Commit Graph

6006 Commits

Author SHA1 Message Date
f707c2dac4 gl_rasterizer: Add a simple passthrough shader in lieu of shader generation. 2018-03-22 20:00:41 -04:00
7c3a263839 gpu: Expose Maxwell3D engine. 2018-03-22 19:48:20 -04:00
3a6604e8fa maxwell_3d: Add some format decodings and string helper functions. 2018-03-22 19:47:28 -04:00
656de23d93 renderer: Create rasterizer and cleanup. 2018-03-22 19:46:37 -04:00
ec5ede68e7 Merge pull request #258 from Subv/gpu_attribs
GPU: Added vertex attrib format and triangle topology registers
2018-03-21 19:36:06 -04:00
2ab021da14 Merge pull request #260 from N00byKing/3535
Implement Pull #3535 from citra: CMake: Set EMU_ARCH_BITS in CMakeLists.txt
2018-03-21 18:49:00 -04:00
7fa3bf02ca Merge pull request #259 from N00byKing/usehttps
Use HTTPS for lz4
2018-03-21 18:48:39 -04:00
34b733e70e CMake: Set EMU_ARCH_BITS in CMakeLists.txt 2018-03-21 19:03:20 +01:00
3cdf6c536d Use HTTPS for Submodule lz4 2018-03-21 19:01:54 +01:00
4721ea4523 Merge pull request #257 from mailwl/vi-module
Service/vi: convert services to module
2018-03-21 10:48:15 -04:00
c450d264eb GPU: Added vertex attribute format registers. 2018-03-21 09:26:47 -05:00
6673ed1274 Service/vi: convert services to module 2018-03-21 13:09:40 +03:00
ae28a52277 GPU: Added registers for the number of vertices to render. 2018-03-20 23:28:06 -05:00
0b3ab30762 Merge pull request #254 from bunnei/port-citra-renderer
Port Citra OpenGL rasterizer code
2018-03-20 21:37:43 -04:00
8c8de2efe9 Merge pull request #256 from mailwl/fatal
Service: add fatal:u, fatal:p services
2018-03-20 11:12:39 -04:00
dca7cfb9cf Service: add fatal:u, fatal:p services 2018-03-20 16:59:02 +03:00
6e3222363c renderer_gl: Port boilerplate rasterizer code over from Citra. 2018-03-20 00:07:32 -04:00
9c468e0c55 gl_shader_util: Sync latest version with Citra. 2018-03-20 00:07:31 -04:00
d7b1ebe4a8 renderer_gl: Port over gl_shader_gen module from Citra. 2018-03-20 00:07:30 -04:00
f4700ccabf Merge pull request #253 from Subv/rt_depth
GPU: Added registers for color and Z buffers.
2018-03-19 23:37:47 -04:00
4bdb46e4c2 renderer_gl: Port over gl_shader_decompiler module from Citra. 2018-03-19 23:14:03 -04:00
a3e10b1a72 renderer_gl: Port over gl_rasterizer_cache module from Citra. 2018-03-19 23:14:03 -04:00
db0cfb8e8b gl_resource_manager: Sync latest version with Citra. 2018-03-19 23:14:02 -04:00
0e4b9cdde4 renderer_gl: Port over gl_stream_buffer module from Citra. 2018-03-19 23:14:02 -04:00
a1cf5020e6 externals: Update Glad to latest version used by Citra. 2018-03-19 23:14:01 -04:00
6a0902e56d gl_state: Sync latest version with Citra. 2018-03-19 23:13:49 -04:00
7a27a11770 GPU: Added Z buffer registers to Maxwell3D's reg structure. 2018-03-19 16:55:33 -05:00
21d9519032 GPU: Added the render target (RT) registers to Maxwell3D's reg structure. 2018-03-19 16:46:29 -05:00
a90ab1dec7 Merge pull request #252 from N00byKing/3064
Implement Pull #3064 from citra: Clean all format warnings (Yuzu-specific format warnings cleared too)
2018-03-19 16:29:03 -04:00
1d8b6ad13b Clang Fixes 2018-03-19 17:53:35 +01:00
d16e08454d oops 2018-03-19 17:43:04 +01:00
0e72d0d826 More Warning cleanups 2018-03-19 17:27:04 +01:00
ef875d6a35 Clean Warnings (?) 2018-03-19 17:07:08 +01:00
b2d7c92cae Merge pull request #251 from Subv/tic_tsc
GPU: Added TIC and TSC registers to the Maxwell3D register structure.
2018-03-19 10:33:21 -04:00
dcae0c9a4f GPU: Added the TSC registers to the Maxwell3D register structure. 2018-03-19 00:36:25 -05:00
cff7b29bba GPU: Added the TIC registers to the Maxwell3D register structure. 2018-03-19 00:32:57 -05:00
23a0d2d7b7 Merge pull request #193 from N00byKing/3184_2_robotic_boogaloo
Implement Pull #3184 from citra: core/arm: Improve timing accuracy before service calls in JIT (Rebased)
2018-03-18 22:35:47 -04:00
2dc3a56e96 Merge pull request #250 from bunnei/buffer-dequeue-wait
vi: TransactParcel DequeueBuffer should wait current thread
2018-03-18 22:25:09 -04:00
2332a44b68 Merge pull request #249 from Subv/macro_E1A
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
2018-03-18 21:04:29 -04:00
c1c92c30f9 vi: Remove DequeueBuffer and wait until next available buffer. 2018-03-18 20:56:35 -04:00
c86af6939c hle_ipc: Add SleepClientThread to block current thread within HLE routines. 2018-03-18 20:56:34 -04:00
2faa83ca13 hle_ipc: Use shared_ptr instead of unique_ptr to allow copies. 2018-03-18 20:56:33 -04:00
019f1a0cf0 hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer. 2018-03-18 20:56:33 -04:00
e353b9fb3d thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB. 2018-03-18 20:56:32 -04:00
03156d0c9a GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18 19:03:40 -05:00
6317a0b2ca Merge pull request #248 from Subv/cb_data
GPU: Handle writes to the CB_DATA method.
2018-03-18 19:45:40 -04:00
7b6868e908 GPU: Implement the BindStorageBuffer macro method in HLE.
This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18 16:50:42 -05:00
85d820b1b4 GPU: Handle writes to the CB_DATA method.
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS.

This method is usually used to upload uniforms or other shader-visible data.
2018-03-18 15:23:24 -05:00
a64b936cbe GPU: Move the GPU's class constructor and destructors to a cpp file.
This should reduce recompile times when editing the Maxwell3D register structure.
2018-03-18 15:23:24 -05:00
46f9d4b4a3 Merge pull request #246 from Subv/gpu_macro_calls
GPU: Store uploaded GPU macros and keep track of the number of method arguments.
2018-03-18 15:13:40 -05:00