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README: add launching game modes section

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Jbleezy
2023-02-27 17:23:49 -08:00
parent 6d5353f6d7
commit 4af5e9891a

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* Lava pit is accessible
#### Diner
* Added Survival and Grief gamemodes
* Added Survival and Grief game modes
* Wallbuys: M14, Olympia, MP5, Galvaknuckles
* Perks: Juggernog, Quick Revive, Speed Cola, Double Tap
@ -369,7 +369,7 @@
* Grief: removed player spawns near gate
#### Power Station
* Added Survival and Grief gamemodes
* Added Survival and Grief game modes
* Wallbuys: M14, Olympia, AK74u, MP5, Bowie Knife
* Perks: Juggernog, Quick Revive, Speed Cola, Double Tap, Tombstone Soda
* Pack-a-Punch
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* Grief: added Tombstone Soda
#### Tunnel
* Added Survival and Grief gamemodes
* Added Survival and Grief game modes
* Wallbuys: M14, Olympia, M16, MP5, Semtex
* Perks: Juggernog, Quick Revive, Speed Cola, Double Tap, Stamin-Up
* Pack-a-Punch
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* Gain score by being the team holding the meat
* Gain 250 score to win the game
* Meat powerup always spawns from the first zombie killed
* All zombies go after player holding meat
* All zombies go after the player holding the meat
* Player holding the meat moves at 60% speed
* Player holding the meat gains 100 points when their team gains score
* Downing while holding the meat drops it as a powerup
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* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation power; map zm_transit```
### Grief on Tunnel
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation tunnel; map zm_transit```
* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation tunnel; map zm_transit```
## Launching New Game Modes
* By default, a random game mode will be chosen when launching Grief
* Copy and paste the following commands into the console to choose a specific game mode
### Grief
* ```set ui_gametype_obj zgrief```
### Search & Rezurrect
* ```set ui_gametype_obj zsnr```
### Race
* ```set ui_gametype_obj zrace```
### Containment
* ```set ui_gametype_obj zcontainment```
### Meat
* ```set ui_gametype_obj zmeat```