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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Search & Rezurrect: fix alive player count HUD not being updated on team change
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@ -479,6 +479,17 @@ set_team(team)
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self.head_icon = self head_icon_create();
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}
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if (level.scr_zm_ui_gametype_obj == "zsnr" && flag("initial_blackscreen_passed"))
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{
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foreach (team in level.teams)
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{
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if (isDefined(level.grief_score_hud_set_player_count_func))
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{
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[[level.grief_score_hud_set_player_count_func]](team);
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}
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}
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}
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}
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head_icon_create()
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@ -83,6 +83,7 @@ init()
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level.is_respawn_gamemode_func = ::is_respawn_gamemode;
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level.round_start_wait_func = ::round_start_wait;
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level.increment_score_func = ::increment_score;
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level.grief_score_hud_set_player_count_func = ::grief_score_hud_set_player_count;
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level.show_grief_hud_msg_func = ::show_grief_hud_msg;
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level.player_suicide_func = ::player_suicide;
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@ -254,7 +255,7 @@ grief_score_hud_wait_and_show()
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}
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}
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grief_score_hud_set_player_count(team, num)
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grief_score_hud_set_player_count(team, num = get_number_of_valid_players_team(team))
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{
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foreach (team1 in level.teams)
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{
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@ -1008,7 +1009,7 @@ round_start_wait(time, initial)
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{
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foreach (team in level.teams)
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{
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grief_score_hud_set_player_count(team, get_number_of_valid_players_team(team));
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grief_score_hud_set_player_count(team);
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}
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}
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