ba4ca041f4
Allow focus only when in popout mode
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Only allow manually setting focus to the rendering widget when in Single Window mode. Apply this behavior to when changing the mode while an app is running.
2014-12-26 19:42:27 +01:00
9d90b26020
Allow focus on the Qt render widget
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By default widgets are set to the focus policy Qt::NoFocus which disallows manually focusing it. Changing the policy to allow clicking the widget to set focus to it allows for keyboard input when not rendering to a popout window. This commit also sets focus to the widget when showing it.
Fixes issue #158 .
2014-12-26 02:37:52 +01:00
2bbbe68399
Merge pull request #328 from archshift/writeable
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Stubbed IsSdmcWriteable to always return writeable.
2014-12-23 20:41:51 -05:00
81a538ccc2
Stubbed IsSdmcWriteable to always return writeable.
2014-12-23 22:22:48 -03:00
5241e7a9c3
Update README.md (fix typo)
2014-12-23 16:01:26 -05:00
a7893adf20
Merge pull request #336 from lioncash/datqflag
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armemu: Correctly set the Q flag for a bunch of ops.
2014-12-23 10:41:01 -05:00
20fc5f2a35
armemu: Set the Q flag correctly for much of the other ops
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They were setting the old S flag.
2014-12-23 09:59:37 -05:00
79a7a432c5
armemu: Set the Q flag properly for SMLAD/SMUAD
2014-12-23 09:58:21 -05:00
d31a94f06b
Merge pull request #334 from lioncash/cpsr
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armemu: Fix retrieval of the CPSR in MRS instructions.
2014-12-23 09:44:04 -05:00
53447da142
Merge pull request #335 from lioncash/cpsrcreate
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armemu: Emulate the GE and Q flags.
2014-12-23 09:43:46 -05:00
6446331938
armemu: Properly set the Q flag for SSAT16/USAT16 upon saturation.
2014-12-22 23:52:05 -05:00
f66d356938
armemu: Fix SEL
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Needs to use the updated state of the CPSR.
2014-12-22 23:52:05 -05:00
8e2accd974
armemu: Fix construction of the CPSR
2014-12-22 23:51:59 -05:00
8c72322422
armemu: Fix retrieval of the CPSR in MRS instructions.
2014-12-22 21:44:03 -05:00
949d95659e
Merge pull request #275 from yuriks/cmake-clean
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Clean up CMake library specification
2014-12-22 11:11:37 -05:00
a94d9ed4de
Merge pull request #333 from lioncash/qops
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dyncom: Move over QADD16/QASX/QSAX/QSUB16
2014-12-22 11:10:15 -05:00
97f3e884d2
dyncom: Move over QADD16/QASX/QSAX/QSUB16
2014-12-22 01:09:42 -05:00
2188af4a65
Merge pull request #322 from chinhodado/master
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More warning cleanups
2014-12-22 00:12:43 -05:00
b9ef8b3fd2
Merge pull request #325 from yuriks/cmake-opts
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CMake: Turn MSVC optimizations up to 11
2014-12-21 21:58:31 -05:00
ae76469373
Merge pull request #332 from lioncash/sel
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dyncom: Move SEL over
2014-12-21 21:49:45 -05:00
ec1ddc17e2
Merge pull request #312 from Subv/still_more_savedata_stuff
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CFG: Implemented the GetConfigInfoBlk2 function.
2014-12-21 21:47:25 -05:00
245276c9cc
dyncom: Move SEL over
2014-12-21 21:19:15 -05:00
770b274c86
Merge pull request #324 from lioncash/dync
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dyncom: Move over SASX/SSAX/SADD16/SSUB16
2014-12-21 20:33:14 -05:00
c6f27055c9
dyncom: Move over SASX/SSAX/SADD16/SSUB16
2014-12-21 19:50:36 -05:00
361735e7fe
CMake: Silence PNG not found error
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Hopefully this will make people stop thinking it's a hard dependency.
2014-12-21 21:26:52 -02:00
ed8f32f03e
CMake: Use improved optimization flags on MSVC
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While not having a noticeable effect on CPU-bound applications, this
change gives an about 30-50% increase in performance for games using
the GPU.
2014-12-21 21:26:51 -02:00
2030f9d946
CFG: Fixed some warnings and errors in Clang
2014-12-21 18:25:49 -05:00
304735fb52
CFG: More style changes
2014-12-21 18:02:27 -05:00
f080e3ccfa
CFGU: Indentation
2014-12-21 17:54:14 -05:00
6f304d3b00
CFG: Some indentation
2014-12-21 17:41:35 -05:00
b3cee19289
CFG: Changed the CreateConfigInfoBlk search loop
2014-12-21 17:26:51 -05:00
3e94b9054c
CFG: Corrected the licenses in cfg_i.cpp and cfg_u.cpp
2014-12-21 16:45:13 -05:00
6115f013a9
CFG: Create a new subfolder cfg inside service to handle cfg
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Moved most of the shared CFG code there, implemented a few CFG:I functions
2014-12-21 16:41:06 -05:00
9e45240e23
CFGU: Some changes
2014-12-21 16:39:29 -05:00
cdd78fa01d
CFGU: Addressed some issues.
2014-12-21 16:39:26 -05:00
718a120754
CFGU: Addressed some comments.
2014-12-21 16:39:23 -05:00
a1b9b80a55
Style: Addressed some comments
2014-12-21 16:39:20 -05:00
a7cc7972de
CFG_U: Use Common::make_unique instead of the std version
2014-12-21 16:39:17 -05:00
9029efd873
CFG:U: Implemented some more blocks
2014-12-21 16:39:14 -05:00
8b0ee93526
CFG: Implemented block 0x00070001 in the config savefile
2014-12-21 16:39:11 -05:00
b3d1c8ba6a
CFGU: Use an absolute offset in the config savefile blocks
2014-12-21 16:39:08 -05:00
95ca6ae1e1
CFG: Load the Config savedata file if it already exists.
2014-12-21 16:39:05 -05:00
b49bdb6ba7
CFGU: Added block 0x000A0002 to the default savegame file
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That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
2014-12-21 16:39:02 -05:00
4cd21b43c1
CFG: Refactored how the config file works.
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It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
2014-12-21 16:38:59 -05:00
462740278d
CFG:U: Add some data to the 0x00050005 config block.
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Seems to allow some games to boot further, thanks @Normmatt for sharing this information
2014-12-21 16:38:57 -05:00
fa3d72ab3e
CFG: Implemented the GetConfigInfoBlk2 function.
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Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.
Implemented GetSystemModel and GetModelNintendo2DS
2014-12-21 16:38:54 -05:00
0de6a08d75
Merge pull request #291 from purpasmart96/license
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License change
2014-12-21 16:05:44 -05:00
0199a7d9ef
More warning cleanups
2014-12-21 10:58:55 -05:00
c107249103
Update README.md
2014-12-21 01:53:31 -05:00
572ce043c2
Merge pull request #271 from archshift/createf
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Added CreateFile to the FS_USER service
2014-12-21 01:45:00 -05:00