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Jet Gun: adjusted cooldown and spinlerp values

This commit is contained in:
Jbleezy 2020-02-14 16:21:46 -08:00
parent 05172208c5
commit 77e69979e1
2 changed files with 4 additions and 4 deletions

View File

@ -83,7 +83,7 @@
* Moved Stamin-Up to its location on Tranzit * Moved Stamin-Up to its location on Tranzit
#### Farm #### Farm
* Zombies now spawn in the Center zone when in the Farm zone * Zombies now spawn in the Center zone when in the Barn zone
### Die Rise ### Die Rise
* Zombies no longer spawn in the Skyscraper Tower zone when in the Trample Steam zone * Zombies no longer spawn in the Skyscraper Tower zone when in the Trample Steam zone

View File

@ -488,7 +488,7 @@ jetgun_fast_cooldown()
{ {
if (self IsMeleeing()) if (self IsMeleeing())
{ {
self.jetgun_heatval += .85; self.jetgun_heatval += .875; // have to add .025 if holding weapon
if (self.jetgun_heatval > 100) if (self.jetgun_heatval > 100)
{ {
@ -500,7 +500,7 @@ jetgun_fast_cooldown()
} }
else else
{ {
self.jetgun_heatval -= .05; self.jetgun_heatval -= .075; // have to add .025 if holding weapon
if (self.jetgun_heatval < 0) if (self.jetgun_heatval < 0)
{ {
@ -541,7 +541,7 @@ jetgun_fast_spinlerp()
{ {
if (self AttackButtonPressed() && !self IsSwitchingWeapons()) if (self AttackButtonPressed() && !self IsSwitchingWeapons())
{ {
previous_spinlerp -= 0.0165; previous_spinlerp -= 0.0166667;
if (previous_spinlerp < -1) if (previous_spinlerp < -1)
{ {
previous_spinlerp = -1; previous_spinlerp = -1;