7bc467e872
SwRasterizer/Lighting: Do not use global state in LookupLightingLut.
2017-07-11 19:39:15 +03:00
37ac2b6657
SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was being set to the dist atten scale.
2017-07-11 19:39:15 +03:00
6250f52e93
SwRasterizer: Fixed a few conversion warnings and moved per-light values into the per-light loop.
2017-07-11 19:39:15 +03:00
2d69a9b8bf
SwRasterizer: Run clang-format
2017-07-11 19:39:15 +03:00
73566ff7a9
SwRasterizer: Flip the vertex quaternions before clipping (if necessary).
2017-07-11 19:39:15 +03:00
2a75837bc3
SwRasterizer: Corrected the light LUT lookups.
2017-07-11 19:39:15 +03:00
f2d4d5c219
SwRasterizer: Corrected the light LUT lookups.
2017-07-11 19:39:15 +03:00
80b6fc592e
SwRasterizer: Fixed the lighting lut lookup function.
2017-07-11 19:39:15 +03:00
10b0bea060
SwRasterizer: Calculate fresnel for fragment lighting.
2017-07-11 19:39:15 +03:00
46b8c8e1da
SwRasterizer: Calculate specular_1 for fragment lighting.
2017-07-11 19:39:15 +03:00
be25e78b07
SwRasterizer: Calculate specular_0 for fragment lighting.
2017-07-11 19:39:15 +03:00
b2f472a2b1
SwRasterizer: Implement primary fragment color.
2017-07-11 19:39:15 +03:00
8482933db8
gl_rasterizer: use texture buffer for proctex LUT
2017-07-01 11:02:48 +03:00
8978ecb09c
gl_rasterizer: use texture buffer for fog LUT
2017-06-22 20:41:00 +03:00
f1e377f57e
gl_rasterizer: create the texture before applying the state
...
this is a rebasing error from #2792 . It doesn't affect much though, because the later more Apply() call fixes/hides it
2017-06-22 17:47:46 +03:00
457659fe01
gl_state: reset 1d textures
2017-06-21 23:13:06 +03:00
42f7ca7412
gl_rasterizer: fix glGetUniformLocation type
2017-06-21 23:13:06 +03:00
be9e952bdc
gl_rasterizer: manage texture ids in one place
2017-06-21 23:13:06 +03:00
ab60414122
gl_rasterizer/lighting: fix LUT interpolation
2017-06-21 23:13:06 +03:00
d0888f8548
Merge pull request #2776 from wwylele/geo-factor
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Fragment lighting: implement geometric factor
2017-06-18 14:18:48 -07:00
5a454173a8
gl_rasterizer/lighting: use the formula from the paper for germetic factor
2017-06-18 10:29:02 +03:00
f6715f98f5
Stop using reserved operator names (and/or/xor) with Xbyak
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Also has the Dynarmic upgrade with the same change
2017-06-17 12:20:22 -07:00
7052d43a67
gl_rasterizer/lighting: implement geometric factor
2017-06-15 14:59:01 +03:00
da1bec121a
Merge pull request #2762 from wwylele/light-cp-tangent
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Fragment lighting: implement lut input 5 (CP) and tangent mapping
2017-06-14 20:08:26 -07:00
5fe5ccac42
Merge pull request #2743 from wwylele/wrap-fix
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pica/rasterizer: implement/stub texture wrap mode 4-7
2017-06-13 21:28:12 -07:00
791cd14c8d
Merge pull request #2767 from yuriks/quaternion-flip-comment
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OpenGL: Update comment on AreQuaternionsOpposite with new information
2017-06-12 16:31:55 -07:00
972548e3ee
gl_rasterizer/lighting: Implement tangent mapping
2017-06-11 21:30:53 +03:00
40b7d0bf3f
gl_rasterizer/lighting: implement lut input 5 (CP)
2017-06-11 21:30:53 +03:00
39c7c1f580
Merge pull request #2727 from wwylele/spot-light
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Fragment lighting: implement spot light
2017-06-11 18:23:47 +00:00
b3b9468573
gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false
2017-06-10 15:10:34 +03:00
ba01a8302a
OpenGL: Update comment on AreQuaternionsOpposite with new information
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While debugging the software renderer implementation, it was noticed
that this is actually exactly what the hardware does, upgrading the
status of this "hack" to being a proper implementation. And there was
much rejoicing.
2017-06-10 01:55:17 -07:00
28d1e73d2f
pica/rasterizer: implement/stub texture wrap mode 4-7
2017-06-04 09:47:25 +03:00
54ea95cca7
Merge pull request #2721 from wwylele/texture-cube
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swrasterizer: implemented TextureCube
2017-05-30 10:21:05 -04:00
10906dceec
gl_rasterizer: implement spot light
2017-05-30 10:54:58 +03:00
686cbf3ac6
gl_rasterizer: sync spot light status
2017-05-30 10:54:58 +03:00
b5addf8fb8
pica: prepare registers for spotlight
2017-05-30 10:54:58 +03:00
a4f88c7d7c
Merge pull request #2734 from yuriks/cmake-imported-libs
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CMake: Use CMake target properties for all libraries
2017-05-29 15:12:21 -07:00
0b9bb082c3
swrasterizer: implement TextureCube
2017-05-29 22:28:48 +03:00
077cc683e5
pica: add registers for texture cube
2017-05-29 22:03:08 +03:00
3df85a103a
Merge pull request #2729 from yuriks/quaternion-fix
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OpenGL: Improve accuracy of quaternion interpolation
2017-05-28 01:24:06 -07:00
d736cca848
CMake: Create INTERFACE targets for microprofile and nihstro
2017-05-27 22:34:52 -07:00
4660bc1c78
CMake: Use IMPORTED target for libpng
2017-05-27 20:44:51 -07:00
7b81903756
CMake: Correct inter-module dependencies and library visibility
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Modules didn't correctly define their dependencies before, which relied
on the frontends implicitly including every module for linking to
succeed.
Also changed every target_link_libraries call to specify visibility of
dependencies to avoid leaking definitions to dependents when not
necessary.
2017-05-27 18:41:24 -07:00
eb10f25025
Move screen size constants from video_core to core
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video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
2017-05-27 18:41:24 -07:00
6665557ff7
OpenGL: Remove unused RendererOpenGL fields
2017-05-27 18:02:46 -07:00
669ef82aee
OpenGL: Improve accuracy of quaternion interpolation
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Current order of operations (rotate then normalize) seems to produce a
lot more distortion than normalizing and then rotating. This makes Citra
results match pretty closesly with hardware, and indicates that hardware
may also be using lerp instead of slerp to interpolate the quaternions.
2017-05-27 00:13:41 -07:00
90c8d09098
gl_shader: refactor texture sampler into its own function
2017-05-27 01:56:22 +03:00
bae3799bd5
Merge pull request #2697 from wwylele/proctex
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Implemented Procedural Texture (Texture Unit 3)
2017-05-24 21:37:42 -07:00
36526c63ef
swrasterizer: add missing tc0_w and fragment lighting attribute processing
2017-05-21 09:09:15 +03:00
4d62e75fb2
gl_rasterizer: implement procedural texture
2017-05-20 13:50:50 +03:00