e240a62017
glasm: Fix global memory fallbacks
2021-07-22 21:51:33 -04:00
8f3043c3cf
Revert "glasm: Skip phi moves on undefined instructions"
...
Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
2aa30353b7
glasm: Remove unintentional '\n' on Undef32
2021-07-22 21:51:33 -04:00
adb591a757
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
f58f79c85d
glasm: Implement Y direction
2021-07-22 21:51:33 -04:00
586c785366
glasm: Skip phi moves on undefined instructions
2021-07-22 21:51:33 -04:00
b9c8814ea9
glasm: Implement undef instructions
2021-07-22 21:51:33 -04:00
8763cc1ff7
glasm: Fix global memory callbacks
2021-07-22 21:51:33 -04:00
a41b2ed391
gl_shader_cache: Add disk shader cache
2021-07-22 21:51:33 -04:00
a49532c8eb
video_core,shader: Clang-format fixes
2021-07-22 21:51:33 -04:00
eacf18cce9
gl_shader_cache: Rename Program abstractions into Pipeline
2021-07-22 21:51:33 -04:00
48aafe0961
glasm: Release phi node registers after they are no longer needed
2021-07-22 21:51:33 -04:00
77ee733c3a
glasm: Remove unintentionally committed fmt::prints
2021-07-22 21:51:33 -04:00
70c9281fbf
glasm: Fix INeg32 on negative immediates
2021-07-22 21:51:33 -04:00
75fd0079db
glasm: Remove unnecessary value types
2021-07-22 21:51:33 -04:00
379b305b4b
glasm: Throw when there are register leaks
2021-07-22 21:51:33 -04:00
ca05a13c62
glasm: Catch more register leaks
...
Add support for null registers. These are used when an instruction has
no usages.
This comes handy when an instruction is only used for its CC value, with
the caveat of having to invalidate all pseudo-instructions before
defining the instruction itself in the register allocator. This commits
changes this.
Workaround a bug on Nvidia's condition codes conditional execution using
branches.
2021-07-22 21:51:33 -04:00
9fbfe7d676
glasm: Fix usage counting on phi nodes
2021-07-22 21:51:33 -04:00
4017928213
gl_shader_cache: Do not flip tessellation on OpenGL
2021-07-22 21:51:33 -04:00
80884e3270
gl_graphics_program: Fix texture buffer bindings
2021-07-22 21:51:33 -04:00
c721767bcc
glasm: Implement global memory fallbacks
2021-07-22 21:51:33 -04:00
0794273870
glasm: Implement int64 add and subtract
2021-07-22 21:51:33 -04:00
7fdf0d7d33
emit_glasm_context_get_set: Remove unused variable
2021-07-22 21:51:33 -04:00
e30d4fa976
glasm: Implement indirect attribute loads
2021-07-22 21:51:33 -04:00
c8414e686f
glasm: Implement image atomics
2021-07-22 21:51:33 -04:00
3a7ca6a7db
glasm: Reorder unreachable image atomic insts
...
Reorder them to the bottom of the file for readability.
2021-07-22 21:51:33 -04:00
e565eb361a
glasm: Implement gl_Layer stores
2021-07-22 21:51:33 -04:00
89e341d56a
glasm: Implement SampleId
2021-07-22 21:51:33 -04:00
77d8c44b68
glasm: Implement IsHelperInvocation
2021-07-22 21:51:33 -04:00
ddf601919f
glasm: Fix EmitVertex's optimization
2021-07-22 21:51:33 -04:00
1bccb43cbe
gl_shader_cache: Conditionally use viewport mask
2021-07-22 21:51:33 -04:00
c31521512f
gl_shader_cache,glasm: Conditionally use typeless image reads extension
2021-07-22 21:51:33 -04:00
df406246d9
gl_shader_cache: Improve GLASM error print logic
2021-07-22 21:51:33 -04:00
84feabac88
glasm: Implement forced early Z
2021-07-22 21:51:33 -04:00
6bc54e12a0
glasm: Set transform feedback state
2021-07-22 21:51:33 -04:00
69b910e9e7
video_core: Abstract transform feedback translation utility
2021-07-22 21:51:33 -04:00
7dadb2bef3
glasm: Simplify patch reads
2021-07-22 21:51:33 -04:00
b382f57b28
glasm: Fix output patch reads
...
With this, Luigi's Mansion's sand renders properly.
2021-07-22 21:51:33 -04:00
c07cc9d6a5
gl_shader_cache: Pass shader runtime information
2021-07-22 21:51:33 -04:00
9e7b6622c2
shader: Split profile and runtime information in separate structs
2021-07-22 21:51:33 -04:00
eb15667905
emit_glasm_context_get_and_set.cpp: Add missing semicolons
2021-07-22 21:51:33 -04:00
781a87175c
glasm: Fix patch attribute declarations
2021-07-22 21:51:33 -04:00
36d040da70
glasm: Implement FSWZADD
2021-07-22 21:51:33 -04:00
3da7b98d37
glasm: Implement PrimitiveId attribute read
2021-07-22 21:51:33 -04:00
394b96a2fe
glasm: Implement clip distance stores
2021-07-22 21:51:32 -04:00
a5d978e91e
glasm: Fix tessellation input attributes
2021-07-22 21:51:32 -04:00
0d7d85c81e
glasm: Add missing semicolon on tesscoord reading
2021-07-22 21:51:32 -04:00
48d4e26326
glasm: Fix tessellation headers
2021-07-22 21:51:32 -04:00
9ec2303ad6
glasm: Add tessellation shader declarations
2021-07-22 21:51:32 -04:00
2913ca811e
glasm: Implement TessellationEvaluationPoint
2021-07-22 21:51:32 -04:00