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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Rename spawn point to spawn group

This commit is contained in:
Jbleezy
2023-10-19 17:00:56 -07:00
parent 9a7c5d1490
commit 1aa8c67472
2 changed files with 14 additions and 14 deletions

View File

@ -147,18 +147,18 @@ register_perk_struct( name, model, origin, angles )
add_struct( perk_struct );
}
register_map_spawn_point( origin, zone, dist )
register_map_spawn_group( origin, zone, dist )
{
spawn_point_struct = spawnStruct();
spawn_point_struct.targetname = "player_respawn_point";
spawn_point_struct.origin = origin;
spawn_point_struct.locked = !zone_is_enabled( zone );
spawn_point_struct.script_int = dist;
spawn_point_struct.script_noteworthy = zone;
spawn_point_struct.script_string = getDvar( "g_gametype" ) + "_" + getDvar( "ui_zm_mapstartlocation" );
spawn_point_struct.target = zone + "_player_spawns";
spawn_group_struct = spawnStruct();
spawn_group_struct.targetname = "player_respawn_point";
spawn_group_struct.origin = origin;
spawn_group_struct.locked = !zone_is_enabled( zone );
spawn_group_struct.script_int = dist;
spawn_group_struct.script_noteworthy = zone;
spawn_group_struct.script_string = getDvar( "g_gametype" ) + "_" + getDvar( "ui_zm_mapstartlocation" );
spawn_group_struct.target = zone + "_player_spawns";
add_struct( spawn_point_struct );
add_struct( spawn_group_struct );
}
register_map_spawn( origin, angles, zone, team_num )

View File

@ -348,7 +348,7 @@ player_respawn_override()
zone = "zone_town_north";
dist = 5000;
scripts\zm\replaced\utility::register_map_spawn_point(origin, zone, dist);
scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist);
respawn_array = [];
for (i = 0; i < 8; i++)
@ -390,7 +390,7 @@ player_respawn_override()
zone = "zone_town_south";
dist = 5000;
scripts\zm\replaced\utility::register_map_spawn_point(origin, zone, dist);
scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist);
respawn_array = [];
for (i = 0; i < 8; i++)
@ -432,7 +432,7 @@ player_respawn_override()
zone = "zone_town_east";
dist = 5000;
scripts\zm\replaced\utility::register_map_spawn_point(origin, zone, dist);
scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist);
respawn_array = [];
for (i = 0; i < 8; i++)
@ -474,7 +474,7 @@ player_respawn_override()
zone = "zone_town_west";
dist = 5000;
scripts\zm\replaced\utility::register_map_spawn_point(origin, zone, dist);
scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist);
respawn_array = [];
for (i = 0; i < 8; i++)