2012e1420f
Rasterizer: Common sub-expression elimination
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Move the computation of some values out of loops so that they're not
constantly recalculated even when they don't change.
2014-12-29 02:08:10 -02:00
7e9bc85cc8
Clipper: Compact buffers on each clipping pass
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Use a new buffer management scheme in the clipper that allows using a
bounded minimal amount of buffer space. Even though it copies more data
it is still slightly faster likely due to using less cache.
2014-12-29 02:08:10 -02:00
a320d1a5b4
Clipper: Avoid dynamic allocations
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The triangle clipper was allocating its temporary input, output and work
buffers using a std::vector. Since this is a hot path, it's desirable to
use stack allocation instead.
2014-12-29 02:08:09 -02:00
d151d797b1
Vertex Shader: Zero OutputVertex to avoid denormals
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Unused OutputVertex attributes were being left un-initialized. The
leftover garbage sometimes decoded as floating-point denormalized
values, causing fallbacks to microcode and massive slowdowns in the rest
of the rasterization pipeline even though the results were unused. By
zeroing the structure we ensure these attributes only contain harmless
zeros.
2014-12-29 02:08:09 -02:00
3b9d181b8e
GPU: Implement frameskip and remove forced framebuffer swap hack.
2014-12-28 22:14:05 -05:00
01c675685e
Merge pull request #327 from Apology11/master
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Fix visual studio ambiguous symbol error
2014-12-26 21:43:59 -05:00
2188af4a65
Merge pull request #322 from chinhodado/master
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More warning cleanups
2014-12-22 00:12:43 -05:00
0de6a08d75
Merge pull request #291 from purpasmart96/license
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License change
2014-12-21 16:05:44 -05:00
8d81e23d6e
Fix visual studio ambiguous symbol error
2014-12-21 18:34:20 +01:00
0199a7d9ef
More warning cleanups
2014-12-21 10:58:55 -05:00
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
08f42c2b8c
Pica/VertexShader: Promote a log message to critical status.
2014-12-20 18:06:56 +01:00
17f31de364
Pica/VertexShader: Small optimization.
2014-12-20 18:06:56 +01:00
a664574ecb
Pica/VertexShader: Be robust against invalid inputs.
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More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that.
2014-12-20 18:06:56 +01:00
ad5db467d7
Pica/VertexShader: Clarify a comment.
2014-12-20 18:06:56 +01:00
871418e62b
Pica/DebugUtils: Further cleanups to LookupTexture.
2014-12-20 18:06:56 +01:00
88e9efe4b8
Pica/DebugUtils: Fix two warnings.
2014-12-20 18:06:56 +01:00
6e275778c9
Pica/DebugUtils: Better document LookupTexture.
2014-12-20 18:06:55 +01:00
e4e9710d18
Pica/Rasterizer: Get rid of C-style casts.
2014-12-20 18:06:55 +01:00
d81370682f
Pica/DebugUtils: Make a number of variables static.
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Makes for cleaner and faster code.
2014-12-20 18:06:55 +01:00
6bd41de276
Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU instructions.
2014-12-20 18:06:55 +01:00
22afb9d830
Pica/VertexShader: Run instruction handlers according to the effective opcode.
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This allows for proper emulation of the different CMP/LRP/MAD instructions.
2014-12-20 18:06:55 +01:00
cd163fb59a
Pica/VertexShader: Implement MAX instructions.
2014-12-20 18:06:55 +01:00
aff808b2fd
Pica: Add support for boolean uniforms.
2014-12-20 18:06:55 +01:00
67618a2c55
Pica/VertexShader: Add support for MOVA, CMP and IFC.
2014-12-20 18:06:55 +01:00
cb1804e0ab
Pica/VertexShader: Move code around a bit.
2014-12-20 18:06:55 +01:00
b85524c760
Pica/VertexShader: Some cleanups using std::array.
2014-12-20 18:06:55 +01:00
ce36ad454e
Pica/VertexShader: Support negating src2.
2014-12-20 18:06:55 +01:00
cc5746abfe
Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones.
2014-12-20 18:06:55 +01:00
8ce1d32460
Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.
2014-12-20 18:06:55 +01:00
79c29243ed
Pica/DebugUtils: Add an event triggered after loading a vertex.
2014-12-20 18:06:55 +01:00
cd322e328e
Pica/PrimitiveAssembly: Implement triangle strips.
2014-12-20 18:06:54 +01:00
346012f29e
Pica/CommandProcessor: Add a safety check for invalid (?) GPU configurations.
2014-12-20 18:06:54 +01:00
1e960e9ee2
Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are accessed for different attributes.
2014-12-20 18:06:54 +01:00
1c972ef3b9
Add support for a ridiculous number of texture formats.
2014-12-20 18:06:54 +01:00
40f123b7c0
Pica: Unify ugly address translation hacks.
2014-12-20 18:06:53 +01:00
7e210e0229
Pica: Further improve Tev emulation.
2014-12-20 18:05:53 +01:00
3df88d59b0
Pica: Merge texture lookup logic for DebugUtils and Rasterizer.
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This effectively adds support for a lot texture formats in the rasterizer.
2014-12-20 18:05:53 +01:00
0fba1d48a6
Pica: Implement texture wrapping.
2014-12-20 18:05:53 +01:00
c81f1a9ebc
Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats.
2014-12-20 18:05:53 +01:00
fd2539121c
Pica: Initial support for multitexturing.
2014-12-20 18:05:53 +01:00
e795692614
Clean up some warnings
2014-12-20 10:03:36 -05:00
d31c23e958
Properly erase/remove an observer
2014-12-19 14:24:44 -05:00
0600e2d8b5
Convert old logging calls to new logging macros
2014-12-13 02:08:02 -02:00
a6791e4fc7
Merge pull request #267 from bunnei/apt-shared-font
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APT shared font loading
2014-12-12 22:12:12 -05:00
33e61ef514
Merge pull request #261 from neobrain/boost
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Add Boost as a submodule and add some minor cleanups using Boost.Range
2014-12-12 17:32:57 +01:00
4cb7a44d4e
MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.
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- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
2014-12-12 00:15:47 -05:00
f94d8f9603
GSP: Trigger GPU interrupts at more accurate locations.
2014-12-09 19:07:14 -05:00
170123982d
GPU: Fixed bug in command list size decoding.
2014-12-09 19:07:13 -05:00
0305435edd
Pica: Re-enable command names on MSVC.
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The affected code is no longer limited by compiler support on that platform.
2014-12-09 16:37:34 +01:00