mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Rename spawn point to spawn group
This commit is contained in:
@ -147,18 +147,18 @@ register_perk_struct( name, model, origin, angles )
|
||||
add_struct( perk_struct );
|
||||
}
|
||||
|
||||
register_map_spawn_point( origin, zone, dist )
|
||||
register_map_spawn_group( origin, zone, dist )
|
||||
{
|
||||
spawn_point_struct = spawnStruct();
|
||||
spawn_point_struct.targetname = "player_respawn_point";
|
||||
spawn_point_struct.origin = origin;
|
||||
spawn_point_struct.locked = !zone_is_enabled( zone );
|
||||
spawn_point_struct.script_int = dist;
|
||||
spawn_point_struct.script_noteworthy = zone;
|
||||
spawn_point_struct.script_string = getDvar( "g_gametype" ) + "_" + getDvar( "ui_zm_mapstartlocation" );
|
||||
spawn_point_struct.target = zone + "_player_spawns";
|
||||
spawn_group_struct = spawnStruct();
|
||||
spawn_group_struct.targetname = "player_respawn_point";
|
||||
spawn_group_struct.origin = origin;
|
||||
spawn_group_struct.locked = !zone_is_enabled( zone );
|
||||
spawn_group_struct.script_int = dist;
|
||||
spawn_group_struct.script_noteworthy = zone;
|
||||
spawn_group_struct.script_string = getDvar( "g_gametype" ) + "_" + getDvar( "ui_zm_mapstartlocation" );
|
||||
spawn_group_struct.target = zone + "_player_spawns";
|
||||
|
||||
add_struct( spawn_point_struct );
|
||||
add_struct( spawn_group_struct );
|
||||
}
|
||||
|
||||
register_map_spawn( origin, angles, zone, team_num )
|
||||
|
@ -348,7 +348,7 @@ player_respawn_override()
|
||||
zone = "zone_town_north";
|
||||
dist = 5000;
|
||||
|
||||
scripts\zm\replaced\utility::register_map_spawn_point(origin, zone, dist);
|
||||
scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist);
|
||||
|
||||
respawn_array = [];
|
||||
for (i = 0; i < 8; i++)
|
||||
@ -390,7 +390,7 @@ player_respawn_override()
|
||||
zone = "zone_town_south";
|
||||
dist = 5000;
|
||||
|
||||
scripts\zm\replaced\utility::register_map_spawn_point(origin, zone, dist);
|
||||
scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist);
|
||||
|
||||
respawn_array = [];
|
||||
for (i = 0; i < 8; i++)
|
||||
@ -432,7 +432,7 @@ player_respawn_override()
|
||||
zone = "zone_town_east";
|
||||
dist = 5000;
|
||||
|
||||
scripts\zm\replaced\utility::register_map_spawn_point(origin, zone, dist);
|
||||
scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist);
|
||||
|
||||
respawn_array = [];
|
||||
for (i = 0; i < 8; i++)
|
||||
@ -474,7 +474,7 @@ player_respawn_override()
|
||||
zone = "zone_town_west";
|
||||
dist = 5000;
|
||||
|
||||
scripts\zm\replaced\utility::register_map_spawn_point(origin, zone, dist);
|
||||
scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist);
|
||||
|
||||
respawn_array = [];
|
||||
for (i = 0; i < 8; i++)
|
||||
|
Reference in New Issue
Block a user