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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-30 17:10:13 -05:00
Borough: disable bank area
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@ -567,7 +567,7 @@
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* Added buildable table hint strings on buildable purchase
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#### Borough
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* Tunnels disabled
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* Tunnels and bank area disabled
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* Players spawn at Stables
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* Mystery Box initially spawns at a random location
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* Added B23R, M16, Claymore, and Bowie Knife wallbuys at their locations on Buried
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@ -281,6 +281,33 @@ disable_tunnels()
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}
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}
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// bank top
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model = spawn( "script_model", (-371.839, -448.016, 224.125));
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model.angles = (0, 180, -90);
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model setmodel("p6_zm_bu_wood_planks_106x171");
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model = spawn( "script_model", (-381.252, -443.056, 144.125), 1);
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model.angles = (0, 0, 0);
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model setmodel("collision_clip_wall_128x128x10");
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model disconnectpaths();
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// bank tunnel
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model = spawn( "script_model", (-54.6069, -1129.47, 6.125));
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model.angles = (0, 0, 0);
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model setmodel("p6_zm_bu_wood_planks_106x171");
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model = spawn( "script_model", (-92.6853, -1075.92, 8.125));
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model.angles = (0, 140, 0);
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model setmodel("p6_zm_bu_sloth_blocker_medium");
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model = spawn( "script_model", (-40.3028, -1158.31, 3.125));
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model.angles = (0, -90, -15);
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model setmodel("p6_zm_bu_victorian_couch");
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model = spawn( "script_model", (-75.4725, -1156.37, 52.125));
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model.angles = (0, 0, 180);
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model setmodel("p6_zm_work_bench");
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model = spawn( "script_model", (-53.4637, -1165.89, 8.125), 1);
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model.angles = (0, 0, 0);
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model setmodel("collision_clip_64x64x128");
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model disconnectpaths();
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// zombie spawns
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level.zones["zone_tunnel_gun2saloon"].is_enabled = 0;
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level.zones["zone_tunnel_gun2saloon"].is_spawning_allowed = 0;
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@ -300,6 +327,8 @@ disable_tunnels()
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level.zones["zone_tunnels_south2"].is_spawning_allowed = 0;
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level.zones["zone_tunnels_south3"].is_enabled = 0;
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level.zones["zone_tunnels_south3"].is_spawning_allowed = 0;
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level.zones["zone_bank"].is_enabled = 0;
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level.zones["zone_bank"].is_spawning_allowed = 0;
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foreach ( spawn_location in level.zones["zone_stables"].spawn_locations )
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{
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