Commit Graph

20120 Commits

Author SHA1 Message Date
fe1f06c856 Fix screenshot dimensions when at 1x scale
This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.

This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
2021-11-20 17:50:24 -05:00
c3e1ffc44b Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
Fix image update/download error when width too small
2021-11-19 15:56:27 -08:00
b44fbf6cdd Merge pull request #7369 from Morph1984/amd-fsr-statusbar
main: Shorten AMD FSR status bar text
2021-11-19 01:20:27 -08:00
d2e009f355 Merge pull request #7273 from fpdotmonkey/submodule-checkout-command-on-new-line
Move the cmake submodule checkout command to a new line
2021-11-19 01:19:50 -08:00
a69813948f Merge pull request #7342 from goldenx86/patch-3
Replace keys error pop up
2021-11-19 01:17:18 -08:00
c45af76ea0 Merge pull request #7357 from Morph1984/s8_uint
video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
bc5ed1aa1b main: Fix default AA name
By default, no AA is applied, not FXAA
2021-11-18 23:22:32 -05:00
a237fb5f75 configure_graphics_ui: AMD's -> AMD
AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
2021-11-18 23:17:16 -05:00
c76163b611 main: Shorten AMD FSR status bar text
AMD'S FIDELITYFX SR -> FSR
2021-11-18 23:17:16 -05:00
0bc46fedd6 Merge pull request #7349 from ameerj/ogl-convert-image
gl_texture_cache: Implement pixel format conversions for copies
2021-11-18 11:30:47 -08:00
a100f5d5d4 Merge pull request #7353 from v1993/no-more-epilepsy
Prevent window flickering when holding Esc
2021-11-18 11:26:28 -08:00
dc61b7045b renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
66fed9ecbd Merge pull request #7348 from Morph1984/ci-disable-submodule-fetch
ci: Don't fetch submodules when fetching PRs
2021-11-17 23:58:34 -05:00
f7e155d8b9 gl_texture_cache: Round format conversion PBO to next power of 2 2021-11-17 23:49:44 -05:00
2054013edb Merge pull request #7355 from german77/hotkey_spam
hotkeys: Don't allow hotkeys to spam
2021-11-17 18:16:17 -08:00
6dd6dc046c renderer_opengl: Implement S8_UINT stencil format 2021-11-17 15:05:07 -05:00
2348eb41f3 video_core: Add S8_UINT stencil format 2021-11-17 15:04:38 -05:00
311324e231 hotkeys: Don't allow hotkeys to spam 2021-11-17 10:42:20 -06:00
f7e0a37753 Prevent window flickering when holding Esc
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
2021-11-17 18:07:47 +03:00
894cc9d876 Fix image update/download error when width too small 2021-11-17 12:21:17 +08:00
20ed7ba441 texture_cache: Use pixel format conversion when supported by the runtime 2021-11-16 22:32:46 -05:00
50c3d53076 gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
35ca6274f4 gl_texture_cache: Rename BGRCopyPass to FormatConversionPass 2021-11-16 22:31:58 -05:00
16aa49d138 ci: Don't fetch submodules when fetching PRs 2021-11-16 22:26:54 -05:00
71313509f7 Merge pull request #7219 from FernandoS27/aristotles-right-testicle
Project A.R.T. Advanced Rendering Techniques
2021-11-16 18:52:11 -08:00
3154773c00 Merge pull request #7347 from lioncash/catch
CMakeLists: Update catch to 2.13.7
2021-11-16 21:26:11 -05:00
1c8a3d8d29 TextureCache: Fix Automatic Anisotropic. 2021-11-17 03:15:08 +01:00
6e57c519e2 CMakeLists: Update catch to 2.13.7
Keeps the testing libraries up to date.
2021-11-16 20:04:25 -05:00
1128cc35b9 TextureCache: OGL query device memory if possible. 2021-11-17 01:45:50 +01:00
978f598ff6 TextureCache: Fix OGL cleaning 2021-11-17 00:59:46 +01:00
282e04bffb TextureCache: Add automatic anisotropic filtering and refactor code. 2021-11-16 23:14:51 +01:00
5230378709 TextureCache: Make a better Anisotropic setter. 2021-11-16 22:11:33 +01:00
6c97ab571a Texture Cache: revert Image changes. 2021-11-16 22:11:33 +01:00
6f98690963 ShaderCache: Better fix for Shuffling gl_FragCoord 2021-11-16 22:11:33 +01:00
d46a71e786 HostShader: fix Gaussian filter. 2021-11-16 22:11:33 +01:00
de1c8c5c2c Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 2021-11-16 22:11:33 +01:00
917b2466ad texture_cache: Refactor Render Target scaling function 2021-11-16 22:11:33 +01:00
9fc1fa1b0d gl_resource_manager: Ensure non EXT_framebuffer objects are created 2021-11-16 22:11:33 +01:00
099b0b3167 Texture Cache: Fix memory usage on ScaleDown. 2021-11-16 22:11:33 +01:00
9189aacfe2 OpenGL: Fix viewport/Scissor scaling on downscaling. 2021-11-16 22:11:33 +01:00
c97c46747d Vulkan: fix regression. 2021-11-16 22:11:33 +01:00
87abab71ff host_shaders: Misc copyright/style changes 2021-11-16 22:11:33 +01:00
864f2e0b81 configure_graphics.ui: Cleanup scaling options and fix duplicate name warning 2021-11-16 22:11:33 +01:00
99124b7261 FSR: Fix GCC build errors 2021-11-16 22:11:33 +01:00
bb03675485 Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings 2021-11-16 22:11:33 +01:00
47369faaab vk_blit_screen: Fix AA destruction order 2021-11-16 22:11:32 +01:00
dcc5b4f6b0 Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan 2021-11-16 22:11:32 +01:00
a39e867c73 renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
Fixes Bayonetta 2 on AMD
2021-11-16 22:11:32 +01:00
282a4501d9 vk_texture_cache: Refactor 3D scaling helpers 2021-11-16 22:11:32 +01:00
93c9eb196f gl_rasterizer: Fix ScissorTest and Clear when scaling 2021-11-16 22:11:32 +01:00