Merge pull request #6670 from ReinUsesLisp/prepare-rt

texture_cache: Always prepare image views on render targets
This commit is contained in:
Fernando S
2021-07-19 03:21:25 +02:00
committed by GitHub

View File

@ -599,6 +599,12 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
using namespace VideoCommon::Dirty;
auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::RenderTargets]) {
for (size_t index = 0; index < NUM_RT; ++index) {
ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
}
const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
return;
}
flags[Dirty::RenderTargets] = false;