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README: add launching game modes section
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30
README.md
30
README.md
@ -358,7 +358,7 @@
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* Lava pit is accessible
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#### Diner
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* Added Survival and Grief gamemodes
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* Added Survival and Grief game modes
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* Wallbuys: M14, Olympia, MP5, Galvaknuckles
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* Perks: Juggernog, Quick Revive, Speed Cola, Double Tap
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* Grief: removed player spawns near gate
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#### Power Station
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* Added Survival and Grief gamemodes
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* Added Survival and Grief game modes
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* Wallbuys: M14, Olympia, AK74u, MP5, Bowie Knife
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* Perks: Juggernog, Quick Revive, Speed Cola, Double Tap, Tombstone Soda
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* Pack-a-Punch
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* Grief: added Tombstone Soda
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#### Tunnel
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* Added Survival and Grief gamemodes
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* Added Survival and Grief game modes
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* Wallbuys: M14, Olympia, M16, MP5, Semtex
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* Perks: Juggernog, Quick Revive, Speed Cola, Double Tap, Stamin-Up
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* Pack-a-Punch
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* Gain score by being the team holding the meat
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* Gain 250 score to win the game
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* Meat powerup always spawns from the first zombie killed
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* All zombies go after player holding meat
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* All zombies go after the player holding the meat
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* Player holding the meat moves at 60% speed
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* Player holding the meat gains 100 points when their team gains score
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* Downing while holding the meat drops it as a powerup
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* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation power; map zm_transit```
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### Grief on Tunnel
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* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation tunnel; map zm_transit```
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* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation tunnel; map zm_transit```
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## Launching New Game Modes
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* By default, a random game mode will be chosen when launching Grief
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* Copy and paste the following commands into the console to choose a specific game mode
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### Grief
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* ```set ui_gametype_obj zgrief```
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### Search & Rezurrect
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* ```set ui_gametype_obj zsnr```
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### Race
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* ```set ui_gametype_obj zrace```
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### Containment
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* ```set ui_gametype_obj zcontainment```
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### Meat
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* ```set ui_gametype_obj zmeat```
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