19a0abc19b
arm_unicorn: Resolve sign conversion warnings
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While we're at it, this also resolves a type truncation warning as well,
given the code was truncating from a 64-bit value to a 32-bit one.
2019-11-12 07:06:48 -05:00
96d677bef0
CMakeLists: Make most implicit type conversion warnings errors on MSVC
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Quite frequently there have been cases where code has been merged into
the core that produces warning. In order to prevent this from occurring,
we can make the compiler flag these cases and allow our CI to flag down
any code that would generate these warnings.
This is beneficial given silent conversions from signed/unsigned can
result in logic bugs. This forces one writing changes to be explicit
about when signedness conversions are desirable, rather than leaving it
up to readers' interpretation.
Currently the codebase isn't in a state where it will build successfully
with this change applied, but this will be addressed in subsequent
follow-up changes. This set of changes will focus on making it build
properly with these changes for MSVC as a starting point for basic
coverage.
2019-11-12 07:06:25 -05:00
fb9418798d
video_core: Enable sign conversion warnings
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Enable sign conversion warnings but don't treat them as errors.
2019-11-11 18:00:37 -03:00
b0b0786493
Implement stub for QueryApplicationPlayStatisticsByUid
2019-11-11 07:32:47 -08:00
8714d40a77
Merge pull request #3085 from bunnei/web-token-b64
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yuzu: configure_web: Use Base64 encoded token
2019-11-09 14:50:31 -05:00
8dc9f35baf
web-service: Port citra's updated web_backend code.
2019-11-09 14:00:44 -05:00
883eb1a1a1
yuzu: configure_web: Use Base64 encoded token for simplifying user experience.
2019-11-09 14:00:44 -05:00
0fc596de6e
Merge pull request #3082 from ReinUsesLisp/fix-lockers
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gl_shader_cache: Fix locker constructors
2019-11-09 13:58:36 -05:00
18c1cb68fd
video_core: Treat implicit conversions as errors
2019-11-08 22:49:39 +00:00
096f339a2a
video_core: Silence implicit conversion warnings
2019-11-08 22:48:50 +00:00
a056d8de16
Merge pull request #3080 from FernandoS27/glsl-fix
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GLSLDecompiler: Correct Texture Gather Offset.
2019-11-08 15:56:29 -05:00
bfa973a62b
gl_shader_cache: Fix locker constructors
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Properly pass engine when a shader is being constructed from memory.
2019-11-07 20:43:31 -03:00
3ab0514698
gl_shader_cache: Enable extensions only when available
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Silence GLSL compilation warnings.
2019-11-07 20:08:42 -03:00
cd66395944
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
2019-11-07 20:08:42 -03:00
56e237d1f9
shader_ir/warp: Implement FSWZADD
2019-11-07 20:08:41 -03:00
08b2b1080a
gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics
2019-11-07 20:08:41 -03:00
3d7c284e0f
GLSLDecompiler: Correct Texture Gather Offset.
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This commit corrects the argument ordering in textureGatherOffset.
2019-11-07 11:43:56 -04:00
b6ae48966d
Merge pull request #3032 from ReinUsesLisp/simplify-control-flow-brx
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shader/control_flow: Abstract repeated code chunks in BRX tracking
2019-11-07 01:30:01 -05:00
0e8a3bf3e5
buffer_cache: Add missing includes ( #3079 )
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`boost::make_iterator_range` is available when `boost/range/iterator_range.hpp` is included.
Also include `boost/icl/interval_map.hpp` and `boost/icl/interval_set.hpp`.
2019-11-07 06:25:53 +00:00
344d15f61e
Merge pull request #3070 from ReinUsesLisp/shader-warnings
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shader_ir: Reduce severity of warnings
2019-11-07 00:47:24 -05:00
e9d2fad984
gl_rasterizer: Remove front facing hack
2019-11-07 01:52:18 -03:00
f1facaeaef
gl_shader_decompiler: Fix typo "y_negate"->"y_direction"
2019-11-07 01:52:18 -03:00
e2ea0c3e11
gl_shader_manager: Remove unused variable in SetFromRegs
2019-11-07 01:52:18 -03:00
028b1a34a9
yuzu_cmd: Use string_view instead of string for extensions
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Avoids potential allocations due to the usage of std::string on strings
that we know at compile time. Most of these might fit in SSO, but it
adds complexity that can be easily avoided with string views.
2019-11-07 01:52:18 -03:00
f019817f8f
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
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Emulates negative y viewports with ARB_clip_control. This allows us to
more easily emulated pipelines with tessellation and/or geometry shader
stages. It also avoids corrupting games with transform feedbacks and
negative viewports (gl_Position.y was being modified).
2019-11-07 01:52:18 -03:00
ff5a0f370c
shader/control_flow: Specify constness on caller lambdas
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Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com >
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com >
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com >
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com >
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com >
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com >
2019-11-07 01:44:09 -03:00
7b069252f8
shader/control_flow: Use callable template instead of std::function
2019-11-07 01:44:08 -03:00
46c3047283
shader/control_flow: Abstract repeated code chunks in BRX tracking
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Remove copied and pasted for cycles into a common templated function.
2019-11-07 01:44:08 -03:00
ae7dfa93be
shader/control_flow: Silence Intellisense cast warnings
2019-11-07 01:44:08 -03:00
deb1b54eed
shader/control_flow: Remove brace initializer in std containers
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These containers have a default constructor.
2019-11-07 01:44:08 -03:00
39c66abd91
shader/decode: Reduce severity of arithmetic rounding warnings
2019-11-07 01:43:38 -03:00
c4374d0d41
shader/arithmetic: Reduce RRO stub severity
2019-11-07 01:43:38 -03:00
35d40b74b3
shader/texture: Remove NODEP warnings
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These warnings don't offer meaningful information while decoding
shaders. Remove them.
2019-11-07 01:43:38 -03:00
3c95e49c42
nifm: Only return that there's an internet connection when there's a BCATServer
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This helps games that need internet for other purposes boot as the rest
of our internet infrastructure is incomplete.
2019-11-06 23:10:32 -05:00
468576284d
Merge pull request #3057 from ReinUsesLisp/buffer-sub-data
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gl_rasterizer: Upload constant buffers with glNamedBufferSubData
2019-11-06 10:08:55 -05:00
4d66ca97e5
Merge pull request #3076 from DarkLordZach/telem-names
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ci: Populate build repository from Azure environment
2019-11-06 10:08:27 -05:00
c1a3d19897
Merge pull request #3062 from bunnei/event-improve
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kernel: Improve events
2019-11-06 10:05:50 -05:00
654b77d2ec
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
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shader/node: Unpack bindless texture encoding
2019-11-06 04:54:11 +00:00
0c8b6b0351
ci: Populate build repository from Azure environment
2019-11-05 21:37:27 -05:00
0e34f648f4
Merge pull request #2859 from Morph1984/hid
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hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
2019-11-06 12:48:07 +11:00
21e07df7b7
Merge pull request #2914 from FernandoS27/fermi-fix
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Fermi2D: limit blit area to only available area
2019-11-05 20:45:24 -05:00
1bdae0fe29
common_func: Use std::array for INSERT_PADDING_* macros.
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- Zero initialization here is useful for determinism.
2019-11-03 22:22:41 -05:00
ae6eb61892
Merge pull request #3059 from FearlessTobi/stub-am-commands
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core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
2019-11-03 05:26:33 -05:00
ece5287843
kernel: readable_event: Signal only once.
2019-11-03 04:25:41 -05:00
b0ab803ce8
kernel: events: Remove ResetType::Automatic.
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- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03 04:22:45 -05:00
28bb248db6
kernel: readable_event: Initialize members.
2019-11-03 04:18:39 -05:00
a81987a7cb
common/bit_field: Remove FORCE_INLINE calls
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See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167 .
They were supposed to be removed by him, but he missed them.
2019-11-03 08:25:37 +01:00
832c138eff
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
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These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
2019-11-03 07:37:38 +01:00
727ba2f2d0
citra_qt: add amiibo drag and drop support
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Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com >
2019-11-03 05:24:47 +01:00
442a1cc021
gl_rasterizer: Re-enable stream buffer memory due to global memory
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Global memory is still using the stream buffer when it shouldn't. As a
temporary fix re-enable the stream buffer on compute.
2019-11-02 13:19:19 -03:00