Commit Graph

9506 Commits

Author SHA1 Message Date
f9db75fe40 kernel/thread: Deduplicate scheduler switching code
The code in both places was the same verbatim, so we can extract it to a
function to deduplicate the logic.
2018-11-14 00:02:42 -05:00
65bd03d74c Merge pull request #1628 from greggameplayer/Texture2DArray
Implement SurfaceTarget Texture2DArray
2018-11-12 21:13:47 -08:00
7f3c2525e6 Merge pull request #1670 from DarkLordZach/deterministic-rng
csrng: Add config option to set RNG seed
2018-11-12 21:10:08 -08:00
fd72d889bf Merge pull request #1665 from ogniK5377/GetClockSnapshot
Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
2018-11-12 20:13:47 -08:00
cb1e63ef09 svc: Return random seed for svcGetInfo RandomEntropy 2018-11-12 21:46:21 -05:00
c8b3f09876 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )

* Small placement correction
2018-11-12 18:34:54 -08:00
d08b876c9d Merge pull request #1650 from FreddyFunk/cast
yuzu/main: Fix compiler warning
2018-11-12 18:32:54 -08:00
b4a6ce02ce Merge pull request #1674 from FearlessTobi/fullscreen-fix
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
2018-11-12 13:00:25 -07:00
9333ee29ca yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug 2018-11-12 20:57:15 +01:00
2a16fd7ffc settings: Add config option to set RNG seed 2018-11-11 23:09:46 -05:00
4b4f883aef csrng: Use std::mt19937 engine for random number generation 2018-11-11 23:08:39 -05:00
2c6efda235 Merge pull request #1660 from Tinob/master
Map more missing opengl states
2018-11-11 19:58:16 -08:00
7474382266 Merge pull request #1652 from FreddyFunk/static-cast
configure_system: Fix compiler warning
2018-11-11 12:19:03 -08:00
a264fac943 Merge pull request #1664 from FreddyFunk/cast2
gl_rasterizer: Fix compiler warnings
2018-11-11 12:18:29 -08:00
72b1fae984 Use core extensions when available to set max anisotropic filtering level 2018-11-11 16:36:53 -03:00
4e6c64bf8d Improve state management by splitting some of the states id separated function to avoid a full apply overhead 2018-11-11 16:36:53 -03:00
4a6eff3b7b Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. 2018-11-11 16:31:00 -03:00
e9610ec0dd set sampler max lod, min lod, lod bias and max anisotropy 2018-11-11 16:31:00 -03:00
eaee73f95d Merge pull request #1669 from ReinUsesLisp/fixup-gs
gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
c82bccab56 Merge pull request #1663 from lioncash/raster
rasterizer_cache: Remove reliance on the System singleton
2018-11-11 08:20:27 -08:00
1916213311 Merge pull request #1648 from FernandoS27/texs-3-array
Implement 3 coordinate array in TEXS instruction
2018-11-11 08:18:27 -08:00
8ea6261547 Merge pull request #1654 from degasus/dirty_flags
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
93fca5d9cf Merge pull request #1656 from ogniK5377/message-queue
Ability to switch between docked and undocked mode in-game
2018-11-10 11:27:17 -07:00
c21a6c6b37 Merge pull request #1661 from lioncash/dtor
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
2018-11-10 11:08:55 -07:00
48cd61d9c8 Added maybe_unused 2018-11-10 18:07:34 +11:00
ddc242dd51 Added ToPosixTime & ToPosixTimeWithMyRule
Added instead of using a seperate PR to prevent conflicts
2018-11-10 17:41:57 +11:00
8d4bb10d44 gl_shader_decompiler: Guard out of bound geometry shader input reads
Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
84c6134264 Added consts and static 2018-11-10 12:31:48 +11:00
4f78f5c0df Implement GetClockSnapshot
Needed by megaman 11
2018-11-10 01:25:56 +11:00
1d36aec267 gl_rasterizer: Fix compiler warnings 2018-11-08 13:33:30 +01:00
9046f764bf rasterizer_cache: Remove reliance on the System singleton
Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
2018-11-08 06:16:38 -05:00
9de523fd90 rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
Ensures that destruction will always do the right thing in any context.
2018-11-08 00:31:39 -05:00
29f082775b gl_resource_manager: Amend clang-format discrepancies
Fixes the buildbot.
2018-11-08 00:23:45 -05:00
0e05a9d58f Merge pull request #1658 from ogniK5377/holdtype-style
Updated npad styles on holdtype switches
2018-11-07 20:59:01 -08:00
581406af18 svcBreak now dumps information from the debug buffer passed (#1646)
* svcBreak now dumps information from the debug buffer passed

info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date.

* Addressed comments
2018-11-07 20:43:54 -08:00
481d8716e0 Merge pull request #1655 from ogniK5377/shantae
Implement acc:TrySelectUserWithoutInteraction
2018-11-07 20:41:06 -08:00
d347623d6f Correct issue where texturelod could not be applied to 2darrayshadow 2018-11-07 21:48:45 -04:00
40db288a2a Renamed CheckIfOperationChanged to OnDockedModeChanged 2018-11-08 12:12:00 +11:00
ad2f47b579 Implement 3 coordinate array in TEXS instruction 2018-11-07 17:04:30 -04:00
a9c25ab9e4 Updated npad styles on holdtype switches
Fixes input for megaman
2018-11-08 01:07:14 +11:00
fd1ef25257 Fixups 2018-11-07 20:12:27 +11:00
81ff9e2473 Merge pull request #1630 from bunnei/fix-mapbufferex
memory_manager: Do not MapBufferEx over already in use memory.
2018-11-07 00:14:36 -08:00
74bce4d68f Merge pull request #1635 from Tinob/master
Implement multi-target viewports and blending
2018-11-07 00:11:49 -08:00
e5a0a23553 Merge pull request #1653 from degasus/profiler
gl_rasterizer: Update microprofile scopes.
2018-11-07 00:10:13 -08:00
41e99d8880 Ability to switch between docked and undocked mode in-game
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
ad45d68871 fixed spelling error 2018-11-07 12:04:43 +11:00
49cb4fa37b Added missing log 2018-11-07 11:46:04 +11:00
92fcc6d15a Implement acc:TrySelectUserWithoutInteraction
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-07 11:45:01 +11:00
359db6a673 gl_rasterizer: Skip VAO binding if the state is clean. 2018-11-06 22:31:33 +01:00
0590dd2971 gl_rasterizer: Split VAO and VB setup functions. 2018-11-06 22:31:33 +01:00