mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Grief: players start each round with 10k points
This commit is contained in:
@ -226,12 +226,13 @@
|
|||||||
## Gamemodes
|
## Gamemodes
|
||||||
|
|
||||||
### Grief
|
### Grief
|
||||||
|
* Teams win rounds by getting all enemy players down
|
||||||
|
* First team to win 3 rounds wins the game
|
||||||
* Unlimited zombies
|
* Unlimited zombies
|
||||||
* 2000 health zombies
|
* 2000 health zombies
|
||||||
* 0.5 second zombie spawn rate
|
* 0.5 second zombie spawn rate
|
||||||
* Only sprinting zombies
|
* Only sprinting zombies
|
||||||
* Every player starts each game with 10000 points
|
* Players start each round with at least 10000 points
|
||||||
* Every player starts each round with at least 5000 points
|
|
||||||
* 2 lethal grenades and mines awarded each round
|
* 2 lethal grenades and mines awarded each round
|
||||||
* Unlimited barrier rebuild points
|
* Unlimited barrier rebuild points
|
||||||
* Decreased stun time by enemy players from 0.75 seconds to 0.5 seconds
|
* Decreased stun time by enemy players from 0.75 seconds to 0.5 seconds
|
||||||
@ -240,6 +241,4 @@
|
|||||||
* Downing enemy players awards 5% of their current points
|
* Downing enemy players awards 5% of their current points
|
||||||
* Landing on top of an enemy player downs them
|
* Landing on top of an enemy player downs them
|
||||||
* Added player kill feed
|
* Added player kill feed
|
||||||
* Added player kills on scoreboard
|
* Added player kills on scoreboard
|
||||||
* Teams win rounds by getting all enemy players down
|
|
||||||
* First team to win 3 rounds wins the game
|
|
@ -166,7 +166,7 @@ set_grief_vars()
|
|||||||
level.noroundnumber = 1;
|
level.noroundnumber = 1;
|
||||||
level.round_number = 0;
|
level.round_number = 0;
|
||||||
level.player_starting_points = 10000;
|
level.player_starting_points = 10000;
|
||||||
level.player_restart_points = 5000;
|
level.player_restart_points = 10000;
|
||||||
level.zombie_vars["zombie_health_start"] = 2000;
|
level.zombie_vars["zombie_health_start"] = 2000;
|
||||||
level.zombie_vars["zombie_spawn_delay"] = 0.5;
|
level.zombie_vars["zombie_spawn_delay"] = 0.5;
|
||||||
level.global_damage_func = ::zombie_damage;
|
level.global_damage_func = ::zombie_damage;
|
||||||
|
Reference in New Issue
Block a user