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https://github.com/JezuzLizard/BO2-Reimagined.git
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Town: fix Tombstone not being powered on
Change Die Rise function name
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@ -4,10 +4,10 @@
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init()
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{
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level thread highrise_solo_revive_fix();
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level thread elevator_solo_revive_fix();
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}
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highrise_solo_revive_fix()
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elevator_solo_revive_fix()
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{
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if (!(is_classic() && level.scr_zm_map_start_location == "rooftop"))
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{
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@ -440,10 +440,10 @@ town_move_tombstone_machine()
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perk_machine.targetname = "vending_tombstone";
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bump_trigger.script_string = "tombstone_perk";
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level thread tombstone_machine_set_script_noteworthy_later(use_trigger);
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level thread tombstone_machine_set_script_noteworthy_later(use_trigger, perk_struct);
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}
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tombstone_machine_set_script_noteworthy_later(use_trigger)
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tombstone_machine_set_script_noteworthy_later(use_trigger, perk_struct)
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{
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// wait until inital machine is removed
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flag_wait( "initial_blackscreen_passed" );
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