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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Borough: disable out of playable area zones

This commit is contained in:
Jbleezy
2023-03-10 09:32:53 -08:00
parent 46a4a47b7e
commit 05206ba841

View File

@ -65,6 +65,7 @@ main()
{
level.buildables_built[ "pap" ] = 1;
level.equipment_team_pick_up = 1;
level.zones["zone_mansion"].is_enabled = 0;
level thread maps\mp\zombies\_zm_buildables::think_buildables();
maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "street" );
street_treasure_chest_init();
@ -273,8 +274,23 @@ disable_tunnels()
// zombie spawns
level.zones["zone_tunnel_gun2saloon"].is_enabled = 0;
level.zones["zone_tunnel_gun2saloon"].is_spawning_allowed = 0;
level.zones["zone_tunnel_gun2stables"].is_enabled = 0;
level.zones["zone_tunnel_gun2stables"].is_spawning_allowed = 0;
level.zones["zone_tunnel_gun2stables2"].is_enabled = 0;
level.zones["zone_tunnel_gun2stables2"].is_spawning_allowed = 0;
level.zones["zone_tunnels_center"].is_enabled = 0;
level.zones["zone_tunnels_center"].is_spawning_allowed = 0;
level.zones["zone_tunnels_north"].is_enabled = 0;
level.zones["zone_tunnels_north"].is_spawning_allowed = 0;
level.zones["zone_tunnels_north2"].is_enabled = 0;
level.zones["zone_tunnels_north2"].is_spawning_allowed = 0;
level.zones["zone_tunnels_south"].is_enabled = 0;
level.zones["zone_tunnels_south"].is_spawning_allowed = 0;
level.zones["zone_tunnels_south2"].is_enabled = 0;
level.zones["zone_tunnels_south2"].is_spawning_allowed = 0;
level.zones["zone_tunnels_south3"].is_enabled = 0;
level.zones["zone_tunnels_south3"].is_spawning_allowed = 0;
foreach ( spawn_location in level.zones["zone_stables"].spawn_locations )
{
if ( spawn_location.origin == ( -1551, -611, 36.69 ) )