mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-12 08:08:00 -05:00
Encounter: push amount changes
Encounter: remove push changing stance
This commit is contained in:
@ -474,9 +474,9 @@
|
||||
* Unlimited powerups
|
||||
* Unlimited barrier rebuild points
|
||||
* Decreased stun time of weapons from 0.75 seconds to 0.375 seconds
|
||||
* Meleeing enemy players that are not reviving changes their stance to standing
|
||||
* Meleeing enemy players that are reviving and crouched pushes 25% of the amount when standing
|
||||
* Meleeing enemy players that are reviving and prone pushes 12.5% of the amount when standing
|
||||
* Meleeing enemy players that are crouched pushes 25% less
|
||||
* Meleeing enemy players that are prone pushes 50% less
|
||||
* Meleeing enemy players that are reviving pushes 50% less
|
||||
* Meleeing enemy players that are already stunned from weapons will push and restun them
|
||||
* Ballistic knife projectile pushes enemy players
|
||||
* Claymores are no longer triggered by enemy players
|
||||
|
@ -1720,18 +1720,27 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
|
||||
is_melee = true;
|
||||
dir = vdir;
|
||||
amount = 420; // 48 units
|
||||
if(self getStance() == "crouch")
|
||||
{
|
||||
amount = 327.5; // 36 units
|
||||
}
|
||||
else if(self getStance() == "prone")
|
||||
{
|
||||
amount = 235; // 24 units
|
||||
}
|
||||
|
||||
if(self maps\mp\zombies\_zm_laststand::is_reviving_any())
|
||||
{
|
||||
is_reviving = true;
|
||||
|
||||
amount = 235; // 24 units
|
||||
if(self getStance() == "crouch")
|
||||
{
|
||||
amount = 142.5; // 12 units
|
||||
amount = 187.5; // 18 units
|
||||
}
|
||||
else if(self getStance() == "prone")
|
||||
{
|
||||
amount = 95; // 6 units
|
||||
amount = 142.5; // 12 units
|
||||
}
|
||||
}
|
||||
|
||||
@ -1821,13 +1830,6 @@ do_game_mode_shellshock(is_melee, is_reviving)
|
||||
if(is_melee)
|
||||
{
|
||||
time = 0.75;
|
||||
|
||||
if(!is_reviving)
|
||||
{
|
||||
self setStance("stand");
|
||||
self allowCrouch(0);
|
||||
self allowProne(0);
|
||||
}
|
||||
}
|
||||
|
||||
self._being_shellshocked = 1;
|
||||
@ -1838,12 +1840,6 @@ do_game_mode_shellshock(is_melee, is_reviving)
|
||||
|
||||
self._being_shellshocked = 0;
|
||||
self._being_pushed = 0;
|
||||
|
||||
if(is_melee && !is_reviving && is_player_valid(self))
|
||||
{
|
||||
self allowCrouch(1);
|
||||
self allowProne(1);
|
||||
}
|
||||
}
|
||||
|
||||
stun_score_steal(attacker, score)
|
||||
|
Reference in New Issue
Block a user