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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Tranzit: add Power Station location

From JezuzLizard
Remove Stamin-Up
Remove MP5 wallbuy location in starting area
Remove 2nd Mystery Box location
This commit is contained in:
Jbleezy
2022-01-13 23:53:40 -08:00
parent de087cefd0
commit 23f2170576
2 changed files with 240 additions and 0 deletions

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@ -0,0 +1,235 @@
#include maps/mp/zombies/_zm_game_module;
#include maps/mp/zombies/_zm_utility;
#include common_scripts/utility;
#include maps/mp/_utility;
#include maps/mp/zombies/_zm;
#include maps/mp/zombies/_zm_zonemgr;
#include scripts/zm/replaced/utility;
#include scripts/zm/locs/common;
struct_init()
{
replaceFunc(maps/mp/zombies/_zm_zonemgr::manage_zones, ::manage_zones);
scripts/zm/replaced/utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( 10746, 7282, -557 ), ( 0, -132, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_quickrevive", "zombie_vending_quickrevive", ( 10946, 8308.77, -408 ), ( 0, 270, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( 11568, 7723, -755 ), ( 0, -1, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_rof", "zombie_vending_doubletap2", ( 11402, 8159, -487 ), ( 0, 180, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_scavenger", "zombie_vending_tombstone", ( 11156, 8120, -575 ), ( 0, -4, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( 12625, 7434, -755 ), ( 0, 162, 0 ) );
ind = 0;
respawnpoints = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
for(i = 0; i < respawnpoints.size; i++)
{
if(respawnpoints[i].script_noteworthy == "zone_pow")
{
ind = i;
break;
}
}
respawn_array = getstructarray(respawnpoints[ind].target, "targetname");
foreach(respawn in respawn_array)
{
scripts/zm/replaced/utility::register_map_initial_spawnpoint( respawn.origin, respawn.angles, respawn.script_int );
}
}
precache()
{
}
main()
{
treasure_chest_init();
init_wallbuys();
init_barriers();
disable_zombie_spawn_locations();
level thread maps/mp/zm_transit::falling_death_init();
scripts/zm/locs/common::common_init();
}
treasure_chest_init()
{
chests = getstructarray( "treasure_chest_use", "targetname" );
level.chests = [];
level.chests[0] = chests[2];
maps/mp/zombies/_zm_magicbox::treasure_chest_init( "pow_chest" );
}
init_wallbuys()
{
scripts/zm/replaced/utility::wallbuy( "m14_zm", "m14", "weapon_upgrade", ( 10559, 8226, -504 ), ( 0, 90, 0) );
scripts/zm/replaced/utility::wallbuy( "rottweil72_zm", "olympia", "weapon_upgrade", ( 11769, 7662, -701 ), ( 0, 170, 0 ) );
scripts/zm/replaced/utility::wallbuy( "m16_zm", "m16", "weapon_upgrade", ( 10859, 8146, -353 ), ( 0, 0, 0 ) );
scripts/zm/replaced/utility::wallbuy( "mp5k_zm", "mp5", "weapon_upgrade", ( 11452, 8692, -521 ), ( 0, 90, 0 ) );
}
init_barriers()
{
scripts/zm/replaced/utility::barrier( "veh_t6_civ_60s_coupe_dead", ( 9965, 8133, -556 ), ( 15, 5, 0 ) );
scripts/zm/replaced/utility::barrier( "collision_player_wall_256x256x10", ( 9955, 8105, -575 ), ( 0, 0, 0 ) );
scripts/zm/replaced/utility::barrier( "veh_t6_civ_bus_zombie", ( 10056, 8350, -584 ), ( 0, 340, 0 ), 1 );
scripts/zm/replaced/utility::barrier( "collision_player_wall_256x256x10", ( 10267, 8194, -556 ), ( 0, 340, 0 ) );
scripts/zm/replaced/utility::barrier( "collision_player_wall_512x512x10", ( 10409, 8220, -181 ), ( 0, 250, 0 ) );
scripts/zm/replaced/utility::barrier( "collision_player_wall_128x128x10", ( 10409, 8220, -556 ), ( 0, 250, 0 ) );
scripts/zm/replaced/utility::barrier( "veh_t6_civ_microbus_dead", ( 10281, 7257, -575 ), ( 0, 13, 0 ) );
scripts/zm/replaced/utility::barrier( "collision_player_wall_256x256x10", ( 10268, 7294, -569 ), ( 0, 13, 0 ) );
scripts/zm/replaced/utility::barrier( "veh_t6_civ_60s_coupe_dead", ( 10100, 7238, -575 ), ( 0, 52, 0 ) );
scripts/zm/replaced/utility::barrier( "collision_player_wall_128x128x10", ( 10170, 7292, -505 ), ( 0, 140, 0 ) );
scripts/zm/replaced/utility::barrier( "collision_player_wall_256x256x10", ( 10030, 7216, -569 ), ( 0, 49, 0 ) );
scripts/zm/replaced/utility::barrier( "collision_player_wall_256x256x10", ( 10563, 8630, -344 ), ( 0, 270, 0 ) );
}
disable_zombie_spawn_locations()
{
level.zones["zone_trans_8"].is_spawning_allowed = 0;
}
transit_power_zone_init()
{
flag_init( "always_on" );
flag_set( "always_on" );
add_adjacent_zone("zone_pow", "zone_trans_8", "always_on");
add_adjacent_zone( "zone_pow", "zone_pow_warehouse", "always_on" );
add_adjacent_zone( "zone_trans_8", "zone_pow_warehouse", "always_on" );
add_adjacent_zone( "zone_prr", "zone_pow", "OnPowDoorRR", 1 );
add_adjacent_zone( "zone_pcr", "zone_prr", "OnPowDoorRR" );
add_adjacent_zone( "zone_pcr", "zone_pow_warehouse", "OnPowDoorWH" );
}
manage_zones( initial_zone )
{
level.zone_manager_init_func = ::transit_power_zone_init;
initial_zone = [];
initial_zone[0] = "zone_pow";
initial_zone[1] = "zone_trans_8";
deactivate_initial_barrier_goals();
zone_choke = 0;
spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
for ( i = 0; i < spawn_points.size; i++ )
{
spawn_points[ i ].locked = 1;
}
if ( isDefined( level.zone_manager_init_func ) )
{
[[ level.zone_manager_init_func ]]();
}
if ( isarray( initial_zone ) )
{
for ( i = 0; i < initial_zone.size; i++ )
{
zone_init( initial_zone[ i ] );
enable_zone( initial_zone[ i ] );
}
}
else
{
zone_init( initial_zone );
enable_zone( initial_zone );
}
setup_zone_flag_waits();
zkeys = getarraykeys( level.zones );
level.zone_keys = zkeys;
level.newzones = [];
for ( z = 0; z < zkeys.size; z++ )
{
level.newzones[ zkeys[ z ] ] = spawnstruct();
}
oldzone = undefined;
flag_set( "zones_initialized" );
flag_wait( "begin_spawning" );
while ( getDvarInt( "noclip" ) == 0 || getDvarInt( "notarget" ) != 0 )
{
for( z = 0; z < zkeys.size; z++ )
{
level.newzones[ zkeys[ z ] ].is_active = 0;
level.newzones[ zkeys[ z ] ].is_occupied = 0;
}
a_zone_is_active = 0;
a_zone_is_spawning_allowed = 0;
level.zone_scanning_active = 1;
z = 0;
while ( z < zkeys.size )
{
zone = level.zones[ zkeys[ z ] ];
newzone = level.newzones[ zkeys[ z ] ];
if( !zone.is_enabled )
{
z++;
continue;
}
if ( isdefined(level.zone_occupied_func ) )
{
newzone.is_occupied = [[ level.zone_occupied_func ]]( zkeys[ z ] );
}
else
{
newzone.is_occupied = player_in_zone( zkeys[ z ] );
}
if ( newzone.is_occupied )
{
newzone.is_active = 1;
a_zone_is_active = 1;
if ( zone.is_spawning_allowed )
{
a_zone_is_spawning_allowed = 1;
}
if ( !isdefined(oldzone) || oldzone != newzone )
{
level notify( "newzoneActive", zkeys[ z ] );
oldzone = newzone;
}
azkeys = getarraykeys( zone.adjacent_zones );
for ( az = 0; az < zone.adjacent_zones.size; az++ )
{
if ( zone.adjacent_zones[ azkeys[ az ] ].is_connected && level.zones[ azkeys[ az ] ].is_enabled )
{
level.newzones[ azkeys[ az ] ].is_active = 1;
if ( level.zones[ azkeys[ az ] ].is_spawning_allowed )
{
a_zone_is_spawning_allowed = 1;
}
}
}
}
zone_choke++;
if ( zone_choke >= 3 )
{
zone_choke = 0;
wait 0.05;
}
z++;
}
level.zone_scanning_active = 0;
for ( z = 0; z < zkeys.size; z++ )
{
level.zones[ zkeys[ z ] ].is_active = level.newzones[ zkeys[ z ] ].is_active;
level.zones[ zkeys[ z ] ].is_occupied = level.newzones[ zkeys[ z ] ].is_occupied;
}
if ( !a_zone_is_active || !a_zone_is_spawning_allowed )
{
if ( isarray( initial_zone ) )
{
level.zones[ initial_zone[ 0 ] ].is_active = 1;
level.zones[ initial_zone[ 0 ] ].is_occupied = 1;
level.zones[ initial_zone[ 0 ] ].is_spawning_allowed = 1;
}
else
{
level.zones[ initial_zone ].is_active = 1;
level.zones[ initial_zone ].is_occupied = 1;
level.zones[ initial_zone ].is_spawning_allowed = 1;
}
}
[[ level.create_spawner_list_func ]]( zkeys );
level.active_zone_names = maps/mp/zombies/_zm_zonemgr::get_active_zone_names();
wait 1;
}
}

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@ -14,6 +14,7 @@
#include common_scripts/utility;
#include scripts/zm/locs/zm_transit_diner;
#include scripts/zm/locs/zm_transit_power;
init()
{
@ -27,12 +28,16 @@ init()
add_map_location_gamemode( "zstandard", "farm", maps/mp/zm_transit_standard_farm::precache, maps/mp/zm_transit_standard_farm::main );
add_map_location_gamemode( "zstandard", "town", maps/mp/zm_transit_standard_town::precache, maps/mp/zm_transit_standard_town::main );
add_map_location_gamemode( "zstandard", "diner", scripts/zm/locs/zm_transit_diner::precache, scripts/zm/locs/zm_transit_diner::main );
add_map_location_gamemode( "zstandard", "power", scripts/zm/locs/zm_transit_power::precache, scripts/zm/locs/zm_transit_power::main );
add_map_location_gamemode( "zgrief", "transit", maps/mp/zm_transit_grief_station::precache, maps/mp/zm_transit_grief_station::main );
add_map_location_gamemode( "zgrief", "farm", maps/mp/zm_transit_grief_farm::precache, maps/mp/zm_transit_grief_farm::main );
add_map_location_gamemode( "zgrief", "town", maps/mp/zm_transit_grief_town::precache, maps/mp/zm_transit_grief_town::main );
add_map_location_gamemode( "zgrief", "diner", scripts/zm/locs/zm_transit_diner::precache, scripts/zm/locs/zm_transit_diner::main );
add_map_location_gamemode( "zgrief", "power", scripts/zm/locs/zm_transit_power::precache, scripts/zm/locs/zm_transit_power::main );
scripts/zm/replaced/utility::add_struct_location_gamemode_func( "zstandard", "diner", scripts/zm/locs/zm_transit_diner::struct_init );
scripts/zm/replaced/utility::add_struct_location_gamemode_func( "zgrief", "diner", scripts/zm/locs/zm_transit_diner::struct_init );
scripts/zm/replaced/utility::add_struct_location_gamemode_func( "zstandard", "power", scripts/zm/locs/zm_transit_power::struct_init );
scripts/zm/replaced/utility::add_struct_location_gamemode_func( "zgrief", "power", scripts/zm/locs/zm_transit_power::struct_init );
}