mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Set weapon dvars
Disable Double Tap double bullets
This commit is contained in:
30
README.md
30
README.md
@ -80,17 +80,43 @@
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### B23R
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* Changed weapon cost to 900 on all maps
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### Executioner
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* Increased penetration
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### HAMR
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* Decreased recoil
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### M1216
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* Increased penetration
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### M1911
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* Upgraded: given as last stand pistol above all others except Ray Gun Mark 2
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### M1927
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* Decreased ammo cost from 800 to 750
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### M8A1
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* Decreased recoil
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### MTAR
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* Decreased recoil
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### Remington 870
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* Changed weapon cost to 1200 on all maps
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* Increased penetration
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### RPD
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* Decreased recoil
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### S12
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* Increased penetration
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### SMR
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* Increased damage by 100%
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* Removed ADS spread
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### Type 25
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* Decreased recoil
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### War Machine
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* Unupgraded: grenades explode on impact
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@ -149,6 +175,10 @@
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* Switch weapons twice as fast
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* Throw grenades twice as fast
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### Double Tap
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* Removed shooting 2 bullets for every shot
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* Increases bullet damage by 50%
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### Stamin-Up
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* Move faster (normally only sprint faster)
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@ -247,6 +247,11 @@ set_dvars()
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setDvar( "player_meleeRange", 64 );
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setDvar( "g_friendlyfireDist", 0 );
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setDvar( "perk_weapRateEnhanced", 0 );
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setDvar( "sv_patch_zm_weapons", 0 );
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setDvar( "sv_fix_zm_weapons", 1 );
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}
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set_client_dvars()
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@ -146,9 +146,20 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
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final_damage *= 2;
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}
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if(attacker HasPerk("specialty_deadshot") && is_headshot(weapon, shitloc, meansofdeath) && WeaponClass(weapon) != "spread" && WeaponClass(weapon) != "pistol spread")
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if(attacker HasPerk("specialty_rof"))
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{
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final_damage *= 2;
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if(meansofdeath == "MOD_PISTOL_BULLET" || meansofdeath == "MOD_RIFLE_BULLET")
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{
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final_damage *= 0.75; // TODO: change to 1.5 once fixed
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}
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}
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if(attacker HasPerk("specialty_deadshot"))
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{
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if(is_headshot(weapon, shitloc, meansofdeath) && WeaponClass(weapon) != "spread" && WeaponClass(weapon) != "pistol spread")
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{
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final_damage *= 2;
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}
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}
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if ( attacker maps/mp/zombies/_zm_pers_upgrades_functions::pers_mulit_kill_headshot_active() && is_headshot( weapon, shitloc, meansofdeath ) )
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