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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Grief: added player kill feed
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@ -234,5 +234,6 @@
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* Decreased stun time by enemy players from 0.75 seconds to 0.5 seconds
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* Players can be stunned by enemy players while already stunned
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* Points awarded for stunning enemy players that are damaged
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* Added player kill feed
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* Teams win rounds by getting all enemy players down
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* First team to win 3 rounds wins the game
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@ -40,11 +40,25 @@ on_player_connect()
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while ( 1 )
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{
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level waittill( "connected", player );
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player set_team();
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player [[ level.givecustomcharacters ]]();
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player thread on_player_downed();
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}
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}
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on_player_downed()
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{
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self endon( "disconnect" );
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while(1)
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{
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self waittill( "player_downed" );
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self thread kill_feed();
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}
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}
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set_team()
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{
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teamplayersallies = countplayers( "allies");
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@ -150,12 +164,25 @@ set_grief_vars()
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level.grief_score = [];
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level.grief_score["A"] = 0;
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level.grief_score["B"] = 0;
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level.game_mode_shellshock_time = 0.5;
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flag_wait( "start_zombie_round_logic" ); // needs a wait
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level.zombie_move_speed = 100;
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}
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kill_feed()
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{
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if(isDefined(self.last_griefed_by))
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{
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obituary(self, self.last_griefed_by.attacker, self.last_griefed_by.weapon, self.last_griefed_by.meansofdeath);
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}
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else
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{
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obituary(self, self, "none", "MOD_SUICIDE");
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}
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}
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init_round_start_wait(time)
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{
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flag_clear("spawn_zombies");
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@ -494,7 +521,7 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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}
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}
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if ( is_true( self._being_shellshocked ) || self maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
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if ( self maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
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{
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return;
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}
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@ -536,15 +563,21 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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}
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}
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self thread add_grief_score(eattacker);
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self thread do_game_mode_shellshock();
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self playsound( "zmb_player_hit_ding" );
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self thread add_grief_score(eattacker);
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self thread store_damage_info(eattacker, sweapon, smeansofdeath);
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}
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}
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do_game_mode_shellshock()
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{
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self shellshock( "grief_stab_zm", 0.5 );
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self endon( "disconnect" );
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self._being_shellshocked = 1;
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self shellshock( "grief_stab_zm", level.game_mode_shellshock_time );
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wait level.game_mode_shellshock_time;
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self._being_shellshocked = 0;
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}
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add_grief_score(attacker)
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@ -555,6 +588,30 @@ add_grief_score(attacker)
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}
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}
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store_damage_info(attacker, weapon, meansofdeath)
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{
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self.last_griefed_by = spawnStruct();
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self.last_griefed_by.attacker = attacker;
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self.last_griefed_by.weapon = weapon;
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self.last_griefed_by.meansofdeath = meansofdeath;
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self thread remove_damage_info();
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}
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remove_damage_info()
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{
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self notify("new_griefer");
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self endon("new_griefer");
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self endon("disconnect");
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while(is_true(self._being_shellshocked) || self.health < self.maxhealth)
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{
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wait_network_frame();
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}
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self.last_griefed_by = undefined;
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}
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unlimited_zombies()
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{
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while(1)
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