9a07ed53eb
core: Make variable shadowing a compile-time error
...
Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00
06c410ee88
Merge pull request #6316 from ameerj/title-fix
...
main: Add running title's version to window name on EA/mainline
2021-05-15 22:40:35 -07:00
5a2b15bf75
Merge pull request #6299 from bunnei/ipc-improvements
...
Various improvements to IPC and session management
2021-05-15 22:30:21 -07:00
a1138028a8
Merge pull request #6289 from ameerj/oob-blit
...
texture_cache: Handle out of bound texture blits
2021-05-15 21:32:37 -07:00
6c78c2ae38
Merge pull request #6244 from german77/sdlmotion
...
input_common: Implement SDL motion
2021-05-15 23:20:18 -04:00
a3e68dce56
main: Add title's version to window name on EA/mainline
...
Fixes the missing title version number on EA/mainline builds which override the title bar string.
2021-05-15 16:55:30 -04:00
f20f4587e6
input_common: Implement SDL motion
2021-05-15 08:56:58 -05:00
904584e4ba
Merge pull request #6300 from Morph1984/mbedtls
...
externals: Update mbedtls to 8c88150ca
2021-05-13 23:11:32 -04:00
0949e38263
Merge pull request #6306 from lat9nq/ffmpeg-untagged
...
externals: Checkout 79e8d17024 for FFmpeg
2021-05-13 04:59:48 -04:00
0ecb6c6647
externals: Checkout 79e8d17024 for FFmpeg
...
6b6b9e593d does not exist on FFmpeg master, and tag n4.3.1 requires
manually fetching all of FFmpeg's tags. `git` reports that the commit
does not exist initially and can be confusing as a result. Instead,
checkout the immediately previous commit from n4.3.1 on their master
branch.
2021-05-13 04:53:59 -04:00
e12ee020e7
Merge pull request #6301 from Morph1984/ssl-ImportClientPki
...
ssl: Stub Import(Client/Server)Pki
2021-05-12 22:11:19 -07:00
c8707628f6
Merge pull request #6298 from Kewlan/toggled-show-add-on-refresh
...
configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
2021-05-12 21:06:04 -04:00
271f2e2d78
ssl: Stub Import(Client/Server)Pki
...
- Used in JUMP FORCE Deluxe Edition
2021-05-12 21:04:13 -04:00
5a042bdaa1
Merge pull request #6267 from german77/gestureRewrite
...
hid: Improve hardware accuracy of gestures
2021-05-12 09:17:23 -04:00
eee302b9b9
common: tree: Avoid a nullptr dereference.
2021-05-11 15:40:20 -07:00
12d569e483
hle: kernel: hle_ipc: Fix outgoing IPC response size calculation.
2021-05-11 12:27:43 -07:00
fc086f93b2
WORKAROUND: temp. disable session resource limits while we work out issues
2021-05-11 10:51:39 -07:00
f2c26443f8
WORKAROUND: Do not use slab heap while we track down issues with resource management.
2021-05-11 10:27:18 -07:00
b9f543b29f
audren
2021-05-11 10:24:53 -07:00
02547439b1
externals: Update mbedtls to 8c88150ca
2021-05-11 00:43:04 -04:00
343d92a092
core: hle: ipc_helpers: Fix cast on raw_data_size calculation.
2021-05-10 20:34:38 -07:00
2c1e119c4a
hle: service: sm: Add TIPC support.
...
- Fixes our error checking of names as well.
2021-05-10 20:34:38 -07:00
913971417e
hle: kernel: hle_ipc: Improve IPC code and add initial support for TIPC.
...
- Fixes our move handles implementation to actually move objects.
- Simplifies the traditional IPC path.
2021-05-10 20:34:38 -07:00
49c4c329f6
hle: service: sm: GetService: Reserve session resource when we create a KSession.
2021-05-10 20:34:38 -07:00
21671d05a3
hle: service: Add support for dispatching TIPC requests.
2021-05-10 20:34:38 -07:00
da25a59866
hle: service: Implement IPC::CommandType::Close.
...
- This was not actually closing sessions before.
2021-05-10 20:34:38 -07:00
41928dfdda
hle: service: sm: Use RegisterNamedService to register the service.
2021-05-10 20:34:38 -07:00
934b2d8842
hle: service: sm: Improve Initialize implementation.
2021-05-10 20:34:38 -07:00
f54ea749a4
hle: kernel: svc: Update ConnectToNamedPort to use new CreateNamedServicePort interface.
2021-05-10 20:34:38 -07:00
c6de9657be
hle: kernel: Implement named service ports using service interface factory.
...
- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
2021-05-10 20:34:38 -07:00
44c763f9c6
hle: kernel: KSession: Improve implementation of CloneCurrentObject.
2021-05-10 20:33:53 -07:00
cfed6936f3
hle: service: sm: Increase point buffer size.
2021-05-10 15:43:42 -07:00
9f44a44f2f
hle: ipc_helpers: Reserve session resource when we create a KSession.
2021-05-10 15:42:46 -07:00
75f23ad494
hle: kernel: KClientPort: Cleanup comment format.
2021-05-10 15:41:46 -07:00
7a06037c5f
hle: ipc: Add declarations for TIPC.
2021-05-10 15:05:10 -07:00
ed25191ee6
hle: kernel: Further cleanup and add TIPC helpers.
2021-05-10 15:05:10 -07:00
d08bd3e062
hle: ipc_helpers: Update IPC response generation for TIPC.
2021-05-10 15:05:10 -07:00
1b4331397b
configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
2021-05-10 18:49:30 +02:00
ec50a9b5b9
Merge pull request #6291 from lioncash/kern-shadow
...
kernel: Eliminate variable shadowing
2021-05-09 20:15:00 -07:00
bb7d4ec3d3
Merge pull request #6294 from german77/kernelCleanup
...
kernel: Delete unused files
2021-05-09 12:22:44 -04:00
0c1bb46f0a
kernel: Delete unused files
2021-05-09 11:15:31 -05:00
f2b76284ed
Merge pull request #6292 from lat9nq/sdl-trunk
...
externals: Update SDL to 107db2d8
2021-05-09 04:38:28 -04:00
b021e09fc0
externals: Use SDL2 statically
...
Building it as a shared library causes issues distributing it to an
AppImage, since linuxdeploy expects the executable to only dynamically
link to system libraries. Additionally, simply dynamically linking to a
library in the binary directory is bound to cause issues.
Solution is to use SDL's CMake switches and build it statically. We also
alias `SDL2` to `SDL2-static` on the external submodule for
compatibility with the rest of the project.
2021-05-09 02:38:46 -04:00
751cc687bb
externals: Update SDL to 107db2d8
...
In light of 72a49c2bbc
, the SDL submodule also needs updated. Updates
to the same commit used by the SDL package in ext-windows-bin.
2021-05-09 01:36:17 -04:00
2f62bae9e3
kernel: Eliminate variable shadowing
...
Now that the large kernel refactor is merged, we can eliminate the
remaining variable shadowing cases.
2021-05-08 12:33:26 -04:00
72a49c2bbc
Update SDL2 to SDL2-2.0.15-prerelease.
...
- Improves native Switch JoyCon/Pro Controller support.
2021-05-08 01:51:24 -07:00
faa067f175
Merge pull request #6266 from bunnei/kautoobject-refactor
...
Kernel Rework: Migrate kernel objects to KAutoObject
2021-05-07 23:30:17 -07:00
3671fd0a97
texture_cache: Handle out of bound texture blits
...
Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture.
2021-05-07 22:14:21 -04:00
8acf739b3f
Merge pull request #6287 from lioncash/ldr-copy
...
ldr: Simplify memory copy within LoadNro()
2021-05-07 09:46:31 -07:00
8f638e81e9
ldr: Simplify memory copy within LoadNro()
...
We can use the dedicated memory function for performing copies instead
of reading into a temporary buffer and then immediately writing it back
out to memory.
Eliminates a bit of heap memory churn.
2021-05-06 19:18:14 -04:00