67416971 Merge pull request #2693 from ReinUsesLisp/hsetp2
shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-20 17:25:08 -04:00
369be67039 Update README.md 2019-07-20 19:24:24 +00:00
aa599ac709 Update README.md 2019-07-20 19:22:30 +00:00
a2edb27158 Merge pull request #2752 from DarkLordZach/master
azure: Fix clang-format and releases
2019-07-20 15:20:53 -04:00
f470bcb826 azure: Fix clang-format and releases 2019-07-20 15:19:25 -04:00
7a35178ee2 Maxwell3D: Reorganize and address feedback 2019-07-20 10:18:35 -04:00
45c162444d shader/half_set_predicate: Fix HSETP2 implementation 2019-07-19 22:21:22 -03:00
6c4985edc9 shader/half_set_predicate: Implement missing HSETP2 variants 2019-07-19 22:20:47 -03:00
5d369112d9 Merge pull request #2687 from lioncash/tls-process
kernel/process: Allocate the process' TLS region during initialization
2019-07-18 13:53:04 -04:00
63bda67a34 Merge pull request #2738 from lioncash/shader-ir
shader-ir: Minor cleanup-related changes
2019-07-18 13:52:01 -04:00
d4b95bfc25 Merge pull request #2741 from FernandoS27/trace-log
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
2019-07-18 13:58:29 +10:00
5e457bf258 Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
2019-07-17 22:05:47 -04:00
4be61013a1 GL_State: Feedback and fixes 2019-07-17 17:29:56 -04:00
5ad889f6fd Maxwell3D: Address Feedback 2019-07-17 17:29:55 -04:00
7826f0afd9 Texture_Cache: Rebase Fixes 2019-07-17 17:29:54 -04:00
8cdbfe69b1 GL_Rasterizer: Corrections to Clearing. 2019-07-17 17:29:54 -04:00
0ff4a5fa39 Maxwell3D: Correct marking dirtiness on CB upload 2019-07-17 17:29:53 -04:00
fec32fed18 GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing 2019-07-17 17:29:52 -04:00
a081dea8ab Maxwell3D: Implement State Dirty Flags. 2019-07-17 17:29:51 -04:00
0d3db58657 Maxwell3D: Rework CBData Upload 2019-07-17 17:29:50 -04:00
f2e7b29c14 Maxwell3D: Rework the dirty system to be more consistant and scaleable 2019-07-17 17:29:49 -04:00
223a535f3f Merge pull request #2740 from lioncash/bra
shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-17 14:25:08 -04:00
c3218c110f Merge pull request #2726 from lioncash/access
core: Remove CurrentArmInterface() global accessor
2019-07-17 03:42:16 -03:00
bebbdc2067 shader_ir: std::move Node instance where applicable
These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.

This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
2019-07-16 19:49:23 -04:00
60926ac16b shader_ir: Rename Get/SetTemporal to Get/SetTemporary
This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
2019-07-16 19:47:43 -04:00
44d87ff641 shader_ir: Remove unused includes
Removes unnecessary header dependencies.
2019-07-16 19:47:42 -04:00
b56e7f870a Merge pull request #2565 from ReinUsesLisp/track-indirect
shader/track: Track indirect buffers
2019-07-16 14:58:35 -04:00
e2d7dda166 shader/decode/other: Correct branch indirect argument within BRA handling
This appears to have been a copy/paste error introduced within
8a6fc529a9
2019-07-16 12:20:45 -04:00
2a4044a858 gl_shader_cache: Fix clang-format issues 2019-07-15 20:33:51 -03:00
6b0d017675 gl_shader_decompiler: Stub local memory size 2019-07-15 17:38:25 -03:00
56bca83bde gl_shader_cache: Address review commentaries 2019-07-15 17:38:25 -03:00
bbecd13697 gl_shader_cache: Address CI issues 2019-07-15 17:38:25 -03:00
725ba6cf63 gl_rasterizer: Implement compute shaders 2019-07-15 17:38:25 -03:00
1bdb59fc6e Merge pull request #2695 from ReinUsesLisp/layer-viewport
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 -04:00
b77a1ed67a Merge pull request #2705 from FernandoS27/tex-cache-fixes
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
2019-07-14 22:44:36 -04:00
afa8096df5 shader: Allow tracking of indirect buffers without variable offset
While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
2019-07-14 22:36:44 -03:00
3477b92289 Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
buffer_cache: Implement a generic buffer cache and its OpenGL backend
2019-07-14 19:03:43 -04:00
2ac7472d3f Texture_Cache: Address Feedback 2019-07-14 17:42:39 -04:00
0f54b541f4 Texture_Cache: Remove some unprecise fallback case and clang format 2019-07-14 12:00:32 -04:00
5818959e54 Texture_Cache: Force Framebuffer reset if an active render target is unregistered. 2019-07-14 12:00:31 -04:00
913b7a6872 GPU: Add a microprofile for macro interpreter 2019-07-14 12:00:30 -04:00
a9943222f2 GL_State: Add a microprofile timer to OpenGL state. 2019-07-14 12:00:30 -04:00
5c1e1a148e Gl_Texture_Cache: Measure Buffer Copy Times 2019-07-14 12:00:29 -04:00
5d31bab69a Texture_Cache: Correct Linear Structural Match. 2019-07-14 12:00:28 -04:00
4882c058fd Merge pull request #2690 from SciresM/physmem_fixes
Implement MapPhysicalMemory/UnmapPhysicalMemory
2019-07-14 09:16:46 -04:00