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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-05 03:19:06 -05:00

Add foreground to revive and bleedout bar HUD

This commit is contained in:
Jbleezy
2023-04-20 21:19:18 -07:00
parent 79e36a871a
commit 2f8d34a4db
5 changed files with 21 additions and 0 deletions

View File

@ -58,6 +58,9 @@ revive_do_revive( playerbeingrevived, revivergun )
playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.foreground = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.foreground = 1;
playerbeingrevived_player.beingrevivedprogressbar.barframe.foreground = 1;
playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
@ -68,6 +71,9 @@ revive_do_revive( playerbeingrevived, revivergun )
{
self.reviveprogressbar = self createprimaryprogressbar();
self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
self.reviveprogressbar.foreground = 1;
self.reviveprogressbar.bar.foreground = 1;
self.reviveprogressbar.barframe.foreground = 1;
self.reviveprogressbar.sort = 1;
self.reviveprogressbar.bar.sort = 2;
self.reviveprogressbar.barframe.sort = 3;