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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Grief: fix Brutus health

This commit is contained in:
Jbleezy
2021-12-10 10:30:01 -08:00
parent faceb2f24e
commit 8aff04e5df
2 changed files with 15 additions and 4 deletions

View File

@ -252,4 +252,5 @@
* Last player alive audio only plays for the player who is alive instead of every player on the team
* Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
* Enemies remaining text is removed when new text is displayed
* Added new audio when enemy players bleed out
* Added new audio when enemy players bleed out
* 20000 health Brutus

View File

@ -139,9 +139,10 @@ set_grief_vars()
level.noroundnumber = 1;
level.round_number = 0;
level.player_starting_points = 10000;
level.player_restart_points = 10000;
level.zombie_vars["zombie_health_start"] = 2000;
level.zombie_vars["zombie_spawn_delay"] = 0.5;
level.brutus_health = 20000;
level.brutus_expl_dmg_req = 12000;
level.global_damage_func = ::zombie_damage;
level.custom_end_screen = ::custom_end_screen;
level.game_module_onplayerconnect = ::grief_onplayerconnect;
@ -354,9 +355,9 @@ zombie_goto_round(target_round)
players = get_players();
foreach(player in players)
{
if(player.score < level.player_restart_points)
if(player.score < level.player_starting_points)
{
player maps/mp/zombies/_zm_score::add_to_player_score(level.player_restart_points - player.score);
player maps/mp/zombies/_zm_score::add_to_player_score(level.player_starting_points - player.score);
}
if(isDefined(player get_player_placeable_mine()))
@ -1584,4 +1585,13 @@ spawn_bots(num)
wait 0.4; // need wait or bots don't spawn at correct origin
}
flag_wait( "initial_blackscreen_passed" );
wait 10;
foreach(bot in level.bots)
{
bot enableInvulnerability();
}
}