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https://github.com/JezuzLizard/BO2-Reimagined.git
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MOTD melee weapons: add held weapon
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330819da55
commit
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@ -14,6 +14,15 @@ LANG_ENGLISH "DOCKS"
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REFERENCE ZMUI_MAZE_CAPS
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REFERENCE ZMUI_MAZE_CAPS
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LANG_ENGLISH "MAZE"
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LANG_ENGLISH "MAZE"
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REFERENCE ZMWEAPON_SHIV
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LANG_ENGLISH "Shiv"
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REFERENCE ZMWEAPON_SPOON
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LANG_ENGLISH "Silver Spoon"
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REFERENCE ZMWEAPON_SPORK
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LANG_ENGLISH "Golden Spork"
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REFERENCE ZOMBIE_EQUIP_TURBINE
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REFERENCE ZOMBIE_EQUIP_TURBINE
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LANG_ENGLISH "Turbine"
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LANG_ENGLISH "Turbine"
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@ -2603,6 +2603,12 @@ weapon_changes()
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if (level.script == "zm_transit" || level.script == "zm_nuked" || level.script == "zm_highrise" || level.script == "zm_buried")
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if (level.script == "zm_transit" || level.script == "zm_nuked" || level.script == "zm_highrise" || level.script == "zm_buried")
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{
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{
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include_weapon( "held_bowie_knife_zm", 0 );
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register_melee_weapon_for_level( "held_bowie_knife_zm" );
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include_weapon( "held_tazer_knuckles_zm", 0 );
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register_melee_weapon_for_level( "held_tazer_knuckles_zm" );
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level.laststandpistol = "fnp45_zm";
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level.laststandpistol = "fnp45_zm";
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level.default_laststandpistol = "fnp45_zm";
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level.default_laststandpistol = "fnp45_zm";
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level.default_solo_laststandpistol = "fnp45_upgraded_zm";
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level.default_solo_laststandpistol = "fnp45_upgraded_zm";
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@ -2611,12 +2617,18 @@ weapon_changes()
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include_weapon( "fnp45_upgraded_zm", 0 );
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include_weapon( "fnp45_upgraded_zm", 0 );
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add_limited_weapon( "fnp45_zm", 0 );
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add_limited_weapon( "fnp45_zm", 0 );
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add_zombie_weapon( "fnp45_zm", "fnp45_upgraded_zm", &"WEAPON_FNP45", 50, "wpck_pistol", "", undefined, 1 );
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add_zombie_weapon( "fnp45_zm", "fnp45_upgraded_zm", &"WEAPON_FNP45", 50, "wpck_pistol", "", undefined, 1 );
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}
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include_weapon( "held_bowie_knife_zm", 0 );
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if (level.script == "zm_prison")
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register_melee_weapon_for_level( "held_bowie_knife_zm" );
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{
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include_weapon( "held_knife_zm_alcatraz", 0 );
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register_melee_weapon_for_level( "held_knife_zm_alcatraz" );
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include_weapon( "held_tazer_knuckles_zm", 0 );
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include_weapon( "held_spoon_zm_alcatraz", 0 );
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register_melee_weapon_for_level( "held_tazer_knuckles_zm" );
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register_melee_weapon_for_level( "held_spoon_zm_alcatraz" );
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include_weapon( "held_spork_zm_alcatraz", 0 );
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register_melee_weapon_for_level( "held_spork_zm_alcatraz" );
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}
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}
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}
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}
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@ -214,7 +214,7 @@ afterlife_spawn_corpse()
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corpse.angles = self.angles;
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corpse.angles = self.angles;
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corpse.ignoreme = 1;
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corpse.ignoreme = 1;
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corpse maps\mp\zombies\_zm_clone::clone_give_weapon("m1911_zm");
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corpse maps\mp\zombies\_zm_clone::clone_give_weapon(level.start_weapon);
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corpse maps\mp\zombies\_zm_clone::clone_animate("afterlife");
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corpse maps\mp\zombies\_zm_clone::clone_animate("afterlife");
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corpse thread afterlife_revive_trigger_spawn();
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corpse thread afterlife_revive_trigger_spawn();
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@ -658,7 +658,11 @@ afterlife_give_loadout()
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self switchtoweaponimmediate(loadout.weapons[loadout.current_weapon]);
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self switchtoweaponimmediate(loadout.weapons[loadout.current_weapon]);
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if (isdefined(self get_player_melee_weapon()))
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if (isdefined(self get_player_melee_weapon()))
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{
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self giveweapon(self get_player_melee_weapon());
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self giveweapon(self get_player_melee_weapon());
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self giveweapon("held_" + self get_player_melee_weapon());
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self setactionslot(2, "weapon", "held_" + self get_player_melee_weapon());
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}
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self.do_not_display_equipment_pickup_hint = 1;
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self.do_not_display_equipment_pickup_hint = 1;
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self maps\mp\zombies\_zm_equipment::equipment_give(self.loadout.equipment);
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self maps\mp\zombies\_zm_equipment::equipment_give(self.loadout.equipment);
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104
scripts/zm/replaced/zm_prison_spoon.gsc
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104
scripts/zm/replaced/zm_prison_spoon.gsc
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@ -0,0 +1,104 @@
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#include maps\mp\zm_prison_spoon;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_net;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zombies\_zm_weap_tomahawk;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zombies\_zm_audio;
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give_player_spoon_upon_receipt( m_tomahawk, m_player_spoon )
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{
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while ( isdefined( m_tomahawk ) )
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wait 0.05;
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m_player_spoon delete();
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if ( !self hasweapon( "spoon_zm_alcatraz" ) && !self hasweapon( "spork_zm_alcatraz" ) && !( isdefined( self.spoon_in_tub ) && self.spoon_in_tub ) )
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{
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current_weapon = self getcurrentweapon();
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self giveweapon( "spoon_zm_alcatraz" );
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self set_player_melee_weapon( "spoon_zm_alcatraz" );
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self giveweapon( "held_spoon_zm_alcatraz" );
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self setactionslot( 2, "weapon", "held_spoon_zm_alcatraz" );
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if (is_melee_weapon(current_weapon))
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{
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self switchtoweapon( "held_spoon_zm_alcatraz" );
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}
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level thread maps\mp\zombies\_zm_audio::sndmusicstingerevent( "spoon", self );
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weapons = self getweaponslist();
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for ( i = 0; i < weapons.size; i++ )
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{
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if ( issubstr( weapons[i], "knife" ) )
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self takeweapon( weapons[i] );
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}
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}
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weapons = self getweaponslist();
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wait 1.0;
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self thread do_player_general_vox( "quest", "pick_up_easter_egg" );
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}
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dip_the_spoon()
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{
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self endon( "disconnect" );
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wait_for_bucket_activated( self );
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current_weapon = self getcurrentweapon();
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self takeweapon( "spoon_zm_alcatraz" );
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self takeweapon( "held_spoon_zm_alcatraz" );
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self giveweapon( "knife_zm_alcatraz" );
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self set_player_melee_weapon( "knife_zm_alcatraz" );
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self giveweapon( "held_knife_zm_alcatraz" );
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self setactionslot( 2, "weapon", "held_knife_zm_alcatraz" );
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if (is_melee_weapon(current_weapon))
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{
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self switchtoweapon( "held_knife_zm_alcatraz" );
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}
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self.spoon_in_tub = 1;
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self setclientfieldtoplayer( "spoon_visual_state", 1 );
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wait 5;
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level.b_spoon_in_tub = 1;
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flag_wait( "charged_spoon" );
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wait 1.0;
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level.t_bathtub playsound( "zmb_easteregg_laugh" );
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self thread thrust_the_spork();
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}
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thrust_the_spork()
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{
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self endon( "disconnect" );
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wait_for_bucket_activated( self );
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self setclientfieldtoplayer( "spoon_visual_state", 2 );
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wait 5;
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wait_for_bucket_activated( self );
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current_weapon = self getcurrentweapon();
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self takeweapon( "knife_zm_alcatraz" );
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self takeweapon( "held_knife_zm_alcatraz" );
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self giveweapon( "spork_zm_alcatraz" );
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self set_player_melee_weapon( "spork_zm_alcatraz" );
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self giveweapon( "held_spork_zm_alcatraz" );
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self setactionslot( 2, "weapon", "held_spork_zm_alcatraz" );
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if (is_melee_weapon(current_weapon))
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{
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self switchtoweapon( "held_spork_zm_alcatraz" );
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}
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level thread maps\mp\zombies\_zm_audio::sndmusicstingerevent( "spork", self );
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self.spoon_in_tub = undefined;
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self setclientfieldtoplayer( "spoon_visual_state", 3 );
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wait 1.0;
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self thread do_player_general_vox( "quest", "pick_up_easter_egg" );
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}
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@ -27,6 +27,8 @@ main()
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replaceFunc(maps\mp\zm_alcatraz_travel::move_gondola, scripts\zm\replaced\zm_alcatraz_travel::move_gondola);
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replaceFunc(maps\mp\zm_alcatraz_travel::move_gondola, scripts\zm\replaced\zm_alcatraz_travel::move_gondola);
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replaceFunc(maps\mp\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager, scripts\zm\replaced\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager);
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replaceFunc(maps\mp\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager, scripts\zm\replaced\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager);
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replaceFunc(maps\mp\zm_alcatraz_distance_tracking::delete_zombie_noone_looking, scripts\zm\replaced\zm_alcatraz_distance_tracking::delete_zombie_noone_looking);
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replaceFunc(maps\mp\zm_alcatraz_distance_tracking::delete_zombie_noone_looking, scripts\zm\replaced\zm_alcatraz_distance_tracking::delete_zombie_noone_looking);
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replaceFunc(maps\mp\zm_prison_spoon::give_player_spoon_upon_receipt, scripts\zm\replaced\zm_prison_spoon::give_player_spoon_upon_receipt);
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replaceFunc(maps\mp\zm_prison_spoon::dip_the_spoon, scripts\zm\replaced\zm_prison_spoon::dip_the_spoon);
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replaceFunc(maps\mp\zm_prison_sq_bg::give_sq_bg_reward, scripts\zm\replaced\zm_prison_sq_bg::give_sq_bg_reward);
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replaceFunc(maps\mp\zm_prison_sq_bg::give_sq_bg_reward, scripts\zm\replaced\zm_prison_sq_bg::give_sq_bg_reward);
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replaceFunc(maps\mp\zm_prison_sq_final::stage_one, scripts\zm\replaced\zm_prison_sq_final::stage_one);
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replaceFunc(maps\mp\zm_prison_sq_final::stage_one, scripts\zm\replaced\zm_prison_sq_final::stage_one);
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replaceFunc(maps\mp\zm_prison_sq_final::final_flight_trigger, scripts\zm\replaced\zm_prison_sq_final::final_flight_trigger);
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replaceFunc(maps\mp\zm_prison_sq_final::final_flight_trigger, scripts\zm\replaced\zm_prison_sq_final::final_flight_trigger);
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File diff suppressed because one or more lines are too long
1
weapons/zm/held_knife_zm_alcatraz
Normal file
1
weapons/zm/held_knife_zm_alcatraz
Normal file
File diff suppressed because one or more lines are too long
1
weapons/zm/held_spoon_zm_alcatraz
Normal file
1
weapons/zm/held_spoon_zm_alcatraz
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File diff suppressed because one or more lines are too long
1
weapons/zm/held_spork_zm_alcatraz
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1
weapons/zm/held_spork_zm_alcatraz
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
1
weapons/zm/spoon_zm_alcatraz
Normal file
1
weapons/zm/spoon_zm_alcatraz
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File diff suppressed because one or more lines are too long
1
weapons/zm/spork_zm_alcatraz
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1
weapons/zm/spork_zm_alcatraz
Normal file
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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