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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Buried: auto draw Remington 870 wallbuy

Borough: add Remington 870 wallbuy
This commit is contained in:
Jbleezy 2024-01-11 12:59:45 -08:00
parent 3ccbbda064
commit 581c8b1e13
3 changed files with 41 additions and 9 deletions

View File

@ -839,6 +839,7 @@
* Removed Turbine, key, booze, and candy
* Power automatically on
* Noose and Guillotine parts automatically picked up
* Remington 870 MCS wallbuy chalk automatically drawn in the Center Tunnels zone
* Moved MSMC wallbuy to its location on Borough
* Moved buildable wallbuy in Courthouse to AN-94 wallbuy location on Borough
* Adjusted buildable wallbuy positions
@ -868,6 +869,7 @@
* Players spawn at Stables
* Mystery Box initially spawns at a random location
* Added B23R, SWAT-556, Claymore, and Bowie Knife wallbuys at their locations on Buried
* Added Remington 870 MCS wallbuy at Stables
* Added PDW-57 wallbuy at Morgue
* Added Vector wallbuy at Saloon
* Added SVU-AS wallbuy at Church

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@ -11714,15 +11714,6 @@
"guid" "D9663C8A"
}
{
"angles" "0 1.00179e-005 0"
"script_noteworthy" "870mcs_zm"
"targetname" "chalk_p6_zm_bu_chalk"
"origin" "-805 -470.7 341"
"classname" "script_struct"
"model" "p6_zm_bu_chalk"
"guid" "688A8E97"
}
{
"angles" "0 2.50448e-006 0"
"script_noteworthy" "an94_zm"
"targetname" "chalk_p6_zm_bu_chalk"
@ -24646,6 +24637,30 @@
"script_location" "street"
"script_noteworthy" "zstandard_street, zgrief_street"
"org_model" "_prefabs/mp/zm_core/spawnable_weapon_dynamic.map"
"origin" "-688 -375 153"
"angles" "5 0 0"
"model" "t6_wpn_shotty_870mcs_world"
"classname" "script_struct"
"targetname" "pf742_auto38"
"guid" "7004ED06"
}
{
"script_location" "street"
"script_noteworthy" "zstandard_street, zgrief_street"
"org_model" "_prefabs/mp/zm_core/spawnable_weapon_dynamic.map"
"script_width" "40"
"origin" "-688 -375 153"
"angles" "5 0 0"
"classname" "script_struct"
"zombie_weapon_upgrade" "870mcs_zm"
"targetname" "weapon_upgrade"
"target" "pf742_auto38"
"guid" "C15AD568"
}
{
"script_location" "street"
"script_noteworthy" "zstandard_street, zgrief_street"
"org_model" "_prefabs/mp/zm_core/spawnable_weapon_dynamic.map"
"angles" "0 180 0"
"origin" "-241 -353 204"
"classname" "script_struct"

View File

@ -77,6 +77,7 @@ init()
sloth_barricades_buyable();
add_jug_collision();
level thread build_870mcs_wallbuy();
level thread remove_chalk_draw_points();
level thread enable_fountain_transport();
level thread disable_ghost_free_perk_on_damage();
@ -337,6 +338,20 @@ sloth_barricade_move()
}
}
build_870mcs_wallbuy()
{
if (!is_gametype_active("zclassic"))
{
return;
}
flag_wait("initial_blackscreen_passed");
wait 1;
maps\mp\zm_buried_gamemodes::builddynamicwallbuy("stablesroof", "870mcs_zm");
}
remove_chalk_draw_points()
{
flag_wait("initial_blackscreen_passed");