mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 23:27:57 -05:00
Add foreground to revive and bleedout bar HUD
This commit is contained in:
@ -1859,6 +1859,9 @@ bleedout_bar_hud()
|
||||
hud.hidewheninmenu = 1;
|
||||
hud.bar.hidewheninmenu = 1;
|
||||
hud.barframe.hidewheninmenu = 1;
|
||||
hud.foreground = 1;
|
||||
hud.bar.foreground = 1;
|
||||
hud.barframe.foreground = 1;
|
||||
hud.sort = 1;
|
||||
hud.bar.sort = 2;
|
||||
hud.barframe.sort = 3;
|
||||
|
@ -1671,6 +1671,9 @@ wait_and_revive()
|
||||
self.beingrevivedprogressbar.hidewheninmenu = 1;
|
||||
self.beingrevivedprogressbar.bar.hidewheninmenu = 1;
|
||||
self.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
|
||||
self.beingrevivedprogressbar.foreground = 1;
|
||||
self.beingrevivedprogressbar.bar.foreground = 1;
|
||||
self.beingrevivedprogressbar.barframe.foreground = 1;
|
||||
self.beingrevivedprogressbar.sort = 1;
|
||||
self.beingrevivedprogressbar.bar.sort = 2;
|
||||
self.beingrevivedprogressbar.barframe.sort = 3;
|
||||
|
@ -302,6 +302,9 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
|
||||
playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.foreground = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.bar.foreground = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.barframe.foreground = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
|
||||
@ -312,6 +315,9 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
|
||||
{
|
||||
self.reviveprogressbar = self createprimaryprogressbar();
|
||||
self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
|
||||
self.reviveprogressbar.foreground = 1;
|
||||
self.reviveprogressbar.bar.foreground = 1;
|
||||
self.reviveprogressbar.barframe.foreground = 1;
|
||||
self.reviveprogressbar.sort = 1;
|
||||
self.reviveprogressbar.bar.sort = 2;
|
||||
self.reviveprogressbar.barframe.sort = 3;
|
||||
|
@ -258,6 +258,9 @@ chugabud_bleed_timeout_hud_create( delay )
|
||||
hud.hidewheninmenu = 1;
|
||||
hud.bar.hidewheninmenu = 1;
|
||||
hud.barframe.hidewheninmenu = 1;
|
||||
hud.foreground = 1;
|
||||
hud.bar.foreground = 1;
|
||||
hud.barframe.foreground = 1;
|
||||
hud.sort = 1;
|
||||
hud.bar.sort = 2;
|
||||
hud.barframe.sort = 3;
|
||||
|
@ -58,6 +58,9 @@ revive_do_revive( playerbeingrevived, revivergun )
|
||||
playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.foreground = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.bar.foreground = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.barframe.foreground = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
|
||||
playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
|
||||
@ -68,6 +71,9 @@ revive_do_revive( playerbeingrevived, revivergun )
|
||||
{
|
||||
self.reviveprogressbar = self createprimaryprogressbar();
|
||||
self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
|
||||
self.reviveprogressbar.foreground = 1;
|
||||
self.reviveprogressbar.bar.foreground = 1;
|
||||
self.reviveprogressbar.barframe.foreground = 1;
|
||||
self.reviveprogressbar.sort = 1;
|
||||
self.reviveprogressbar.bar.sort = 2;
|
||||
self.reviveprogressbar.barframe.sort = 3;
|
||||
|
Reference in New Issue
Block a user