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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-05 03:19:06 -05:00
Add foreground to revive and bleedout bar HUD
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@ -58,6 +58,9 @@ revive_do_revive( playerbeingrevived, revivergun )
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playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.foreground = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.foreground = 1;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.foreground = 1;
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playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
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@ -68,6 +71,9 @@ revive_do_revive( playerbeingrevived, revivergun )
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{
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self.reviveprogressbar = self createprimaryprogressbar();
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self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
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self.reviveprogressbar.foreground = 1;
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self.reviveprogressbar.bar.foreground = 1;
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self.reviveprogressbar.barframe.foreground = 1;
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self.reviveprogressbar.sort = 1;
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self.reviveprogressbar.bar.sort = 2;
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self.reviveprogressbar.barframe.sort = 3;
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