1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Grief: decrease time to wait for connecting player

This commit is contained in:
Jbleezy
2021-12-11 22:36:52 -08:00
parent b044e22433
commit 0a2952d83a

View File

@ -11,6 +11,7 @@ main()
return;
}
replaceFunc(maps/mp/zombies/_zm::onallplayersready, ::onallplayersready);
replaceFunc(maps/mp/zombies/_zm_audio_announcer::playleaderdialogonplayer, ::playleaderdialogonplayer);
replaceFunc(maps/mp/zombies/_zm_game_module::wait_for_team_death_and_round_end, ::wait_for_team_death_and_round_end);
replaceFunc(maps/mp/zombies/_zm_blockers::handle_post_board_repair_rewards, ::handle_post_board_repair_rewards);
@ -160,6 +161,7 @@ set_grief_vars()
level.grief_score["B"] = 0;
level.game_mode_shellshock_time = 0.75;
level.game_mode_griefed_time = 2.5;
level.crash_delay = 20;
flag_wait( "start_zombie_round_logic" ); // needs a wait
@ -1105,6 +1107,50 @@ unlimited_zombies()
}
}
onallplayersready()
{
while ( getPlayers().size == 0 )
{
wait 0.1;
}
game[ "state" ] = "playing";
wait_for_all_players_to_connect( level.crash_delay );
setinitialplayersconnected();
flag_set( "initial_players_connected" );
while ( !aretexturesloaded() )
{
wait 0.05;
}
thread maps/mp/zombies/_zm::start_zombie_logic_in_x_sec( 3 );
maps/mp/zombies/_zm::fade_out_intro_screen_zm( 5, 1.5, 1 );
}
wait_for_all_players_to_connect( max_wait )
{
timeout = int( max_wait * 10 );
cur_time = 0;
player_count_actual = 0;
while ( getnumconnectedplayers() < getnumexpectedplayers() || player_count_actual != getnumexpectedplayers() )
{
players = getPlayers();
player_count_actual = 0;
for ( i = 0; i < players.size; i++ )
{
players[ i ] freezecontrols( 1 );
if ( players[ i ].sessionstate == "playing" )
{
player_count_actual++;
}
}
wait 0.1;
cur_time++;
if ( cur_time >= timeout )
{
return;
}
}
}
playleaderdialogonplayer( dialog, team, waittime )
{
self endon( "disconnect" );