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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-12 08:08:00 -05:00

Encounter: objective waypoint adjustments

This commit is contained in:
Jbleezy
2023-03-04 17:46:18 -08:00
parent 2a2b7d7f12
commit cc69b72c84

View File

@ -2423,7 +2423,7 @@ containment_waypoint_init()
hud.aligny = "middle";
hud.horzalign = "user_center";
hud.vertalign = "user_center";
hud.alpha = 0.5;
hud.alpha = 1;
hud.hidewheninmenu = 1;
hud.foreground = 1;
@ -2533,7 +2533,15 @@ containment_think()
in_containment_zone[player.team][in_containment_zone[player.team].size] = player;
player.obj_waypoint.alpha = 0.5;
if(isads(player))
{
player.obj_waypoint fadeOverTime(0.25);
player.obj_waypoint.alpha = 0.25;
}
else
{
player.obj_waypoint.alpha = 1;
}
}
else
{
@ -2541,7 +2549,7 @@ containment_think()
}
player.obj_waypoint.x = 0;
player.obj_waypoint.y = -100;
player.obj_waypoint.y = 100;
player.obj_waypoint.z = 0;
player.obj_waypoint setShader("waypoint_revive", getDvarInt("waypointIconWidth"), getDvarInt("waypointIconHeight"));
}
@ -2554,7 +2562,7 @@ containment_think()
player.ignoreme = 1;
}
player.obj_waypoint.alpha = 0.5;
player.obj_waypoint.alpha = 1;
}
else
{
@ -2928,7 +2936,7 @@ meat_powerup_drop_think()
player.obj_waypoint = player meat_waypoint_init();
}
player.obj_waypoint.alpha = 0.5;
player.obj_waypoint.alpha = 1;
player.obj_waypoint.color = (1, 1, 1);
player.obj_waypoint setTargetEnt(level.item_meat.obj_waypoint_origin);
}
@ -2969,7 +2977,7 @@ meat_powerup_drop_think()
player.obj_waypoint = player meat_waypoint_init();
}
player.obj_waypoint.alpha = 0.5;
player.obj_waypoint.alpha = 1;
player.obj_waypoint.color = (1, 1, 1);
player.obj_waypoint setTargetEnt(level.meat_powerup.obj_waypoint_origin);
}
@ -3116,7 +3124,7 @@ meat_stink_player(meat_player)
}
else
{
player.obj_waypoint.alpha = 0.5;
player.obj_waypoint.alpha = 1;
if (player.team == meat_player.team)
{
@ -3274,7 +3282,7 @@ meat_waypoint_init()
hud.aligny = "middle";
hud.horzalign = "user_center";
hud.vertalign = "user_center";
hud.alpha = 0.5;
hud.alpha = 1;
hud.hidewheninmenu = 1;
hud.foreground = 1;
hud setWaypoint(1, "waypoint_revive");