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Die Rise: fix zombies dying outside of the map
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@ -124,7 +124,7 @@ squashed_death_init( kill_if_falling )
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}
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else if ( isai( who ) )
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{
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if ( is_true( who.in_the_ceiling ) )
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if ( is_true( who.in_the_ceiling ) || !is_true( who.completed_emerging_into_playable_area ) )
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continue;
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playfx( level._effect["zomb_gib"], who.origin );
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