mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-12 08:08:00 -05:00
Add foreground to revive and bleedout bar HUD
This commit is contained in:
@ -1859,6 +1859,9 @@ bleedout_bar_hud()
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hud.hidewheninmenu = 1;
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hud.hidewheninmenu = 1;
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hud.bar.hidewheninmenu = 1;
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hud.bar.hidewheninmenu = 1;
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hud.barframe.hidewheninmenu = 1;
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hud.barframe.hidewheninmenu = 1;
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hud.foreground = 1;
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hud.bar.foreground = 1;
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hud.barframe.foreground = 1;
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hud.sort = 1;
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hud.sort = 1;
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hud.bar.sort = 2;
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hud.bar.sort = 2;
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hud.barframe.sort = 3;
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hud.barframe.sort = 3;
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@ -1671,6 +1671,9 @@ wait_and_revive()
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self.beingrevivedprogressbar.hidewheninmenu = 1;
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self.beingrevivedprogressbar.hidewheninmenu = 1;
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self.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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self.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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self.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
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self.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
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self.beingrevivedprogressbar.foreground = 1;
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self.beingrevivedprogressbar.bar.foreground = 1;
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self.beingrevivedprogressbar.barframe.foreground = 1;
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self.beingrevivedprogressbar.sort = 1;
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self.beingrevivedprogressbar.sort = 1;
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self.beingrevivedprogressbar.bar.sort = 2;
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self.beingrevivedprogressbar.bar.sort = 2;
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self.beingrevivedprogressbar.barframe.sort = 3;
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self.beingrevivedprogressbar.barframe.sort = 3;
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@ -302,6 +302,9 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
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playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.foreground = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.foreground = 1;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.foreground = 1;
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playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
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playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
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playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
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@ -312,6 +315,9 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
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{
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{
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self.reviveprogressbar = self createprimaryprogressbar();
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self.reviveprogressbar = self createprimaryprogressbar();
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self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
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self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
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self.reviveprogressbar.foreground = 1;
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self.reviveprogressbar.bar.foreground = 1;
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self.reviveprogressbar.barframe.foreground = 1;
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self.reviveprogressbar.sort = 1;
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self.reviveprogressbar.sort = 1;
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self.reviveprogressbar.bar.sort = 2;
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self.reviveprogressbar.bar.sort = 2;
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self.reviveprogressbar.barframe.sort = 3;
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self.reviveprogressbar.barframe.sort = 3;
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@ -258,6 +258,9 @@ chugabud_bleed_timeout_hud_create( delay )
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hud.hidewheninmenu = 1;
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hud.hidewheninmenu = 1;
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hud.bar.hidewheninmenu = 1;
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hud.bar.hidewheninmenu = 1;
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hud.barframe.hidewheninmenu = 1;
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hud.barframe.hidewheninmenu = 1;
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hud.foreground = 1;
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hud.bar.foreground = 1;
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hud.barframe.foreground = 1;
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hud.sort = 1;
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hud.sort = 1;
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hud.bar.sort = 2;
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hud.bar.sort = 2;
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hud.barframe.sort = 3;
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hud.barframe.sort = 3;
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@ -58,6 +58,9 @@ revive_do_revive( playerbeingrevived, revivergun )
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playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.foreground = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.foreground = 1;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.foreground = 1;
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playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
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playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
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playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
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@ -68,6 +71,9 @@ revive_do_revive( playerbeingrevived, revivergun )
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{
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{
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self.reviveprogressbar = self createprimaryprogressbar();
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self.reviveprogressbar = self createprimaryprogressbar();
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self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
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self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
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self.reviveprogressbar.foreground = 1;
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self.reviveprogressbar.bar.foreground = 1;
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self.reviveprogressbar.barframe.foreground = 1;
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self.reviveprogressbar.sort = 1;
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self.reviveprogressbar.sort = 1;
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self.reviveprogressbar.bar.sort = 2;
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self.reviveprogressbar.bar.sort = 2;
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self.reviveprogressbar.barframe.sort = 3;
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self.reviveprogressbar.barframe.sort = 3;
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