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Jet Gun: adjusted cooldown and spinlerp values

This commit is contained in:
Jbleezy 2020-02-14 16:21:46 -08:00
parent 05172208c5
commit 77e69979e1
2 changed files with 4 additions and 4 deletions

View File

@ -83,7 +83,7 @@
* Moved Stamin-Up to its location on Tranzit
#### Farm
* Zombies now spawn in the Center zone when in the Farm zone
* Zombies now spawn in the Center zone when in the Barn zone
### Die Rise
* Zombies no longer spawn in the Skyscraper Tower zone when in the Trample Steam zone

View File

@ -488,7 +488,7 @@ jetgun_fast_cooldown()
{
if (self IsMeleeing())
{
self.jetgun_heatval += .85;
self.jetgun_heatval += .875; // have to add .025 if holding weapon
if (self.jetgun_heatval > 100)
{
@ -500,7 +500,7 @@ jetgun_fast_cooldown()
}
else
{
self.jetgun_heatval -= .05;
self.jetgun_heatval -= .075; // have to add .025 if holding weapon
if (self.jetgun_heatval < 0)
{
@ -541,7 +541,7 @@ jetgun_fast_spinlerp()
{
if (self AttackButtonPressed() && !self IsSwitchingWeapons())
{
previous_spinlerp -= 0.0165;
previous_spinlerp -= 0.0166667;
if (previous_spinlerp < -1)
{
previous_spinlerp = -1;