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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Grief: weapons diabled during round start

This commit is contained in:
Jbleezy
2021-12-11 17:19:21 -08:00
parent 0c34cd1c5e
commit b044e22433

View File

@ -40,7 +40,7 @@ init()
level thread grief_score_hud();
level thread set_grief_vars();
level thread init_round_start_wait(5);
level thread round_start_wait(5, true);
level thread unlimited_zombies();
//level thread spawn_bots(7);
@ -321,15 +321,6 @@ headstomp_watcher()
}
}
init_round_start_wait(time)
{
flag_clear("spawn_zombies");
flag_wait("initial_blackscreen_passed");
level thread round_start_wait(time, true);
}
wait_for_team_death_and_round_end()
{
level endon( "game_module_ended" );
@ -442,20 +433,29 @@ round_start_wait(time, initial)
initial = false;
}
if(initial)
{
flag_clear("spawn_zombies");
flag_wait( "start_zombie_round_logic" );
players = get_players();
foreach(player in players)
{
player disableWeapons();
}
flag_wait("initial_blackscreen_passed");
}
level thread zombie_spawn_wait(time + 5);
players = get_players();
foreach(player in players)
{
if(!initial)
{
player thread wait_and_freeze_controls(1); // need a wait or players can move
}
else
{
player freezeControls(1);
}
player thread wait_and_freeze_controls(1); // need a wait or players can move
player enableInvulnerability();
player disableWeapons();
}
round_start_countdown_hud = round_start_countdown_hud(time);
@ -469,6 +469,7 @@ round_start_wait(time, initial)
{
player freezeControls(0);
player disableInvulnerability();
player enableWeapons();
}
}