9333ee29ca
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
2018-11-12 20:57:15 +01:00
2a16fd7ffc
settings: Add config option to set RNG seed
2018-11-11 23:09:46 -05:00
4b4f883aef
csrng: Use std::mt19937 engine for random number generation
2018-11-11 23:08:39 -05:00
2c6efda235
Merge pull request #1660 from Tinob/master
...
Map more missing opengl states
2018-11-11 19:58:16 -08:00
7474382266
Merge pull request #1652 from FreddyFunk/static-cast
...
configure_system: Fix compiler warning
2018-11-11 12:19:03 -08:00
a264fac943
Merge pull request #1664 from FreddyFunk/cast2
...
gl_rasterizer: Fix compiler warnings
2018-11-11 12:18:29 -08:00
72b1fae984
Use core extensions when available to set max anisotropic filtering level
2018-11-11 16:36:53 -03:00
4e6c64bf8d
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
2018-11-11 16:36:53 -03:00
4a6eff3b7b
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
2018-11-11 16:31:00 -03:00
e9610ec0dd
set sampler max lod, min lod, lod bias and max anisotropy
2018-11-11 16:31:00 -03:00
3088e36237
Improved GPU Caches lookup Speed
2018-11-11 12:53:25 -04:00
eaee73f95d
Merge pull request #1669 from ReinUsesLisp/fixup-gs
...
gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
c82bccab56
Merge pull request #1663 from lioncash/raster
...
rasterizer_cache: Remove reliance on the System singleton
2018-11-11 08:20:27 -08:00
1916213311
Merge pull request #1648 from FernandoS27/texs-3-array
...
Implement 3 coordinate array in TEXS instruction
2018-11-11 08:18:27 -08:00
8ea6261547
Merge pull request #1654 from degasus/dirty_flags
...
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
93fca5d9cf
Merge pull request #1656 from ogniK5377/message-queue
...
Ability to switch between docked and undocked mode in-game
2018-11-10 11:27:17 -07:00
c21a6c6b37
Merge pull request #1661 from lioncash/dtor
...
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
2018-11-10 11:08:55 -07:00
48cd61d9c8
Added maybe_unused
2018-11-10 18:07:34 +11:00
ddc242dd51
Added ToPosixTime & ToPosixTimeWithMyRule
...
Added instead of using a seperate PR to prevent conflicts
2018-11-10 17:41:57 +11:00
8d4bb10d44
gl_shader_decompiler: Guard out of bound geometry shader input reads
...
Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
84c6134264
Added consts and static
2018-11-10 12:31:48 +11:00
4f78f5c0df
Implement GetClockSnapshot
...
Needed by megaman 11
2018-11-10 01:25:56 +11:00
e2bf581e3a
gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface
2018-11-08 16:50:09 +01:00
1d36aec267
gl_rasterizer: Fix compiler warnings
2018-11-08 13:33:30 +01:00
9046f764bf
rasterizer_cache: Remove reliance on the System singleton
...
Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
2018-11-08 06:16:38 -05:00
9de523fd90
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
...
Ensures that destruction will always do the right thing in any context.
2018-11-08 00:31:39 -05:00
29f082775b
gl_resource_manager: Amend clang-format discrepancies
...
Fixes the buildbot.
2018-11-08 00:23:45 -05:00
0e05a9d58f
Merge pull request #1658 from ogniK5377/holdtype-style
...
Updated npad styles on holdtype switches
2018-11-07 20:59:01 -08:00
581406af18
svcBreak now dumps information from the debug buffer passed ( #1646 )
...
* svcBreak now dumps information from the debug buffer passed
info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date.
* Addressed comments
2018-11-07 20:43:54 -08:00
481d8716e0
Merge pull request #1655 from ogniK5377/shantae
...
Implement acc:TrySelectUserWithoutInteraction
2018-11-07 20:41:06 -08:00
d347623d6f
Correct issue where texturelod could not be applied to 2darrayshadow
2018-11-07 21:48:45 -04:00
40db288a2a
Renamed CheckIfOperationChanged to OnDockedModeChanged
2018-11-08 12:12:00 +11:00
ad2f47b579
Implement 3 coordinate array in TEXS instruction
2018-11-07 17:04:30 -04:00
a9c25ab9e4
Updated npad styles on holdtype switches
...
Fixes input for megaman
2018-11-08 01:07:14 +11:00
fd1ef25257
Fixups
2018-11-07 20:12:27 +11:00
81ff9e2473
Merge pull request #1630 from bunnei/fix-mapbufferex
...
memory_manager: Do not MapBufferEx over already in use memory.
2018-11-07 00:14:36 -08:00
74bce4d68f
Merge pull request #1635 from Tinob/master
...
Implement multi-target viewports and blending
2018-11-07 00:11:49 -08:00
e5a0a23553
Merge pull request #1653 from degasus/profiler
...
gl_rasterizer: Update microprofile scopes.
2018-11-07 00:10:13 -08:00
41e99d8880
Ability to switch between docked and undocked mode in-game
...
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
ad45d68871
fixed spelling error
2018-11-07 12:04:43 +11:00
49cb4fa37b
Added missing log
2018-11-07 11:46:04 +11:00
92fcc6d15a
Implement acc:TrySelectUserWithoutInteraction
...
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-07 11:45:01 +11:00
359db6a673
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-06 22:31:33 +01:00
0590dd2971
gl_rasterizer: Split VAO and VB setup functions.
2018-11-06 22:31:33 +01:00
d3b9599b2d
Merge branch 'master' into Texture2DArray
2018-11-06 19:05:57 +01:00
2c87f10267
gl_rasterizer_cache: Add profiles for Copy and Blit.
...
They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-06 17:45:32 +01:00
7e59e907ef
gl_resource_manager: Profile creation and deletion.
2018-11-06 17:45:32 +01:00
80e4dbdce7
gl_stream_buffer: Profile orphaning of stream buffer.
...
This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-06 17:45:32 +01:00
2ba4d878e5
microprofile: Drop ReleaseActiveBuffer scope.
...
This was created with the unfinished resampling PR in mind.
As the resampling is now on the audio thread, we don't need to care about this here any more.
2018-11-06 17:45:32 +01:00
dd321dc85f
Merge pull request #1649 from degasus/split_resource_manager
...
gl_resource_manager: Split implementations in .cpp file.
2018-11-06 11:43:17 -05:00