mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-15 09:38:01 -05:00
Grief: add player status icons on scoreboard
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@ -248,6 +248,7 @@
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* Landing on top of an enemy player downs them
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* Landing on top of an enemy player downs them
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* Added kill feed (includes downs, revives, and bleedouts)
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* Added kill feed (includes downs, revives, and bleedouts)
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* Added player kills on scoreboard
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* Added player kills on scoreboard
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* Added player downed and bled out icons on scoreboard
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* Announcer audio always plays
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* Announcer audio always plays
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* Last player alive audio only plays for the player who is alive instead of every player on the team
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* Last player alive audio only plays for the player who is alive instead of every player on the team
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* Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
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* Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
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@ -23,6 +23,8 @@ init()
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return;
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return;
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}
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}
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precacheStatusIcon( "waypoint_revive" );
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if ( getDvarInt( "zombies_minplayers" ) < 2 || getDvarInt( "zombies_minplayers" ) == "" )
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if ( getDvarInt( "zombies_minplayers" ) < 2 || getDvarInt( "zombies_minplayers" ) == "" )
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{
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{
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setDvar( "zombies_minplayers", 2 );
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setDvar( "zombies_minplayers", 2 );
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@ -185,6 +187,7 @@ on_player_downed()
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{
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{
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self waittill( "entering_last_stand" );
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self waittill( "entering_last_stand" );
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self.statusicon = "waypoint_revive";
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self kill_feed();
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self kill_feed();
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self add_grief_downed_score();
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self add_grief_downed_score();
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level thread update_players_on_downed( self );
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level thread update_players_on_downed( self );
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@ -199,6 +202,7 @@ on_player_bleedout()
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{
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{
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self waittill( "bled_out" );
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self waittill( "bled_out" );
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self.statusicon = "hud_status_dead";
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self bleedout_feed();
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self bleedout_feed();
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level thread update_players_on_bleedout( self );
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level thread update_players_on_bleedout( self );
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}
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}
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@ -212,6 +216,7 @@ on_player_revived()
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{
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{
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self waittill( "player_revived", reviver );
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self waittill( "player_revived", reviver );
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self.statusicon = "";
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self revive_feed( reviver );
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self revive_feed( reviver );
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}
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}
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}
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}
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@ -1585,13 +1590,4 @@ spawn_bots(num)
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wait 0.4; // need wait or bots don't spawn at correct origin
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wait 0.4; // need wait or bots don't spawn at correct origin
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}
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}
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flag_wait( "initial_blackscreen_passed" );
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wait 10;
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foreach(bot in level.bots)
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{
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bot enableInvulnerability();
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}
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}
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}
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