mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Rename spawn point to spawn group
This commit is contained in:
@ -147,18 +147,18 @@ register_perk_struct( name, model, origin, angles )
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add_struct( perk_struct );
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add_struct( perk_struct );
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}
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}
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register_map_spawn_point( origin, zone, dist )
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register_map_spawn_group( origin, zone, dist )
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{
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{
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spawn_point_struct = spawnStruct();
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spawn_group_struct = spawnStruct();
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spawn_point_struct.targetname = "player_respawn_point";
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spawn_group_struct.targetname = "player_respawn_point";
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spawn_point_struct.origin = origin;
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spawn_group_struct.origin = origin;
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spawn_point_struct.locked = !zone_is_enabled( zone );
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spawn_group_struct.locked = !zone_is_enabled( zone );
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spawn_point_struct.script_int = dist;
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spawn_group_struct.script_int = dist;
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spawn_point_struct.script_noteworthy = zone;
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spawn_group_struct.script_noteworthy = zone;
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spawn_point_struct.script_string = getDvar( "g_gametype" ) + "_" + getDvar( "ui_zm_mapstartlocation" );
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spawn_group_struct.script_string = getDvar( "g_gametype" ) + "_" + getDvar( "ui_zm_mapstartlocation" );
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spawn_point_struct.target = zone + "_player_spawns";
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spawn_group_struct.target = zone + "_player_spawns";
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add_struct( spawn_point_struct );
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add_struct( spawn_group_struct );
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}
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}
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register_map_spawn( origin, angles, zone, team_num )
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register_map_spawn( origin, angles, zone, team_num )
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@ -348,7 +348,7 @@ player_respawn_override()
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zone = "zone_town_north";
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zone = "zone_town_north";
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dist = 5000;
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dist = 5000;
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scripts\zm\replaced\utility::register_map_spawn_point(origin, zone, dist);
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scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist);
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respawn_array = [];
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respawn_array = [];
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for (i = 0; i < 8; i++)
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for (i = 0; i < 8; i++)
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@ -390,7 +390,7 @@ player_respawn_override()
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zone = "zone_town_south";
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zone = "zone_town_south";
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dist = 5000;
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dist = 5000;
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scripts\zm\replaced\utility::register_map_spawn_point(origin, zone, dist);
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scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist);
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respawn_array = [];
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respawn_array = [];
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for (i = 0; i < 8; i++)
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for (i = 0; i < 8; i++)
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@ -432,7 +432,7 @@ player_respawn_override()
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zone = "zone_town_east";
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zone = "zone_town_east";
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dist = 5000;
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dist = 5000;
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scripts\zm\replaced\utility::register_map_spawn_point(origin, zone, dist);
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scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist);
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respawn_array = [];
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respawn_array = [];
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for (i = 0; i < 8; i++)
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for (i = 0; i < 8; i++)
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@ -474,7 +474,7 @@ player_respawn_override()
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zone = "zone_town_west";
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zone = "zone_town_west";
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dist = 5000;
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dist = 5000;
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scripts\zm\replaced\utility::register_map_spawn_point(origin, zone, dist);
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scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist);
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respawn_array = [];
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respawn_array = [];
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for (i = 0; i < 8; i++)
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for (i = 0; i < 8; i++)
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