6ef027b958
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
...
Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
2018-08-09 17:29:11 -04:00
59ea37daa7
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
...
A range-based for loop can't be used when the container being iterated
is also being erased from.
2018-08-09 15:30:20 -04:00
0bfe974281
Merge pull request #992 from bunnei/declr-pred
...
gl_shader_decompiler: Declare predicates on use.
2018-08-09 14:36:52 -04:00
88b18b9ba4
Merge pull request #994 from lioncash/const
...
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
2018-08-09 14:36:06 -04:00
b125137493
Merge pull request #993 from bunnei/smo-vtx-pts
...
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
2018-08-09 13:28:14 -04:00
f765a6b902
Merge pull request #984 from bunnei/rt-none
...
gl_rasterizer: Do not render when no render target is configured.
2018-08-09 13:12:28 -04:00
5cb6eceecf
Implement BC5/DXN2 ( #996 )
...
- Used by Kirby Star Allies.
2018-08-09 12:57:13 -04:00
c333bfc193
Merge pull request #977 from bunnei/bgr565
...
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
2018-08-08 23:43:04 -04:00
e831b80d69
gl_rasterizer_cache: Invert conditional in LoadGLBuffer()
...
It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark).
2018-08-08 23:34:57 -04:00
434f352eb3
gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case
...
resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().
Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand.
2018-08-08 23:34:58 -04:00
dfc3eed0cb
maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
...
- Used by Super Mario Odyssey (in game).
2018-08-08 23:28:17 -04:00
06d0b96ca9
maxwell_to_gl: Implement PrimitiveTopology::Points.
...
- Used by Super Mario Odyssey (in game).
2018-08-08 23:28:00 -04:00
4283019aa0
gl_shader_decompiler: Declare predicates on use.
...
- Used by Super Mario Odyssey (when going in game).
2018-08-08 23:26:31 -04:00
efe6b473c5
maxwell_3d: Ignore macros that have not been uploaded yet.
...
- Used by Super Mario Odyssey (in game).
2018-08-08 23:25:37 -04:00
557c466994
gl_rasterizer_cache: Make pointer const in LoadGLBuffer()
...
This is only ever read from, so we can make the data it's pointing to
const.
2018-08-08 23:14:57 -04:00
25ba4d1b68
Merge pull request #982 from bunnei/stub-unk-63
...
gl_shader_decompiler: Stub input attribute Unknown_63.
2018-08-08 22:28:18 -04:00
ddec200290
gl_rasterizer: Do not render when no render target is configured.
...
- Used by Super Mario Odyssey.
2018-08-08 19:29:45 -04:00
cf917a5e93
Merge pull request #976 from bunnei/shader-imm
...
gl_shader_decompiler: Let OpenGL interpret floats.
2018-08-08 19:17:01 -04:00
9ceceb212f
Merge pull request #981 from bunnei/cbuf-corrupt
...
maxwell_3d: Use correct const buffer size and check bounds.
2018-08-08 19:16:34 -04:00
cc2526dd51
Merge pull request #985 from bunnei/rt-r11g11b10
...
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
2018-08-08 18:21:34 -04:00
096b04f1a4
Merge pull request #979 from bunnei/vtx88
...
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
2018-08-08 18:18:50 -04:00
7bf422d58c
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
...
- Used by Super Mario Odyssey.
2018-08-08 02:42:14 -04:00
7f0d0a93f7
gl_shader_decompiler: Stub input attribute Unknown_63.
2018-08-08 02:35:59 -04:00
57982df105
maxwell_3d: Use correct const buffer size and check bounds.
...
- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX.
2018-08-08 02:10:25 -04:00
8c6338b6f9
renderer_opengl: Use trace log in a few places.
2018-08-08 01:53:23 -04:00
c120ed7d18
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
2018-08-08 01:50:53 -04:00
aaf8d9ac2f
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
...
- Used by Super Mario Odyssey.
2018-08-08 01:48:27 -04:00
e542356d0c
gl_shader_decompiler: Let OpenGL interpret floats.
...
- Accuracy is lost in translation to string, e.g. with NaN.
- Needed for Super Mario Odyssey.
2018-08-08 01:45:23 -04:00
4fa3511a63
Merge pull request #964 from Hexagon12/lower-logs
...
Lowered down the logging for command processor methods
2018-08-07 19:00:19 -04:00
7139f05fc5
Fixed the sRGB pixel format ( #963 )
...
* Changed the sRGB pixel format return
* Add a message about SRGBA -> RGBA conversion
2018-08-07 18:59:50 -04:00
bc6d91a103
Lowered down the logging for methods
2018-08-07 19:51:40 +03:00
904d7eaa94
maxwell_3d: Remove outdated assert.
2018-08-05 23:57:19 -04:00
57eb936200
gl_rasterizer_cache: Avoid superfluous surface copies.
2018-08-05 23:40:03 -04:00
c8e5c74092
Merge pull request #927 from bunnei/fix-texs
...
gl_shader_decompiler: Fix TEXS mask and dest.
2018-08-05 16:42:21 -04:00
c0af42d6eb
Merge pull request #912 from lioncash/global-var
...
video_core: Eliminate the g_renderer global variable
2018-08-05 16:37:39 -04:00
fd715e54a1
gl_shader_decompiler: Fix TEXS mask and dest.
2018-08-05 01:47:09 -04:00
b96010bfa9
added braces for conditions
2018-08-05 11:36:55 +10:00
6d1e30e041
fix the attrib format for ints
2018-08-05 11:29:21 +10:00
13d6593753
Merge pull request #919 from lioncash/sign
...
gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
2018-08-04 14:29:59 -04:00
3b678b9e8e
gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding()
...
This lets us indent the majority of the code and places the error case
first.
2018-08-04 02:57:11 -04:00
dde5dce736
gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
...
Ensures both operands have the same sign in the comparison.
While we're at it, we can get rid of the redundant casting of ub_size to
an int. This type will always be trivial and alias a built-in type (not
doing so would break backwards compatibility at a standard level).
2018-08-04 02:55:03 -04:00
2665457f4a
renderer_base: Make Rasterizer() return the rasterizer by reference
...
All calling code assumes that the rasterizer will be in a valid state,
which is a totally fine assumption. The only way the rasterizer wouldn't
be is if initialization is done incorrectly or fails, which is checked
against in System::Init().
2018-08-04 02:36:58 -04:00
6030c5ce41
video_core: Eliminate the g_renderer global variable
...
We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.
For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
2018-08-04 02:36:57 -04:00
762fcaf5de
Merge pull request #911 from lioncash/prototype
...
video_core: Remove unimplemented Start() function prototype
2018-08-04 02:18:38 -04:00
29f31356d8
Merge pull request #910 from lioncash/unused
...
gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
2018-08-03 15:54:11 -04:00
b4e050e6c4
video_core: Remove unimplemented Start() function prototype
...
Given this has no definition, we can just remove it entirely.
2018-08-03 12:48:14 -04:00
b45e5c2399
gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
...
This variable was being incremented, but we were never actually using
it.
2018-08-03 12:18:31 -04:00
555d76d065
gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function
...
This function doesn't modify class state, so it can be made const.
2018-08-03 12:08:17 -04:00
00ba704a7f
Merge pull request #892 from lioncash/global
...
video_core: Make global EmuWindow instance part of the base renderer …
2018-08-03 00:31:32 -04:00
52da0ce399
Merge pull request #901 from lioncash/ref
...
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
2018-08-02 23:00:56 -04:00