6e11cfcdf0
yuzu-tester/yuzu: Correct format string
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Prevents an invalid formatting exception from being thrown.
2019-07-29 20:55:48 -04:00
a0ee10b114
yuzu-tester/yuzu: Remove unused variable
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Gets rid of a compilation warning.
2019-07-29 20:50:33 -04:00
f601f25bcc
Merge pull request #2734 from ReinUsesLisp/compute-shaders
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gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 -04:00
27e10e0442
Merge pull request #2735 from FernandoS27/pipeline-rework
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Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-21 00:59:52 -04:00
6738fb5fef
Update README.md
2019-07-20 21:03:30 -04:00
0a67416971
Merge pull request #2693 from ReinUsesLisp/hsetp2
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shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-20 17:25:08 -04:00
369be67039
Update README.md
2019-07-20 19:24:24 +00:00
aa599ac709
Update README.md
2019-07-20 19:22:30 +00:00
a2edb27158
Merge pull request #2752 from DarkLordZach/master
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azure: Fix clang-format and releases
2019-07-20 15:20:53 -04:00
f470bcb826
azure: Fix clang-format and releases
2019-07-20 15:19:25 -04:00
7a35178ee2
Maxwell3D: Reorganize and address feedback
2019-07-20 10:18:35 -04:00
45c162444d
shader/half_set_predicate: Fix HSETP2 implementation
2019-07-19 22:21:22 -03:00
6c4985edc9
shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-19 22:20:47 -03:00
5d369112d9
Merge pull request #2687 from lioncash/tls-process
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kernel/process: Allocate the process' TLS region during initialization
2019-07-18 13:53:04 -04:00
63bda67a34
Merge pull request #2738 from lioncash/shader-ir
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shader-ir: Minor cleanup-related changes
2019-07-18 13:52:01 -04:00
d4b95bfc25
Merge pull request #2741 from FernandoS27/trace-log
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Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
2019-07-18 13:58:29 +10:00
5e457bf258
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
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This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
2019-07-17 22:05:47 -04:00
4be61013a1
GL_State: Feedback and fixes
2019-07-17 17:29:56 -04:00
5ad889f6fd
Maxwell3D: Address Feedback
2019-07-17 17:29:55 -04:00
7826f0afd9
Texture_Cache: Rebase Fixes
2019-07-17 17:29:54 -04:00
8cdbfe69b1
GL_Rasterizer: Corrections to Clearing.
2019-07-17 17:29:54 -04:00
0ff4a5fa39
Maxwell3D: Correct marking dirtiness on CB upload
2019-07-17 17:29:53 -04:00
fec32fed18
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
2019-07-17 17:29:52 -04:00
a081dea8ab
Maxwell3D: Implement State Dirty Flags.
2019-07-17 17:29:51 -04:00
0d3db58657
Maxwell3D: Rework CBData Upload
2019-07-17 17:29:50 -04:00
f2e7b29c14
Maxwell3D: Rework the dirty system to be more consistant and scaleable
2019-07-17 17:29:49 -04:00
223a535f3f
Merge pull request #2740 from lioncash/bra
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shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-17 14:25:08 -04:00
c3218c110f
Merge pull request #2726 from lioncash/access
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core: Remove CurrentArmInterface() global accessor
2019-07-17 03:42:16 -03:00
bebbdc2067
shader_ir: std::move Node instance where applicable
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These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.
This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
2019-07-16 19:49:23 -04:00
60926ac16b
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
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This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
2019-07-16 19:47:43 -04:00
44d87ff641
shader_ir: Remove unused includes
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Removes unnecessary header dependencies.
2019-07-16 19:47:42 -04:00
b56e7f870a
Merge pull request #2565 from ReinUsesLisp/track-indirect
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shader/track: Track indirect buffers
2019-07-16 14:58:35 -04:00
e2d7dda166
shader/decode/other: Correct branch indirect argument within BRA handling
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This appears to have been a copy/paste error introduced within
8a6fc529a9
2019-07-16 12:20:45 -04:00
2a4044a858
gl_shader_cache: Fix clang-format issues
2019-07-15 20:33:51 -03:00
6b0d017675
gl_shader_decompiler: Stub local memory size
2019-07-15 17:38:25 -03:00
56bca83bde
gl_shader_cache: Address review commentaries
2019-07-15 17:38:25 -03:00
bbecd13697
gl_shader_cache: Address CI issues
2019-07-15 17:38:25 -03:00
725ba6cf63
gl_rasterizer: Implement compute shaders
2019-07-15 17:38:25 -03:00
1bdb59fc6e
Merge pull request #2695 from ReinUsesLisp/layer-viewport
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gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 -04:00
b77a1ed67a
Merge pull request #2705 from FernandoS27/tex-cache-fixes
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GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
2019-07-14 22:44:36 -04:00
afa8096df5
shader: Allow tracking of indirect buffers without variable offset
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While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
2019-07-14 22:36:44 -03:00
3477b92289
Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
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buffer_cache: Implement a generic buffer cache and its OpenGL backend
2019-07-14 19:03:43 -04:00
2ac7472d3f
Texture_Cache: Address Feedback
2019-07-14 17:42:39 -04:00
0f54b541f4
Texture_Cache: Remove some unprecise fallback case and clang format
2019-07-14 12:00:32 -04:00
5818959e54
Texture_Cache: Force Framebuffer reset if an active render target is unregistered.
2019-07-14 12:00:31 -04:00
913b7a6872
GPU: Add a microprofile for macro interpreter
2019-07-14 12:00:30 -04:00
a9943222f2
GL_State: Add a microprofile timer to OpenGL state.
2019-07-14 12:00:30 -04:00
5c1e1a148e
Gl_Texture_Cache: Measure Buffer Copy Times
2019-07-14 12:00:29 -04:00
5d31bab69a
Texture_Cache: Correct Linear Structural Match.
2019-07-14 12:00:28 -04:00
4882c058fd
Merge pull request #2690 from SciresM/physmem_fixes
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Implement MapPhysicalMemory/UnmapPhysicalMemory
2019-07-14 09:16:46 -04:00