Commit Graph

1540 Commits

Author SHA1 Message Date
76690392bf Move video_core/color.h to common/color.h 2015-05-30 11:17:37 -07:00
5df2d1b5f7 Move video_core/math.h to common/vector_math.h
The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
2015-05-30 11:17:36 -07:00
b1503b2020 Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
951353558e gl_state: Remove unnecessary const specifier on Apply 2015-05-23 00:58:32 -04:00
dc587fa295 video_core/utils: Remove unused variables in GetMortonOffset 2015-05-23 00:38:37 -04:00
1b42d55a9d Pica: Create 'State' structure and move state memory there. 2015-05-22 22:59:42 -04:00
23d5df9d9c gl_state: Fix a condition typo in Apply 2015-05-22 19:49:12 -04:00
05dc633a8c OpenGL renderer 2015-05-22 15:51:18 -07:00
f0365f28c2 Merge pull request #772 from lioncash/warn
core/video_core: Fix a few warnings when compiling on MSVC.
2015-05-18 08:08:49 -04:00
24d9416930 GPU/DefaultAttributes: Clear up a comment in command_processor 2015-05-17 14:13:11 -05:00
658c44af5c GPU/DefaultAttributes: Let the attribute data from the loaders overwrite the default attributes, if set.
closes #735
2015-05-17 11:52:17 -05:00
7ada357b2d Memmap: Re-organize memory function in two files
memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory.
2015-05-15 00:04:38 -03:00
497f4bee0c pica: Add the ULL specifier in IsDefaultAttribute
This is necessary otherwise there are warnings about a 32-bit result being casted to a 64-bit value.
2015-05-14 14:23:23 -04:00
def5913d19 GPU: Add more fine grained profiling for vertex shader and rasterization 2015-05-12 15:59:52 -03:00
40310e2132 Implement I4 texture format
@neobrain, could you confirm that this is correct?

It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D.
2015-05-10 18:59:22 -07:00
23e8be573e rasterizer: Implemented combiner output scaling. 2015-05-09 22:26:17 -04:00
ff767eeb40 rasterizer: Implemented AddSigned combiner op. 2015-05-09 22:12:39 -04:00
547da374b8 rasterizer: Fixed a depth testing bug. 2015-05-09 22:12:38 -04:00
a806b420a6 rasterizer: Implement combiner buffer input. 2015-05-09 22:12:36 -04:00
44927f0306 rasterizer: Return zero'd vectors on error conditions. 2015-05-09 22:12:35 -04:00
692a74c09e vertex_shader: Implement FLR instruction. 2015-05-09 22:12:34 -04:00
f935130a0f vertex_shader: Implement MADI instruction.
nihstro: Update submodule to latest upstream/master to support MADI instruction decoding.
2015-05-09 22:12:34 -04:00
17a8cae003 Memory: Add GetPhysicalPointer helper function 2015-05-09 04:02:32 -03:00
28a9e4c1d5 Memory: Support more regions in the VAddr-PAddr translation functions
Also adds better documentation and removes the one-off reimplementation
of the function in pica.h.
2015-05-09 03:08:11 -03:00
1c0b87edc2 Memory: Re-organize and rename memory area address constants 2015-05-09 01:29:52 -03:00
4f4d230dac Merge pull request #721 from yuriks/more-cleanups
More cleanups
2015-05-07 11:45:45 -07:00
e1fbac3ca1 Common: Remove common.h 2015-05-07 15:45:22 -03:00
337f1e1b96 Merge pull request #695 from Subv/crash_f
GPU: Implemented default vertex shader attributes.
2015-05-06 19:33:03 -04:00
0e5ca080a8 GPU: Implemented default vertex shader attributes.
Fixes some games crashing.
2015-05-06 18:11:46 -05:00
36b48082d5 VideoCore: Remove a superfluous auto variable declaration in debug_utils. 2015-04-29 13:37:12 +02:00
f15c142c5e Silence some -Wsign-compare warnings. 2015-04-09 18:55:01 -05:00
8060c519a6 Changed occurences of colour to color for consistency 2015-04-05 02:36:43 -04:00
cae89fb315 Allow the user to set the background clear color during emulation
The background color can be seen at the sides of the bottom screen or when the window is wider than normal.
2015-04-03 15:35:51 -07:00
c1f5cb7dd5 Merge pull request #652 from neobrain/shader_output_fix
Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.
2015-03-16 18:35:34 -04:00
92fd2a1ee3 VideoCore: Add static_cast around expressions where the compiler doesn’t deduce the right type. 2015-03-16 15:14:04 +01:00
e4f5ec6272 Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.
We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future.
2015-03-12 14:18:46 +01:00
b56829df02 Merge pull request #629 from archshift/lcdfb
Implement SetLcdForceBlack and add implementation for color filling in the GPU code
2015-03-10 18:08:55 -04:00
ec5bc54575 Merge pull request #643 from Subv/dem_feels
GPU: Implemented more depth buffer formats.
2015-03-09 22:06:30 -04:00
1248e291f0 GPU: Added the stencil test structure to the Pica Regs struct. 2015-03-09 20:13:21 -05:00
414b0741c4 GPU: Implemented more depth buffer formats.
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
2015-03-09 20:12:39 -05:00
041e99b613 Added LCD registers, and implementation for color filling in OGL code. 2015-03-09 15:51:41 -07:00
5742367341 Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order. 2015-03-09 21:49:49 +01:00
7d43aef4d0 Update nihstro submodule to the initial release version.
Includes more opcodes to implement in the future.
2015-03-08 13:52:38 -07:00
06bf471581 Merge pull request #636 from bunnei/refactor-screen-win
Set framebuffer layout from EmuWindow.
2015-03-07 18:18:40 -05:00
9960c49c21 Set framebuffer layout from EmuWindow. 2015-03-07 17:21:19 -05:00
4b8d4d0ed5 GPU/Textures: Fixed ETC texture decoding. 2015-03-07 16:21:54 -05:00
93e32bce72 Merge pull request #538 from yuriks/perf-stat
Add profiling infrastructure and widget
2015-03-07 15:30:40 +01:00
34c31db14a GPU: Added RGB565/RGB8 framebuffer support and various cleanups.
- Centralizes color format encode/decode functions.
- Fixes endianness issues.
- Implements remaining framebuffer formats in the debugger.
2015-03-03 18:26:03 -05:00
cd1fbfcf1b Add profiling infrastructure and widget 2015-03-01 21:47:13 -03:00
7f9ee69a2b Added RGBA5551 compatibility in the rasterizer
This allows Virtual Console games to display properly.
2015-02-27 19:15:08 -08:00