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README: add launching game modes section
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README.md
22
README.md
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* Gain score by being the team holding the meat
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* Gain score by being the team holding the meat
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* Gain 250 score to win the game
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* Gain 250 score to win the game
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* Meat powerup always spawns from the first zombie killed
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* Meat powerup always spawns from the first zombie killed
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* All zombies go after player holding meat
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* All zombies go after the player holding the meat
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* Player holding the meat moves at 60% speed
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* Player holding the meat moves at 60% speed
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* Player holding the meat gains 100 points when their team gains score
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* Player holding the meat gains 100 points when their team gains score
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* Downing while holding the meat drops it as a powerup
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* Downing while holding the meat drops it as a powerup
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### Grief on Tunnel
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### Grief on Tunnel
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* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation tunnel; map zm_transit```
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* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation tunnel; map zm_transit```
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## Launching New Game Modes
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* By default, a random game mode will be chosen when launching Grief
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* Copy and paste the following commands into the console to choose a specific game mode
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### Grief
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* ```set ui_gametype_obj zgrief```
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### Search & Rezurrect
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* ```set ui_gametype_obj zsnr```
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### Race
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* ```set ui_gametype_obj zrace```
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### Containment
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* ```set ui_gametype_obj zcontainment```
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### Meat
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* ```set ui_gametype_obj zmeat```
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