Commit Graph

3206 Commits

Author SHA1 Message Date
0e67c21c9e gl_shader_gen: Implement fragment lighting specular 1 component. 2016-02-05 17:19:16 -05:00
781b046579 gl_shader_gen: Add support for D0 LUT scaling. 2016-02-05 17:18:36 -05:00
3d89dacd56 gl_shader_gen: Refactor lighting config to match Pica register naming.
- Also implement D0 LUT enable.
2016-02-05 17:17:35 -05:00
6307999116 pica: Cleanup and add some comments to lighting registers. 2016-02-05 17:17:34 -05:00
6878ba7608 gl_rasterizer: Minor naming refactor on Pica register naming. 2016-02-05 17:17:33 -05:00
76f303538b gl_shader_gen: Reorganize and cleanup lighting code.
- No functional difference.
2016-02-05 17:17:33 -05:00
5f3bad8fb1 gl_shader_gen: Fix directional lights. 2016-02-05 17:17:32 -05:00
bdc72d0904 gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. 2016-02-05 17:17:32 -05:00
603b619cbe gl_shader_gen: View vector needs to be normalized when computing half angle vector. 2016-02-05 17:17:31 -05:00
021cb0bced renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05 17:17:31 -05:00
bf89870437 renderer_opengl: Initial implementation of basic specular lighting. 2016-02-05 17:17:30 -05:00
e34fa6365f renderer_opengl: Implement HW fragment lighting distance attenuation. 2016-02-05 17:17:30 -05:00
e9af70eaf3 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. 2016-02-05 17:17:29 -05:00
afbef52516 renderer_opengl: Implement diffuse component of HW fragment lighting. 2016-02-05 17:17:29 -05:00
b003075570 pica: Implement decoding of basic fragment lighting components.
- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
2016-02-05 17:17:28 -05:00
281bc90ad2 pica: Implement fragment lighting LUTs. 2016-02-05 17:17:27 -05:00
4369767c72 pica: Add decodings for distance attenuation and LUT registers. 2016-02-05 17:17:26 -05:00
38c7b20475 pica: Add pica_types module and move float24 definition. 2016-02-05 17:17:26 -05:00
69e2453649 Merge pull request #1391 from tfarley/hw-fb-sync-fix
hwrasterizer: Use proper cached framebuffer addr/size
2016-02-05 17:03:58 -05:00
7400100da7 Merge pull request #1392 from lioncash/move
backend: defaulted move constructor/assignment
2016-02-04 20:39:36 -08:00
c89e3d5951 backend: defaulted move constructor/assignment 2016-02-04 22:39:33 -05:00
a15f4d1590 hwrasterizer: Use proper cached fb addr/size 2016-02-03 15:52:34 -05:00
7497675a83 Merge pull request #1387 from lioncash/func
services: minor changes
2016-02-03 12:14:48 -05:00
30fd5d9e96 Merge pull request #1388 from yuriks/spammy-opengl-debug
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
2016-02-03 01:57:22 -05:00
05356543d9 OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
2016-02-02 22:44:13 -08:00
0937bed8d8 services: Get rid of unnecessary includes 2016-02-02 01:40:23 -05:00
5e5bb0c32e services: Update function tables 2016-02-01 21:49:44 -05:00
cd0b31fd73 Merge pull request #1377 from MerryMage/mmio
Memory: Implemented MMIO
2016-01-30 19:03:33 -05:00
2b93313348 Memory: Implement MMIO 2016-01-30 18:41:04 +00:00
3ab6d77c20 Merge pull request #1379 from lioncash/color
color: Make trivial helpers constexpr
2016-01-28 15:22:57 -05:00
60fe45813b color: Make trivial helpers constexpr 2016-01-27 22:14:17 -05:00
a43f8d2fb7 Merge pull request #1367 from yuriks/jit-jmp
Shader JIT: Fix off-by-one error when compiling JMPs
2016-01-27 09:19:28 -05:00
c407b6ce2f Merge pull request #1369 from yuriks/jmpu-inverted
Shader: Implement "invert condition" feature of IFU instruction
2016-01-26 09:58:16 -05:00
01cb800256 Merge pull request #1370 from yuriks/gpureg-names
Debugger: Use 3dbrew names for GPU registers
2016-01-25 13:37:12 -05:00
8b3994e9e4 Merge pull request #1373 from lioncash/cast
elf: Don't cast away const
2016-01-25 00:41:32 -08:00
a89e32b157 elf: Don't cast away const 2016-01-25 02:36:57 -05:00
cfaacc07dc Merge pull request #1372 from lioncash/tie
key_map: Use std::tie for comparisons
2016-01-24 22:38:37 -08:00
3933b68c59 key_map: Use std::tie for comparisons 2016-01-25 01:19:21 -05:00
c4cc099617 Merge pull request #1371 from lioncash/return
archive_backend: Remove unnecessary const from return types
2016-01-24 21:55:58 -08:00
3ed5ecd67a archive_backend: Remove unnecessary const from return types
This doesn't return by reference so const isn't really necessary
2016-01-25 00:14:53 -05:00
d01d1f7e01 Debugger: Use 3dbrew names for GPU registers
This list was imported from the 3dbrew wiki page and is pretty much
complete.
2016-01-24 20:29:44 -08:00
083d2d89a5 Shader: Implement "invert condition" feature of IFU instruction
If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true.
2016-01-24 20:29:06 -08:00
c1071c1ff7 Shader JIT: Fix off-by-one error when compiling JMPs
There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future.
2016-01-24 02:15:56 -08:00
0b6cc0592d Merge pull request #1334 from tfarley/hw-depth-modifiers
hwrasterizer: Use depth offset
2016-01-20 22:27:33 -05:00
f53dbafdae hwrasterizer: Use depth offset 2016-01-20 21:57:59 -05:00
1b9012aea0 Merge pull request #1363 from robturn/master
DisassembleMemHalf: actually use width in determining opcode name
2016-01-19 13:02:42 -05:00
d29578d467 ARM_Disasm::DisassembleMemHalf: actually use width in determining opcode name 2016-01-19 18:42:16 +01:00
2c663fbc3e Merge pull request #1360 from lioncash/var
command_processor: Get rid of variable shadowing
2016-01-17 15:59:21 -05:00
4966568076 command_processor: Get rid of variable shadowing 2016-01-17 02:22:51 -05:00
7b2d034769 Update README.md 2016-01-15 23:30:22 -08:00