77b0812d69
externals: Add only included ffx-fsr headers
...
The submodule adds a lot of unneeded bloat due its addition of samples that contain large media files that are difficult to compress.
2021-11-16 22:11:31 +01:00
37cb0377ae
vulkan: Implement FidelityFX Super Resolution
2021-11-16 22:11:31 +01:00
d4f5193bd3
Texture Cache: Rescale conversions between depth and color
2021-11-16 22:11:31 +01:00
ef1dc42635
Texture cache: Fix memory consumption and ignore rating when a depth texture is rendered.
2021-11-16 22:11:31 +01:00
618de4e787
vulkan: Fix rescaling push constant usage
2021-11-16 22:11:31 +01:00
b7ccc58f23
Texture Cahe: Fix downscaling on SMO.
2021-11-16 22:11:31 +01:00
0f14c9379e
texture_cache_base: Remove unused function declarations
2021-11-16 22:11:31 +01:00
ca1db63116
yuzu: Fix build errors
2021-11-16 22:11:31 +01:00
ebf36f23dd
vk_texture_cache: Use 3D to scale images when blit is unsupported
2021-11-16 22:11:31 +01:00
4de584005f
texture_cache: Fix infinitely recursive ImageCanRescale check
2021-11-16 22:11:31 +01:00
b1ae935f11
vk_texture_cache: Fix BlitScale of non-2D images
2021-11-16 22:11:31 +01:00
abd07e4158
video_core: Refactor resolution scale function
2021-11-16 22:11:31 +01:00
b14f2c7c82
texture_cache: Fix image resolves when src/dst are not both scaled
2021-11-16 22:11:30 +01:00
49c0c7efd2
yuzu_cmd: Read resolution_setup and scaling_filter from config
...
Also adds descriptions and the settings to the default config.
2021-11-16 22:11:30 +01:00
1c93476a80
video_core,yuzu: Move UpdateRescalingInfo call to video_core
...
This only needs to happen once per game boot, so we can just call it
during CreateGPU and be done with it, avoiding the need to call it in
the frontends.
2021-11-16 22:11:30 +01:00
3233fa5dc8
gl_texture_cache: Disable scissor test when scaling textures
...
Fixes a bug on BOTW where some objects were no longer being rendered after blitting
2021-11-16 22:11:30 +01:00
89a7e566c7
vk_texture_cache: Fix unsupported blit format error checking
2021-11-16 22:11:30 +01:00
f8339cd703
vk_texture_cache: Fix early returns on unsupported scales
2021-11-16 22:11:30 +01:00
31478c6c1b
video_core: Misc resolution scaling related refactoring
2021-11-16 22:11:30 +01:00
88ef04dbaf
texture_cache: Refactor scaled image size calculation
2021-11-16 22:11:30 +01:00
237a43004f
Texture Cache: Fix calculations when scaling.
2021-11-16 22:11:30 +01:00
e0a3830855
gl_texture_cache: Fix BGR pbo size for scaled textures
2021-11-16 22:11:30 +01:00
581ea90062
rescaling_pass: Fix IR errors when unscalable texture types are encountered
2021-11-16 22:11:30 +01:00
ea82bd4b7e
Texture Cache: Fix Rescaling on Multisample
2021-11-16 22:11:30 +01:00
19ca0c9ab5
TextureCache: Base fixes on rescaling.
2021-11-16 22:11:30 +01:00
99eec162da
rescaling_pass: Logic simplification and minor style cleanup
2021-11-16 22:11:30 +01:00
276565973f
rescaling_pass: Scale ImageFetch offset if it exists
...
Plus some code deduplication
2021-11-16 22:11:30 +01:00
dd66384451
rescaling_pass: Enable PatchImageQueryDimensions on fragment stages
2021-11-16 22:11:30 +01:00
36f261edef
vk_texture_cache: Simplify scaled image management
2021-11-16 22:11:30 +01:00
8183142cd4
gl_texture_cache: Fix scaling backup logic
2021-11-16 22:11:30 +01:00
122ddeb7ff
vk_rasterizer: Fix scaling on Y_NEGATE
2021-11-16 22:11:30 +01:00
16017ac450
vk_texture_cache: Use nearest neighbor scaling when available
2021-11-16 22:11:30 +01:00
27af298e78
gl_texture_cache: Fix depth and integer format scaling blits
2021-11-16 22:11:30 +01:00
b027fac794
gl_texture_cache/rescaling_pass: minor cleanup
2021-11-16 22:11:30 +01:00
c8a971be91
vk_texture_cache: Minor cleanup
2021-11-16 22:11:30 +01:00
edb5844240
rescaling_pass: Fix and simplify shuffle/fragcoord pass
2021-11-16 22:11:30 +01:00
b3a9c8f108
Shader: Don't rescale FragCoord if used by Shuffle
2021-11-16 22:11:30 +01:00
6000fe69a4
image_info: Mark MSAA textures as non-rescalable
...
Blitting or resolving multisampled images requires the dimensions of the src and dst to be equal for valid usage, making them difficult for resolution scaling using the current implementation.
2021-11-16 22:11:30 +01:00
80f8d4989e
bootmanager: Fix screenshot resolution factor usage
...
Fixes screenshots at non integer scaling
2021-11-16 22:11:30 +01:00
fcf2b2c78a
gl_texture_cache: Simplify scaling
...
We don't need to reconstruct new textures every time we ScaleUp/ScaleDown. We can scale up once, and revert to the original texture whenever scaling down.
Fixes memory leaks due to glDeleteTextures being deferred for later handling on some drivers
2021-11-16 22:11:29 +01:00
ae8d19d17e
Renderers: Unify post processing filter shaders
2021-11-16 22:11:29 +01:00
29710f3250
gl_texture_cache: fix scaling on upload
2021-11-16 22:11:29 +01:00
a6b88e85bf
Renderer: Implement Bicubic and ScaleForce filters.
2021-11-16 22:11:29 +01:00
c5bbbf3902
Texture Cache: fix scaling on upload and stop scaling on base resolution.
2021-11-16 22:11:29 +01:00
68e038404c
shader, video_core: Fix GCC build errors
2021-11-16 22:11:29 +01:00
65781f88f8
emit_spirv: Fix RescalingLayout alignment
2021-11-16 22:11:29 +01:00
d7c9792169
TextureCache: Fix Buffer Views Scaling.
2021-11-16 22:11:29 +01:00
dfa8291526
RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
2021-11-16 22:11:29 +01:00
4b1393a691
Texture Cache: Correctly fix Blits Rescaling.
2021-11-16 22:11:29 +01:00
8f78444de3
shader: Fix TextureSize check on rescaling.
2021-11-16 22:11:29 +01:00