c56a0e3c34
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
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- Used by Breath of the Wild.
2018-08-12 23:08:50 -04:00
534abf9d97
gl_shader_decompiler: Implement XMAD instruction.
2018-08-12 18:30:24 -04:00
0eb39922f6
gl_rasterizer: Use a shared helper to upload from CPU memory.
2018-08-12 16:10:26 +02:00
0af7e93763
gl_state: Don't track constant buffer mappings.
2018-08-12 16:10:26 +02:00
6ff7906ddc
gl_rasterizer: Use the stream buffer for constant buffers.
2018-08-12 16:10:26 +02:00
ce722e317b
gl_rasterizer: Use the streaming buffer itself for the constant buffer.
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Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
2018-08-12 15:48:59 +02:00
6f6bba3ff1
gl_rasterizer: Use a helper for aligning the buffer.
2018-08-12 15:47:35 +02:00
d7298ec262
Update the stream_buffer helper from Citra.
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Please see https://github.com/citra-emu/citra/pull/3666 for more details.
2018-08-12 15:47:35 +02:00
639ebb39f6
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
2018-08-12 02:22:42 -04:00
c68aa65226
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
2018-08-12 00:06:48 -04:00
ee07041b3a
Merge pull request #1020 from lioncash/namespace
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core: Namespace EmuWindow
2018-08-11 22:40:08 -04:00
9c977d2215
Merge pull request #1021 from lioncash/warn
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gl_rasterizer: Silence implicit truncation warning in SetupShaders()
2018-08-11 22:39:46 -04:00
f2c7b5dcd6
Merge pull request #1024 from Subv/blend_gl
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GPU/Maxwell3D: Implemented an alternative set of blend factors.
2018-08-11 22:39:02 -04:00
d37da52cb3
Merge pull request #1023 from Subv/invalid_attribs
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RasterizerGL: Ignore invalid/unset vertex attributes.
2018-08-11 22:18:40 -04:00
969326bd58
GPU/Maxwell3D: Implemented an alternative set of blend factors.
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These are used by nouveau and some games like SMO.
2018-08-11 20:57:16 -05:00
224071a652
Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )
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- Used by Go Vacation
2018-08-11 21:44:42 -04:00
2dad1204e8
RasterizerGL: Ignore invalid/unset vertex attributes.
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This should make the es2gears example not crash anymore.
2018-08-11 20:36:40 -05:00
28e90fa0e0
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
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Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
2018-08-11 20:32:03 -04:00
0a93b45b6a
core: Namespace EmuWindow
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Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
403dfd68fc
Merge pull request #1010 from bunnei/unk-vert-attrib-shader
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gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:56:28 -04:00
c519354506
Merge pull request #1009 from bunnei/rg8-rgba8-snorm
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Implement render target formats RGBA8_SNORM and RG8_SNORM.
2018-08-11 19:55:41 -04:00
0b668d5ff3
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:26:45 -04:00
670a2c1f80
Merge pull request #1018 from Subv/ssy_sync
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GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
2018-08-11 19:10:02 -04:00
88ffa422d4
gl_rasterizer: Implement render target format RG8_SNORM.
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- Used by Super Mario Odyssey.
2018-08-11 19:06:42 -04:00
0471976b48
gl_rasterizer: Implement render target format RGBA8_SNORM.
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- Used by Super Mario Odyssey.
2018-08-11 18:59:14 -04:00
c1ad973881
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
2018-08-11 16:00:14 -05:00
305a05f820
GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
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SSY sets the target label to jump to when the SYNC instruction is executed.
2018-08-11 15:55:11 -05:00
dfcde52f39
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
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* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
2018-08-11 14:01:50 -04:00
6b0bc48a42
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
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- Used by Super Mario Odyssey.
2018-08-10 12:47:00 -04:00
a5b65df9cf
maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
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- Used by Super Mario Odyssey.
2018-08-10 12:46:49 -04:00
57626fda7b
Merge pull request #1004 from lioncash/unused
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gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10 12:13:32 -04:00
6313d54cef
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
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Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 12:13:09 -04:00
2156cb3cbe
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 10:39:46 -04:00
0e1510ac29
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-09 20:55:41 -04:00
3a67876252
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
2018-08-09 20:36:03 -04:00
6828c25498
Merge pull request #995 from bunnei/gl-buff-bounds
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gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09 20:23:30 -04:00
05c33d89a1
Merge pull request #1001 from lioncash/reserve
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gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
2018-08-09 19:27:35 -04:00
e8c52d4c89
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09 19:20:17 -04:00
75e12a33ae
Implement SNORM for BC5/DXN2 ( #998 )
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* Implement BC5/DXN2 (#996 )
- Used by Kirby Star Allies.
* Implement BC5/DXN2 SNORM
UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
2018-08-09 19:15:32 -04:00
6ef027b958
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
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Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
2018-08-09 17:29:11 -04:00
59ea37daa7
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
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A range-based for loop can't be used when the container being iterated
is also being erased from.
2018-08-09 15:30:20 -04:00
0bfe974281
Merge pull request #992 from bunnei/declr-pred
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gl_shader_decompiler: Declare predicates on use.
2018-08-09 14:36:52 -04:00
88b18b9ba4
Merge pull request #994 from lioncash/const
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gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
2018-08-09 14:36:06 -04:00
b125137493
Merge pull request #993 from bunnei/smo-vtx-pts
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Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
2018-08-09 13:28:14 -04:00
f765a6b902
Merge pull request #984 from bunnei/rt-none
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gl_rasterizer: Do not render when no render target is configured.
2018-08-09 13:12:28 -04:00
5cb6eceecf
Implement BC5/DXN2 ( #996 )
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- Used by Kirby Star Allies.
2018-08-09 12:57:13 -04:00
c333bfc193
Merge pull request #977 from bunnei/bgr565
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gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
2018-08-08 23:43:04 -04:00
e831b80d69
gl_rasterizer_cache: Invert conditional in LoadGLBuffer()
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It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark).
2018-08-08 23:34:57 -04:00
434f352eb3
gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case
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resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().
Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand.
2018-08-08 23:34:58 -04:00
dfc3eed0cb
maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
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- Used by Super Mario Odyssey (in game).
2018-08-08 23:28:17 -04:00