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https://github.com/JezuzLizard/BO2-Reimagined.git
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Grief: fix Brutus health
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@ -252,4 +252,5 @@
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* Last player alive audio only plays for the player who is alive instead of every player on the team
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* Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
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* Enemies remaining text is removed when new text is displayed
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* Added new audio when enemy players bleed out
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* Added new audio when enemy players bleed out
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* 20000 health Brutus
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@ -139,9 +139,10 @@ set_grief_vars()
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level.noroundnumber = 1;
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level.round_number = 0;
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level.player_starting_points = 10000;
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level.player_restart_points = 10000;
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level.zombie_vars["zombie_health_start"] = 2000;
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level.zombie_vars["zombie_spawn_delay"] = 0.5;
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level.brutus_health = 20000;
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level.brutus_expl_dmg_req = 12000;
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level.global_damage_func = ::zombie_damage;
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level.custom_end_screen = ::custom_end_screen;
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level.game_module_onplayerconnect = ::grief_onplayerconnect;
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@ -354,9 +355,9 @@ zombie_goto_round(target_round)
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players = get_players();
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foreach(player in players)
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{
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if(player.score < level.player_restart_points)
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if(player.score < level.player_starting_points)
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{
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player maps/mp/zombies/_zm_score::add_to_player_score(level.player_restart_points - player.score);
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player maps/mp/zombies/_zm_score::add_to_player_score(level.player_starting_points - player.score);
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}
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if(isDefined(player get_player_placeable_mine()))
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@ -1584,4 +1585,13 @@ spawn_bots(num)
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wait 0.4; // need wait or bots don't spawn at correct origin
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}
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flag_wait( "initial_blackscreen_passed" );
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wait 10;
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foreach(bot in level.bots)
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{
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bot enableInvulnerability();
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}
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}
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