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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 23:27:57 -05:00

Add foreground to revive and bleedout bar HUD

This commit is contained in:
Jbleezy
2023-04-20 21:19:18 -07:00
parent 79e36a871a
commit 2f8d34a4db
5 changed files with 21 additions and 0 deletions

View File

@ -1859,6 +1859,9 @@ bleedout_bar_hud()
hud.hidewheninmenu = 1;
hud.bar.hidewheninmenu = 1;
hud.barframe.hidewheninmenu = 1;
hud.foreground = 1;
hud.bar.foreground = 1;
hud.barframe.foreground = 1;
hud.sort = 1;
hud.bar.sort = 2;
hud.barframe.sort = 3;

View File

@ -1671,6 +1671,9 @@ wait_and_revive()
self.beingrevivedprogressbar.hidewheninmenu = 1;
self.beingrevivedprogressbar.bar.hidewheninmenu = 1;
self.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
self.beingrevivedprogressbar.foreground = 1;
self.beingrevivedprogressbar.bar.foreground = 1;
self.beingrevivedprogressbar.barframe.foreground = 1;
self.beingrevivedprogressbar.sort = 1;
self.beingrevivedprogressbar.bar.sort = 2;
self.beingrevivedprogressbar.barframe.sort = 3;

View File

@ -302,6 +302,9 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.foreground = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.foreground = 1;
playerbeingrevived_player.beingrevivedprogressbar.barframe.foreground = 1;
playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
@ -312,6 +315,9 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
{
self.reviveprogressbar = self createprimaryprogressbar();
self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
self.reviveprogressbar.foreground = 1;
self.reviveprogressbar.bar.foreground = 1;
self.reviveprogressbar.barframe.foreground = 1;
self.reviveprogressbar.sort = 1;
self.reviveprogressbar.bar.sort = 2;
self.reviveprogressbar.barframe.sort = 3;

View File

@ -258,6 +258,9 @@ chugabud_bleed_timeout_hud_create( delay )
hud.hidewheninmenu = 1;
hud.bar.hidewheninmenu = 1;
hud.barframe.hidewheninmenu = 1;
hud.foreground = 1;
hud.bar.foreground = 1;
hud.barframe.foreground = 1;
hud.sort = 1;
hud.bar.sort = 2;
hud.barframe.sort = 3;

View File

@ -58,6 +58,9 @@ revive_do_revive( playerbeingrevived, revivergun )
playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.foreground = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.foreground = 1;
playerbeingrevived_player.beingrevivedprogressbar.barframe.foreground = 1;
playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
@ -68,6 +71,9 @@ revive_do_revive( playerbeingrevived, revivergun )
{
self.reviveprogressbar = self createprimaryprogressbar();
self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
self.reviveprogressbar.foreground = 1;
self.reviveprogressbar.bar.foreground = 1;
self.reviveprogressbar.barframe.foreground = 1;
self.reviveprogressbar.sort = 1;
self.reviveprogressbar.bar.sort = 2;
self.reviveprogressbar.barframe.sort = 3;