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Fixed for the little idiot boys who can't do it themselves
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@ -51,12 +51,6 @@ onPlayerSpawned()
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{
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{
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self waittill( "spawned_player" );
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self waittill( "spawned_player" );
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if( level.enableDebugMode == 1)
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{
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self notify("reset_debug_binds");
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self thread debugButtonMonitor();
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self.score = 500000;
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}
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if(level.round_number >= 5 && self.score < 2500) //in case players have low score and die or players join late (Helps to aid the high round, cant afford jug or gun situation)
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if(level.round_number >= 5 && self.score < 2500) //in case players have low score and die or players join late (Helps to aid the high round, cant afford jug or gun situation)
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self.score = 2500;
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self.score = 2500;
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else if(level.round_number >= 15 && self.score < 5000)
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else if(level.round_number >= 15 && self.score < 5000)
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