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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Borough: disable out of playable area zones
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@ -65,6 +65,7 @@ main()
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{
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level.buildables_built[ "pap" ] = 1;
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level.equipment_team_pick_up = 1;
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level.zones["zone_mansion"].is_enabled = 0;
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level thread maps\mp\zombies\_zm_buildables::think_buildables();
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maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "street" );
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street_treasure_chest_init();
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@ -273,8 +274,23 @@ disable_tunnels()
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// zombie spawns
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level.zones["zone_tunnel_gun2saloon"].is_enabled = 0;
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level.zones["zone_tunnel_gun2saloon"].is_spawning_allowed = 0;
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level.zones["zone_tunnel_gun2stables"].is_enabled = 0;
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level.zones["zone_tunnel_gun2stables"].is_spawning_allowed = 0;
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level.zones["zone_tunnel_gun2stables2"].is_enabled = 0;
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level.zones["zone_tunnel_gun2stables2"].is_spawning_allowed = 0;
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level.zones["zone_tunnels_center"].is_enabled = 0;
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level.zones["zone_tunnels_center"].is_spawning_allowed = 0;
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level.zones["zone_tunnels_north"].is_enabled = 0;
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level.zones["zone_tunnels_north"].is_spawning_allowed = 0;
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level.zones["zone_tunnels_north2"].is_enabled = 0;
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level.zones["zone_tunnels_north2"].is_spawning_allowed = 0;
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level.zones["zone_tunnels_south"].is_enabled = 0;
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level.zones["zone_tunnels_south"].is_spawning_allowed = 0;
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level.zones["zone_tunnels_south2"].is_enabled = 0;
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level.zones["zone_tunnels_south2"].is_spawning_allowed = 0;
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level.zones["zone_tunnels_south3"].is_enabled = 0;
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level.zones["zone_tunnels_south3"].is_spawning_allowed = 0;
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foreach ( spawn_location in level.zones["zone_stables"].spawn_locations )
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{
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if ( spawn_location.origin == ( -1551, -611, 36.69 ) )
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