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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-11 23:57:59 -05:00

Grief: players start each round with 10k points

This commit is contained in:
Jbleezy
2021-12-08 21:57:13 -08:00
parent 6699511273
commit 135b784823
2 changed files with 5 additions and 6 deletions

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@ -226,12 +226,13 @@
## Gamemodes ## Gamemodes
### Grief ### Grief
* Teams win rounds by getting all enemy players down
* First team to win 3 rounds wins the game
* Unlimited zombies * Unlimited zombies
* 2000 health zombies * 2000 health zombies
* 0.5 second zombie spawn rate * 0.5 second zombie spawn rate
* Only sprinting zombies * Only sprinting zombies
* Every player starts each game with 10000 points * Players start each round with at least 10000 points
* Every player starts each round with at least 5000 points
* 2 lethal grenades and mines awarded each round * 2 lethal grenades and mines awarded each round
* Unlimited barrier rebuild points * Unlimited barrier rebuild points
* Decreased stun time by enemy players from 0.75 seconds to 0.5 seconds * Decreased stun time by enemy players from 0.75 seconds to 0.5 seconds
@ -240,6 +241,4 @@
* Downing enemy players awards 5% of their current points * Downing enemy players awards 5% of their current points
* Landing on top of an enemy player downs them * Landing on top of an enemy player downs them
* Added player kill feed * Added player kill feed
* Added player kills on scoreboard * Added player kills on scoreboard
* Teams win rounds by getting all enemy players down
* First team to win 3 rounds wins the game

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@ -166,7 +166,7 @@ set_grief_vars()
level.noroundnumber = 1; level.noroundnumber = 1;
level.round_number = 0; level.round_number = 0;
level.player_starting_points = 10000; level.player_starting_points = 10000;
level.player_restart_points = 5000; level.player_restart_points = 10000;
level.zombie_vars["zombie_health_start"] = 2000; level.zombie_vars["zombie_health_start"] = 2000;
level.zombie_vars["zombie_spawn_delay"] = 0.5; level.zombie_vars["zombie_spawn_delay"] = 0.5;
level.global_damage_func = ::zombie_damage; level.global_damage_func = ::zombie_damage;