a162a844d2
video_core/control_flow: Remove unnecessary BlockStack copy constructor
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This is the default behavior of the copy constructor, so it doesn't need
to be specified.
While we're at it we can make the other non-default constructor
explicit.
2019-07-18 21:03:30 -04:00
56bc11d952
video_core/control_flow: Use std::move where applicable
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Results in less work being done where avoidable.
2019-07-18 21:03:30 -04:00
e7b39f47f8
video_core/control_flow: Use the prefix variant of operator++ for iterators
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Same thing, but potentially allows a standard library implementation to
pick a more efficient codepath.
2019-07-18 21:03:30 -04:00
6885e7e7ec
video_core/control_flow: Use empty() member function for checking emptiness
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It's what it's there for.
2019-07-18 21:03:30 -04:00
45fa12a05c
video_core: Resolve -Wreorder warnings
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Ensures that the constructor members are always initialized in the order
that they're declared in.
2019-07-18 21:03:30 -04:00
47df844338
video_core/control_flow: Make program_size for ScanFlow() a std::size_t
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Prevents a truncation warning from occurring with MSVC. Also the
internal data structures already treat it as a size_t, so this is just a
discrepancy in the interface.
2019-07-18 21:03:29 -04:00
3df9558593
video_core/control_flow: Place all internally linked types/functions within an anonymous namespace
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Previously, quite a few functions were being linked with external
linkage.
2019-07-18 21:03:29 -04:00
1109db86b7
video_core/shader/decode: Prevent sign-conversion warnings
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Makes it explicit that the conversions here are intentional.
2019-07-18 21:03:29 -04:00
5d369112d9
Merge pull request #2687 from lioncash/tls-process
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kernel/process: Allocate the process' TLS region during initialization
2019-07-18 13:53:04 -04:00
63bda67a34
Merge pull request #2738 from lioncash/shader-ir
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shader-ir: Minor cleanup-related changes
2019-07-18 13:52:01 -04:00
d4b95bfc25
Merge pull request #2741 from FernandoS27/trace-log
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Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
2019-07-18 13:58:29 +10:00
5e457bf258
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
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This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
2019-07-17 22:05:47 -04:00
223a535f3f
Merge pull request #2740 from lioncash/bra
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shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-17 14:25:08 -04:00
c3218c110f
Merge pull request #2726 from lioncash/access
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core: Remove CurrentArmInterface() global accessor
2019-07-17 03:42:16 -03:00
bebbdc2067
shader_ir: std::move Node instance where applicable
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These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.
This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
2019-07-16 19:49:23 -04:00
60926ac16b
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
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This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
2019-07-16 19:47:43 -04:00
44d87ff641
shader_ir: Remove unused includes
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Removes unnecessary header dependencies.
2019-07-16 19:47:42 -04:00
b56e7f870a
Merge pull request #2565 from ReinUsesLisp/track-indirect
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shader/track: Track indirect buffers
2019-07-16 14:58:35 -04:00
e2d7dda166
shader/decode/other: Correct branch indirect argument within BRA handling
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This appears to have been a copy/paste error introduced within
8a6fc529a9
2019-07-16 12:20:45 -04:00
1bdb59fc6e
Merge pull request #2695 from ReinUsesLisp/layer-viewport
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gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 -04:00
b77a1ed67a
Merge pull request #2705 from FernandoS27/tex-cache-fixes
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GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
2019-07-14 22:44:36 -04:00
afa8096df5
shader: Allow tracking of indirect buffers without variable offset
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While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
2019-07-14 22:36:44 -03:00
3477b92289
Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
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buffer_cache: Implement a generic buffer cache and its OpenGL backend
2019-07-14 19:03:43 -04:00
2ac7472d3f
Texture_Cache: Address Feedback
2019-07-14 17:42:39 -04:00
0f54b541f4
Texture_Cache: Remove some unprecise fallback case and clang format
2019-07-14 12:00:32 -04:00
5818959e54
Texture_Cache: Force Framebuffer reset if an active render target is unregistered.
2019-07-14 12:00:31 -04:00
913b7a6872
GPU: Add a microprofile for macro interpreter
2019-07-14 12:00:30 -04:00
a9943222f2
GL_State: Add a microprofile timer to OpenGL state.
2019-07-14 12:00:30 -04:00
5c1e1a148e
Gl_Texture_Cache: Measure Buffer Copy Times
2019-07-14 12:00:29 -04:00
5d31bab69a
Texture_Cache: Correct Linear Structural Match.
2019-07-14 12:00:28 -04:00
4882c058fd
Merge pull request #2690 from SciresM/physmem_fixes
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Implement MapPhysicalMemory/UnmapPhysicalMemory
2019-07-14 09:16:46 -04:00
0ec9da2f9f
Merge pull request #2692 from ReinUsesLisp/tlds-f16
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shader/texture: Add F16 support for TLDS
2019-07-14 08:44:38 -04:00
b9e1db1312
Merge pull request #2730 from DarkLordZach/master
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Finalize Azure Pipelines Definitions
2019-07-13 21:35:37 -04:00
bbc5b5d62d
Finalize Azure Pipelines Definitions
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d
2019-07-13 21:34:40 -04:00
093e5440e2
core: Remove CurrentArmInterface() global accessor
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Replaces the final usage of the global accessor function and removes it.
Removes one more enabler of global state.
2019-07-12 21:48:49 -04:00
4d82158274
Merge pull request #2725 from ogniK5377/mult-audbuffer
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"AudioRenderer" thread should have a unique name
2019-07-12 16:41:17 -04:00
ea5602b959
Clang format
2019-07-13 01:49:32 +10:00
31fe859fe5
Addressed issues
2019-07-13 01:35:40 +10:00
73b37886c1
"AudioRenderer" thread should have a unique name
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Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
2019-07-13 01:22:08 +10:00
d4fc560c05
Remove unicorn mappings/unmappings
2019-07-11 15:12:33 -07:00
bb67091c77
Merge pull request #2609 from FernandoS27/new-scan
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Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
2019-07-11 17:36:23 -04:00
0eb0c24269
gl_shader_decompiler: Fix gl_PointSize redeclaration
2019-07-11 16:10:59 -03:00
79c382fafd
Merge pull request #2717 from SciresM/unmirror_memory
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Restore memory perms on svcUnmapMemory/UnloadNro
2019-07-11 14:57:20 -04:00
521fb325aa
Merge pull request #2723 from lioncash/mem
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core/arm: Remove obsolete Unicorn memory mapping
2019-07-11 14:56:26 -04:00
2a94745500
Merge pull request #2724 from lioncash/sleep
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service/am: Implement SetAutoSleepDisabled/IsAutoSleepDisabled
2019-07-11 14:56:06 -04:00
f4ae449f73
service/am: Implement IsAutoSleepDisabled
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This simply queries whether or not auto-sleep facilities are disabled
and has no special handling. It's a basic getter function.
2019-07-11 13:34:55 -04:00
b81f6f67f5
service/am: Implement SetAutoSleepDisabled
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Provides a basic implementation of SetAutoSleepDisabled. Until idle
handling is implemented, this is about the best we can do.
In the meantime, provide a rough documenting of specifics that occur
when this function is called on actual hardware.
2019-07-11 13:09:03 -04:00
8fc806e88a
yuzu: Remove setting for using Unicorn
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The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.
Features should be coordinated with the JIT, not the interpreter,
anyhow.
2019-07-11 05:59:13 -04:00
70624e1c1d
core/arm: Remove obsolete Unicorn memory mapping
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This was initially necessary when AArch64 JIT emulation was in its
infancy and all memory-related instructions weren't implemented.
Given the JIT now has all of these facilities implemented, we can remove
these functions from the CPU interface.
2019-07-11 05:35:46 -04:00
072a9796f5
Restore memory perms on svcUnmapMemory/UnloadNro
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Prior to PR, Yuzu did not restore memory to RW-
on unmap of mirrored memory or unloading of NRO.
(In fact, in the NRO case, the memory was unmapped
instead of reprotected to --- on Load, so it was
actually lost entirely...)
This PR addresses that, and restores memory to RW-
as it should.
This fixes a crash in Super Smash Bros when creating
a World of Light save for the first time, and possibly
other games/circumstances.
2019-07-11 01:38:28 -07:00