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Grief: players start each round with 10k points
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@ -226,12 +226,13 @@
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## Gamemodes
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### Grief
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* Teams win rounds by getting all enemy players down
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* First team to win 3 rounds wins the game
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* Unlimited zombies
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* 2000 health zombies
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* 0.5 second zombie spawn rate
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* Only sprinting zombies
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* Every player starts each game with 10000 points
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* Every player starts each round with at least 5000 points
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* Players start each round with at least 10000 points
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* 2 lethal grenades and mines awarded each round
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* Unlimited barrier rebuild points
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* Decreased stun time by enemy players from 0.75 seconds to 0.5 seconds
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@ -240,6 +241,4 @@
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* Downing enemy players awards 5% of their current points
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* Landing on top of an enemy player downs them
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* Added player kill feed
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* Added player kills on scoreboard
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* Teams win rounds by getting all enemy players down
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* First team to win 3 rounds wins the game
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* Added player kills on scoreboard
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@ -166,7 +166,7 @@ set_grief_vars()
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level.noroundnumber = 1;
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level.round_number = 0;
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level.player_starting_points = 10000;
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level.player_restart_points = 5000;
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level.player_restart_points = 10000;
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level.zombie_vars["zombie_health_start"] = 2000;
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level.zombie_vars["zombie_spawn_delay"] = 0.5;
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level.global_damage_func = ::zombie_damage;
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