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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Grief: decrease time to wait for connecting player
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@ -11,6 +11,7 @@ main()
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return;
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}
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replaceFunc(maps/mp/zombies/_zm::onallplayersready, ::onallplayersready);
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replaceFunc(maps/mp/zombies/_zm_audio_announcer::playleaderdialogonplayer, ::playleaderdialogonplayer);
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replaceFunc(maps/mp/zombies/_zm_game_module::wait_for_team_death_and_round_end, ::wait_for_team_death_and_round_end);
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replaceFunc(maps/mp/zombies/_zm_blockers::handle_post_board_repair_rewards, ::handle_post_board_repair_rewards);
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@ -160,6 +161,7 @@ set_grief_vars()
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level.grief_score["B"] = 0;
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level.game_mode_shellshock_time = 0.75;
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level.game_mode_griefed_time = 2.5;
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level.crash_delay = 20;
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flag_wait( "start_zombie_round_logic" ); // needs a wait
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@ -1105,6 +1107,50 @@ unlimited_zombies()
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}
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}
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onallplayersready()
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{
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while ( getPlayers().size == 0 )
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{
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wait 0.1;
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}
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game[ "state" ] = "playing";
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wait_for_all_players_to_connect( level.crash_delay );
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setinitialplayersconnected();
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flag_set( "initial_players_connected" );
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while ( !aretexturesloaded() )
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{
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wait 0.05;
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}
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thread maps/mp/zombies/_zm::start_zombie_logic_in_x_sec( 3 );
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maps/mp/zombies/_zm::fade_out_intro_screen_zm( 5, 1.5, 1 );
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}
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wait_for_all_players_to_connect( max_wait )
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{
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timeout = int( max_wait * 10 );
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cur_time = 0;
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player_count_actual = 0;
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while ( getnumconnectedplayers() < getnumexpectedplayers() || player_count_actual != getnumexpectedplayers() )
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{
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players = getPlayers();
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player_count_actual = 0;
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for ( i = 0; i < players.size; i++ )
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{
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players[ i ] freezecontrols( 1 );
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if ( players[ i ].sessionstate == "playing" )
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{
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player_count_actual++;
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}
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}
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wait 0.1;
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cur_time++;
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if ( cur_time >= timeout )
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{
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return;
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}
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}
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}
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playleaderdialogonplayer( dialog, team, waittime )
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{
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self endon( "disconnect" );
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