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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-11 23:57:59 -05:00

Indent switch statements

This commit is contained in:
Jbleezy
2023-12-16 12:07:53 -08:00
parent 15a57d606c
commit 7d83382fd3
14 changed files with 515 additions and 515 deletions

View File

@ -1079,35 +1079,35 @@ can_track_ammo( weap )
switch ( weap ) switch ( weap )
{ {
case "zombie_tazer_flourish": case "zombie_tazer_flourish":
case "zombie_sickle_flourish": case "zombie_sickle_flourish":
case "zombie_knuckle_crack": case "zombie_knuckle_crack":
case "zombie_fists_zm": case "zombie_fists_zm":
case "zombie_builder_zm": case "zombie_builder_zm":
case "zombie_bowie_flourish": case "zombie_bowie_flourish":
case "time_bomb_zm": case "time_bomb_zm":
case "time_bomb_detonator_zm": case "time_bomb_detonator_zm":
case "tazer_knuckles_zm": case "tazer_knuckles_zm":
case "tazer_knuckles_upgraded_zm": case "tazer_knuckles_upgraded_zm":
case "slowgun_zm": case "slowgun_zm":
case "slowgun_upgraded_zm": case "slowgun_upgraded_zm":
case "screecher_arms_zm": case "screecher_arms_zm":
case "riotshield_zm": case "riotshield_zm":
case "none": case "none":
case "no_hands_zm": case "no_hands_zm":
case "lower_equip_gasmask_zm": case "lower_equip_gasmask_zm":
case "humangun_zm": case "humangun_zm":
case "humangun_upgraded_zm": case "humangun_upgraded_zm":
case "equip_gasmask_zm": case "equip_gasmask_zm":
case "equip_dieseldrone_zm": case "equip_dieseldrone_zm":
case "death_throe_zm": case "death_throe_zm":
case "chalk_draw_zm": case "chalk_draw_zm":
case "alcatraz_shield_zm": case "alcatraz_shield_zm":
case "tomb_shield_zm": case "tomb_shield_zm":
return false;
default:
if ( is_melee_weapon( weap ) || is_zombie_perk_bottle( weap ) || is_placeable_mine( weap ) || is_equipment( weap ) || issubstr( weap, "knife_ballistic_" ) || getsubstr( weap, 0, 3 ) == "gl_" || weaponfuellife( weap ) > 0 || weap == level.revive_tool )
return false; return false;
default:
if ( is_melee_weapon( weap ) || is_zombie_perk_bottle( weap ) || is_placeable_mine( weap ) || is_equipment( weap ) || issubstr( weap, "knife_ballistic_" ) || getsubstr( weap, 0, 3 ) == "gl_" || weaponfuellife( weap ) > 0 || weap == level.revive_tool )
return false;
} }
return true; return true;

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@ -357,18 +357,18 @@ menu_onmenuresponse()
{ {
switch ( response ) switch ( response )
{ {
case "allies": case "allies":
self [[ level.allies ]](); self [[ level.allies ]]();
break; break;
case "axis": case "axis":
self [[ level.teammenu ]]( response ); self [[ level.teammenu ]]( response );
break; break;
case "autoassign": case "autoassign":
self [[ level.autoassign ]]( 1 ); self [[ level.autoassign ]]( 1 );
break; break;
case "spectator": case "spectator":
self [[ level.spectator ]](); self [[ level.spectator ]]();
break; break;
} }
continue; continue;

View File

@ -150,38 +150,38 @@ vending_trigger_think()
switch ( perk ) switch ( perk )
{ {
case "specialty_armorvest_upgrade": case "specialty_armorvest_upgrade":
case "specialty_armorvest": case "specialty_armorvest":
cost = 2500; cost = 2500;
break; break;
case "specialty_quickrevive_upgrade": case "specialty_quickrevive_upgrade":
case "specialty_quickrevive": case "specialty_quickrevive":
if ( solo ) if ( solo )
cost = 500; cost = 500;
else else
cost = 1500; cost = 1500;
break; break;
case "specialty_fastreload_upgrade": case "specialty_fastreload_upgrade":
case "specialty_fastreload": case "specialty_fastreload":
cost = 3000; cost = 3000;
break; break;
case "specialty_rof_upgrade": case "specialty_rof_upgrade":
case "specialty_rof": case "specialty_rof":
cost = 2000; cost = 2000;
break; break;
case "specialty_longersprint_upgrade": case "specialty_longersprint_upgrade":
case "specialty_longersprint": case "specialty_longersprint":
cost = 2000; cost = 2000;
break; break;
case "specialty_deadshot_upgrade": case "specialty_deadshot_upgrade":
case "specialty_deadshot": case "specialty_deadshot":
cost = 1500; cost = 1500;
break; break;
case "specialty_additionalprimaryweapon_upgrade": case "specialty_additionalprimaryweapon_upgrade":
case "specialty_additionalprimaryweapon": case "specialty_additionalprimaryweapon":
cost = 4000; cost = 4000;
break; break;
} }
if ( isdefined( level._custom_perks[perk] ) && isdefined( level._custom_perks[perk].cost ) ) if ( isdefined( level._custom_perks[perk] ) && isdefined( level._custom_perks[perk].cost ) )
@ -211,48 +211,48 @@ vending_trigger_think()
switch ( perk ) switch ( perk )
{ {
case "specialty_armorvest_upgrade": case "specialty_armorvest_upgrade":
case "specialty_armorvest": case "specialty_armorvest":
self sethintstring( &"ZOMBIE_PERK_JUGGERNAUT", cost ); self sethintstring( &"ZOMBIE_PERK_JUGGERNAUT", cost );
break; break;
case "specialty_quickrevive_upgrade": case "specialty_quickrevive_upgrade":
case "specialty_quickrevive": case "specialty_quickrevive":
if ( solo ) if ( solo )
self sethintstring( &"ZOMBIE_PERK_QUICKREVIVE_SOLO", cost ); self sethintstring( &"ZOMBIE_PERK_QUICKREVIVE_SOLO", cost );
else else
self sethintstring( &"ZOMBIE_PERK_QUICKREVIVE", cost ); self sethintstring( &"ZOMBIE_PERK_QUICKREVIVE", cost );
break; break;
case "specialty_fastreload_upgrade": case "specialty_fastreload_upgrade":
case "specialty_fastreload": case "specialty_fastreload":
self sethintstring( &"ZOMBIE_PERK_FASTRELOAD", cost ); self sethintstring( &"ZOMBIE_PERK_FASTRELOAD", cost );
break; break;
case "specialty_rof_upgrade": case "specialty_rof_upgrade":
case "specialty_rof": case "specialty_rof":
self sethintstring( &"ZOMBIE_PERK_DOUBLETAP", cost ); self sethintstring( &"ZOMBIE_PERK_DOUBLETAP", cost );
break; break;
case "specialty_longersprint_upgrade": case "specialty_longersprint_upgrade":
case "specialty_longersprint": case "specialty_longersprint":
self sethintstring( &"ZOMBIE_PERK_MARATHON", cost ); self sethintstring( &"ZOMBIE_PERK_MARATHON", cost );
break; break;
case "specialty_deadshot_upgrade": case "specialty_deadshot_upgrade":
case "specialty_deadshot": case "specialty_deadshot":
self sethintstring( &"ZOMBIE_PERK_DEADSHOT", cost ); self sethintstring( &"ZOMBIE_PERK_DEADSHOT", cost );
break; break;
case "specialty_additionalprimaryweapon_upgrade": case "specialty_additionalprimaryweapon_upgrade":
case "specialty_additionalprimaryweapon": case "specialty_additionalprimaryweapon":
self sethintstring( &"ZOMBIE_PERK_ADDITIONALPRIMARYWEAPON", cost ); self sethintstring( &"ZOMBIE_PERK_ADDITIONALPRIMARYWEAPON", cost );
break; break;
case "specialty_scavenger_upgrade": case "specialty_scavenger_upgrade":
case "specialty_scavenger": case "specialty_scavenger":
self sethintstring( &"ZOMBIE_PERK_TOMBSTONE", cost ); self sethintstring( &"ZOMBIE_PERK_TOMBSTONE", cost );
break; break;
case "specialty_finalstand_upgrade": case "specialty_finalstand_upgrade":
case "specialty_finalstand": case "specialty_finalstand":
self sethintstring( &"ZOMBIE_PERK_CHUGABUD", cost ); self sethintstring( &"ZOMBIE_PERK_CHUGABUD", cost );
break; break;
default: default:
self sethintstring( perk + " Cost: " + level.zombie_vars["zombie_perk_cost"] ); self sethintstring( perk + " Cost: " + level.zombie_vars["zombie_perk_cost"] );
} }
if ( isdefined( level._custom_perks[perk] ) && isdefined( level._custom_perks[perk].hint_string ) ) if ( isdefined( level._custom_perks[perk] ) && isdefined( level._custom_perks[perk].hint_string ) )
@ -389,48 +389,48 @@ perk_give_bottle_end( gun, perk )
switch ( perk ) switch ( perk )
{ {
case "specialty_rof_upgrade": case "specialty_rof_upgrade":
case "specialty_rof": case "specialty_rof":
weapon = level.machine_assets["doubletap"].weapon; weapon = level.machine_assets["doubletap"].weapon;
break; break;
case "specialty_longersprint_upgrade": case "specialty_longersprint_upgrade":
case "specialty_longersprint": case "specialty_longersprint":
weapon = level.machine_assets["marathon"].weapon; weapon = level.machine_assets["marathon"].weapon;
break; break;
case "specialty_flakjacket_upgrade": case "specialty_flakjacket_upgrade":
case "specialty_flakjacket": case "specialty_flakjacket":
weapon = level.machine_assets["divetonuke"].weapon; weapon = level.machine_assets["divetonuke"].weapon;
break; break;
case "specialty_armorvest_upgrade": case "specialty_armorvest_upgrade":
case "specialty_armorvest": case "specialty_armorvest":
weapon = level.machine_assets["juggernog"].weapon; weapon = level.machine_assets["juggernog"].weapon;
self.jugg_used = 1; self.jugg_used = 1;
break; break;
case "specialty_quickrevive_upgrade": case "specialty_quickrevive_upgrade":
case "specialty_quickrevive": case "specialty_quickrevive":
weapon = level.machine_assets["revive"].weapon; weapon = level.machine_assets["revive"].weapon;
break; break;
case "specialty_fastreload_upgrade": case "specialty_fastreload_upgrade":
case "specialty_fastreload": case "specialty_fastreload":
weapon = level.machine_assets["speedcola"].weapon; weapon = level.machine_assets["speedcola"].weapon;
self.speed_used = 1; self.speed_used = 1;
break; break;
case "specialty_deadshot_upgrade": case "specialty_deadshot_upgrade":
case "specialty_deadshot": case "specialty_deadshot":
weapon = level.machine_assets["deadshot"].weapon; weapon = level.machine_assets["deadshot"].weapon;
break; break;
case "specialty_additionalprimaryweapon_upgrade": case "specialty_additionalprimaryweapon_upgrade":
case "specialty_additionalprimaryweapon": case "specialty_additionalprimaryweapon":
weapon = level.machine_assets["additionalprimaryweapon"].weapon; weapon = level.machine_assets["additionalprimaryweapon"].weapon;
break; break;
case "specialty_scavenger_upgrade": case "specialty_scavenger_upgrade":
case "specialty_scavenger": case "specialty_scavenger":
weapon = level.machine_assets["tombstone"].weapon; weapon = level.machine_assets["tombstone"].weapon;
break; break;
case "specialty_finalstand_upgrade": case "specialty_finalstand_upgrade":
case "specialty_finalstand": case "specialty_finalstand":
weapon = level.machine_assets["whoswho"].weapon; weapon = level.machine_assets["whoswho"].weapon;
break; break;
} }
if ( isdefined( level._custom_perks[perk] ) && isdefined( level._custom_perks[perk].perk_bottle ) ) if ( isdefined( level._custom_perks[perk] ) && isdefined( level._custom_perks[perk].perk_bottle ) )
@ -800,27 +800,27 @@ perk_think( perk )
switch( perk ) switch( perk )
{ {
case "specialty_armorvest": case "specialty_armorvest":
self setmaxhealth( self.premaxhealth ); self setmaxhealth( self.premaxhealth );
break; break;
case "specialty_additionalprimaryweapon": case "specialty_additionalprimaryweapon":
if ( result == perk_str ) if ( result == perk_str )
{ {
self maps\mp\zombies\_zm::take_additionalprimaryweapon(); self maps\mp\zombies\_zm::take_additionalprimaryweapon();
} }
break; break;
case "specialty_deadshot": case "specialty_deadshot":
if ( !is_true( level.disable_deadshot_clientfield ) ) if ( !is_true( level.disable_deadshot_clientfield ) )
{ {
self setclientfieldtoplayer( "deadshot_perk", 0 ); self setclientfieldtoplayer( "deadshot_perk", 0 );
} }
break; break;
case "specialty_deadshot_upgrade": case "specialty_deadshot_upgrade":
if ( !is_true( level.disable_deadshot_clientfield ) ) if ( !is_true( level.disable_deadshot_clientfield ) )
{ {
self setclientfieldtoplayer( "deadshot_perk", 0 ); self setclientfieldtoplayer( "deadshot_perk", 0 );
} }
break; break;
} }
if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].player_thread_take ) ) if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].player_thread_take ) )
{ {
@ -923,38 +923,38 @@ set_perk_clientfield( perk, state )
{ {
switch ( perk ) switch ( perk )
{ {
case "specialty_additionalprimaryweapon": case "specialty_additionalprimaryweapon":
self setclientfieldtoplayer( "perk_additional_primary_weapon", state ); self setclientfieldtoplayer( "perk_additional_primary_weapon", state );
break; break;
case "specialty_deadshot": case "specialty_deadshot":
self setclientfieldtoplayer( "perk_dead_shot", state ); self setclientfieldtoplayer( "perk_dead_shot", state );
break; break;
case "specialty_flakjacket": case "specialty_flakjacket":
self setclientfieldtoplayer( "perk_dive_to_nuke", state ); self setclientfieldtoplayer( "perk_dive_to_nuke", state );
break; break;
case "specialty_rof": case "specialty_rof":
self setclientfieldtoplayer( "perk_double_tap", state ); self setclientfieldtoplayer( "perk_double_tap", state );
break; break;
case "specialty_armorvest": case "specialty_armorvest":
self setclientfieldtoplayer( "perk_juggernaut", state ); self setclientfieldtoplayer( "perk_juggernaut", state );
break; break;
case "specialty_movefaster": case "specialty_movefaster":
self setclientfieldtoplayer( "perk_marathon", state ); self setclientfieldtoplayer( "perk_marathon", state );
break; break;
case "specialty_quickrevive": case "specialty_quickrevive":
self setclientfieldtoplayer( "perk_quick_revive", state ); self setclientfieldtoplayer( "perk_quick_revive", state );
break; break;
case "specialty_fastreload": case "specialty_fastreload":
self setclientfieldtoplayer( "perk_sleight_of_hand", state ); self setclientfieldtoplayer( "perk_sleight_of_hand", state );
break; break;
case "specialty_scavenger": case "specialty_scavenger":
self setclientfieldtoplayer( "perk_tombstone", state ); self setclientfieldtoplayer( "perk_tombstone", state );
break; break;
case "specialty_finalstand": case "specialty_finalstand":
self setclientfieldtoplayer( "perk_chugabud", state ); self setclientfieldtoplayer( "perk_chugabud", state );
break; break;
default: default:
break; break;
} }
if ( isdefined( level._custom_perks[perk] ) && isdefined( level._custom_perks[perk].clientfield_set ) ) if ( isdefined( level._custom_perks[perk] ) && isdefined( level._custom_perks[perk].clientfield_set ) )

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@ -153,74 +153,74 @@ powerup_grab( powerup_team )
{ {
switch ( self.powerup_name ) switch ( self.powerup_name )
{ {
case "nuke": case "nuke":
level thread nuke_powerup( self, players[i].team ); level thread nuke_powerup( self, players[i].team );
players[i] thread powerup_vo( "nuke" ); players[i] thread powerup_vo( "nuke" );
zombies = getaiarray( level.zombie_team ); zombies = getaiarray( level.zombie_team );
players[i].zombie_nuked = arraysort( zombies, self.origin ); players[i].zombie_nuked = arraysort( zombies, self.origin );
players[i] notify( "nuke_triggered" ); players[i] notify( "nuke_triggered" );
break; break;
case "full_ammo": case "full_ammo":
level thread full_ammo_powerup( self, players[i] ); level thread full_ammo_powerup( self, players[i] );
players[i] thread powerup_vo( "full_ammo" ); players[i] thread powerup_vo( "full_ammo" );
break; break;
case "double_points": case "double_points":
level thread double_points_powerup( self, players[i] ); level thread double_points_powerup( self, players[i] );
players[i] thread powerup_vo( "double_points" ); players[i] thread powerup_vo( "double_points" );
break; break;
case "insta_kill": case "insta_kill":
level thread insta_kill_powerup( self, players[i] ); level thread insta_kill_powerup( self, players[i] );
players[i] thread powerup_vo( "insta_kill" ); players[i] thread powerup_vo( "insta_kill" );
break; break;
case "carpenter": case "carpenter":
if ( is_classic() ) if ( is_classic() )
players[i] thread maps\mp\zombies\_zm_pers_upgrades::persistent_carpenter_ability_check(); players[i] thread maps\mp\zombies\_zm_pers_upgrades::persistent_carpenter_ability_check();
if ( isdefined( level.use_new_carpenter_func ) ) if ( isdefined( level.use_new_carpenter_func ) )
level thread [[ level.use_new_carpenter_func ]]( self.origin ); level thread [[ level.use_new_carpenter_func ]]( self.origin );
else else
level thread start_carpenter( self.origin ); level thread start_carpenter( self.origin );
players[i] thread powerup_vo( "carpenter" ); players[i] thread powerup_vo( "carpenter" );
break; break;
case "fire_sale": case "fire_sale":
level thread start_fire_sale( self ); level thread start_fire_sale( self );
players[i] thread powerup_vo( "firesale" ); players[i] thread powerup_vo( "firesale" );
break; break;
case "bonfire_sale": case "bonfire_sale":
level thread start_bonfire_sale( self ); level thread start_bonfire_sale( self );
players[i] thread powerup_vo( "firesale" ); players[i] thread powerup_vo( "firesale" );
break; break;
case "minigun": case "minigun":
level thread minigun_weapon_powerup( players[i] ); level thread minigun_weapon_powerup( players[i] );
players[i] thread powerup_vo( "minigun" ); players[i] thread powerup_vo( "minigun" );
break; break;
case "free_perk": case "free_perk":
level thread free_perk_powerup( self ); level thread free_perk_powerup( self );
break; break;
case "tesla": case "tesla":
level thread tesla_weapon_powerup( players[i] ); level thread tesla_weapon_powerup( players[i] );
players[i] thread powerup_vo( "tesla" ); players[i] thread powerup_vo( "tesla" );
break; break;
case "random_weapon": case "random_weapon":
if ( !level random_weapon_powerup( self, players[i] ) ) if ( !level random_weapon_powerup( self, players[i] ) )
continue; continue;
break; break;
case "bonus_points_player": case "bonus_points_player":
level thread bonus_points_player_powerup( self, players[i] ); level thread bonus_points_player_powerup( self, players[i] );
players[i] thread powerup_vo( "bonus_points_solo" ); players[i] thread powerup_vo( "bonus_points_solo" );
break; break;
case "bonus_points_team": case "bonus_points_team":
level thread bonus_points_team_powerup( self ); level thread bonus_points_team_powerup( self );
players[i] thread powerup_vo( "bonus_points_team" ); players[i] thread powerup_vo( "bonus_points_team" );
break; break;
case "teller_withdrawl": case "teller_withdrawl":
level thread teller_withdrawl( self, players[i] ); level thread teller_withdrawl( self, players[i] );
break; break;
default: default:
if ( isdefined( level._zombiemode_powerup_grab ) ) if ( isdefined( level._zombiemode_powerup_grab ) )
level thread [[ level._zombiemode_powerup_grab ]]( self, players[i] ); level thread [[ level._zombiemode_powerup_grab ]]( self, players[i] );
break; break;
} }
} }

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@ -54,15 +54,15 @@ player_add_points_kill_bonus( mod, hit_location )
{ {
switch ( hit_location ) switch ( hit_location )
{ {
case "helmet": case "helmet":
case "head": case "head":
case "neck": case "neck":
self score_cf_increment_info( "death_head" ); self score_cf_increment_info( "death_head" );
score = level.zombie_vars["zombie_score_bonus_head"]; score = level.zombie_vars["zombie_score_bonus_head"];
break; break;
default: default:
self score_cf_increment_info( "death_normal" ); self score_cf_increment_info( "death_normal" );
break; break;
} }
} }

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@ -196,64 +196,64 @@ zombie_gib_on_damage()
switch ( self.damagelocation ) switch ( self.damagelocation )
{ {
case "torso_upper": case "torso_upper":
case "torso_lower": case "torso_lower":
refs[refs.size] = "guts";
refs[refs.size] = "right_arm";
break;
case "right_hand":
case "right_arm_upper":
case "right_arm_lower":
refs[refs.size] = "right_arm";
break;
case "left_hand":
case "left_arm_upper":
case "left_arm_lower":
refs[refs.size] = "left_arm";
break;
case "right_leg_upper":
case "right_leg_lower":
case "right_foot":
if ( self.health <= 0 )
{
refs[refs.size] = "right_leg";
refs[refs.size] = "right_leg";
refs[refs.size] = "right_leg";
refs[refs.size] = "no_legs";
}
break;
case "left_leg_upper":
case "left_leg_lower":
case "left_foot":
if ( self.health <= 0 )
{
refs[refs.size] = "left_leg";
refs[refs.size] = "left_leg";
refs[refs.size] = "left_leg";
refs[refs.size] = "no_legs";
}
break;
default:
if ( self.damagelocation == "none" )
{
if ( type == "MOD_GRENADE" || type == "MOD_GRENADE_SPLASH" || type == "MOD_PROJECTILE" || type == "MOD_PROJECTILE_SPLASH" )
{
refs = self derive_damage_refs( point );
break;
}
}
else
{
refs[refs.size] = "guts"; refs[refs.size] = "guts";
refs[refs.size] = "right_arm"; refs[refs.size] = "right_arm";
refs[refs.size] = "left_arm";
refs[refs.size] = "right_leg";
refs[refs.size] = "left_leg";
refs[refs.size] = "no_legs";
break; break;
} case "right_hand":
case "right_arm_upper":
case "right_arm_lower":
refs[refs.size] = "right_arm";
break;
case "left_hand":
case "left_arm_upper":
case "left_arm_lower":
refs[refs.size] = "left_arm";
break;
case "right_leg_upper":
case "right_leg_lower":
case "right_foot":
if ( self.health <= 0 )
{
refs[refs.size] = "right_leg";
refs[refs.size] = "right_leg";
refs[refs.size] = "right_leg";
refs[refs.size] = "no_legs";
}
break;
case "left_leg_upper":
case "left_leg_lower":
case "left_foot":
if ( self.health <= 0 )
{
refs[refs.size] = "left_leg";
refs[refs.size] = "left_leg";
refs[refs.size] = "left_leg";
refs[refs.size] = "no_legs";
}
break;
default:
if ( self.damagelocation == "none" )
{
if ( type == "MOD_GRENADE" || type == "MOD_GRENADE_SPLASH" || type == "MOD_PROJECTILE" || type == "MOD_PROJECTILE_SPLASH" )
{
refs = self derive_damage_refs( point );
break;
}
}
else
{
refs[refs.size] = "guts";
refs[refs.size] = "right_arm";
refs[refs.size] = "left_arm";
refs[refs.size] = "right_leg";
refs[refs.size] = "left_leg";
refs[refs.size] = "no_legs";
break;
}
} }
if ( isdefined( level.custom_derive_damage_refs ) ) if ( isdefined( level.custom_derive_damage_refs ) )

View File

@ -55,15 +55,15 @@ get_impact_damage( damageweapon )
{ {
switch ( damageweapon ) switch ( damageweapon )
{ {
case "staff_fire_zm": case "staff_fire_zm":
return 2050; return 2050;
case "staff_fire_upgraded_zm": case "staff_fire_upgraded_zm":
case "staff_fire_upgraded2_zm": case "staff_fire_upgraded2_zm":
case "staff_fire_upgraded3_zm": case "staff_fire_upgraded3_zm":
return 3300; return 3300;
case "one_inch_punch_fire_zm": case "one_inch_punch_fire_zm":
return 0; return 0;
default: default:
return 0; return 0;
} }
} }

View File

@ -62,22 +62,22 @@ give_team_characters()
} }
switch( self.characterindex ) switch( self.characterindex )
{ {
case 0: case 0:
case 2: case 2:
self setmodel( "c_zom_player_grief_inmate_fb" ); self setmodel( "c_zom_player_grief_inmate_fb" );
self.voice = "american"; self.voice = "american";
self.skeleton = "base"; self.skeleton = "base";
self setviewmodel( "c_zom_oleary_shortsleeve_viewhands" ); self setviewmodel( "c_zom_oleary_shortsleeve_viewhands" );
self.characterindex = 0; self.characterindex = 0;
break; break;
case 1: case 1:
case 3: case 3:
self setmodel( "c_zom_player_grief_guard_fb" ); self setmodel( "c_zom_player_grief_guard_fb" );
self.voice = "american"; self.voice = "american";
self.skeleton = "base"; self.skeleton = "base";
self setviewmodel( "c_zom_grief_guard_viewhands" ); self setviewmodel( "c_zom_grief_guard_viewhands" );
self.characterindex = 1; self.characterindex = 1;
break; break;
} }
self setmovespeedscale( 1 ); self setmovespeedscale( 1 );
self setsprintduration( 4 ); self setsprintduration( 4 );

View File

@ -318,22 +318,22 @@ pts_springpad_fling( str_spot_name )
switch ( str_spot_name ) switch ( str_spot_name )
{ {
case "lion_pair_1": case "lion_pair_1":
str_anim1 = "dc"; str_anim1 = "dc";
str_anim2 = "cd"; str_anim2 = "cd";
break; break;
case "lion_pair_2": case "lion_pair_2":
str_anim1 = "ab"; str_anim1 = "ab";
str_anim2 = "ba"; str_anim2 = "ba";
break; break;
case "lion_pair_3": case "lion_pair_3":
str_anim1 = "cd"; str_anim1 = "cd";
str_anim2 = "dc"; str_anim2 = "dc";
break; break;
case "lion_pair_4": case "lion_pair_4":
str_anim1 = "ba"; str_anim1 = "ba";
str_anim2 = "ab"; str_anim2 = "ab";
break; break;
} }
m_anim = spawn( "script_model", ( 2090, 675, 3542 ) ); m_anim = spawn( "script_model", ( 2090, 675, 3542 ) );

View File

@ -63,15 +63,15 @@ sndmeleewpn_isstaff( weapon )
{ {
switch ( weapon ) switch ( weapon )
{ {
case "staff_water_melee_zm": case "staff_water_melee_zm":
case "staff_melee_zm": case "staff_melee_zm":
case "staff_lightning_melee_zm": case "staff_lightning_melee_zm":
case "staff_fire_melee_zm": case "staff_fire_melee_zm":
case "staff_air_melee_zm": case "staff_air_melee_zm":
isstaff = 1; isstaff = 1;
break; break;
default: default:
isstaff = 0; isstaff = 0;
} }
return isstaff; return isstaff;
@ -84,45 +84,45 @@ tomb_can_track_ammo_custom( weap )
switch ( weap ) switch ( weap )
{ {
case "zombie_tazer_flourish": case "zombie_tazer_flourish":
case "zombie_sickle_flourish": case "zombie_sickle_flourish":
case "zombie_one_inch_punch_upgrade_flourish": case "zombie_one_inch_punch_upgrade_flourish":
case "zombie_one_inch_punch_flourish": case "zombie_one_inch_punch_flourish":
case "zombie_knuckle_crack": case "zombie_knuckle_crack":
case "zombie_fists_zm": case "zombie_fists_zm":
case "zombie_builder_zm": case "zombie_builder_zm":
case "zombie_bowie_flourish": case "zombie_bowie_flourish":
case "time_bomb_zm": case "time_bomb_zm":
case "time_bomb_detonator_zm": case "time_bomb_detonator_zm":
case "tazer_knuckles_zm": case "tazer_knuckles_zm":
case "tazer_knuckles_upgraded_zm": case "tazer_knuckles_upgraded_zm":
case "staff_revive_zm": case "staff_revive_zm":
case "slowgun_zm": case "slowgun_zm":
case "slowgun_upgraded_zm": case "slowgun_upgraded_zm":
case "screecher_arms_zm": case "screecher_arms_zm":
case "riotshield_zm": case "riotshield_zm":
case "one_inch_punch_zm": case "one_inch_punch_zm":
case "one_inch_punch_upgraded_zm": case "one_inch_punch_upgraded_zm":
case "one_inch_punch_lightning_zm": case "one_inch_punch_lightning_zm":
case "one_inch_punch_ice_zm": case "one_inch_punch_ice_zm":
case "one_inch_punch_fire_zm": case "one_inch_punch_fire_zm":
case "one_inch_punch_air_zm": case "one_inch_punch_air_zm":
case "none": case "none":
case "no_hands_zm": case "no_hands_zm":
case "lower_equip_gasmask_zm": case "lower_equip_gasmask_zm":
case "humangun_zm": case "humangun_zm":
case "humangun_upgraded_zm": case "humangun_upgraded_zm":
case "falling_hands_tomb_zm": case "falling_hands_tomb_zm":
case "equip_gasmask_zm": case "equip_gasmask_zm":
case "equip_dieseldrone_zm": case "equip_dieseldrone_zm":
case "death_throe_zm": case "death_throe_zm":
case "chalk_draw_zm": case "chalk_draw_zm":
case "alcatraz_shield_zm": case "alcatraz_shield_zm":
case "tomb_shield_zm": case "tomb_shield_zm":
return false;
default:
if ( is_melee_weapon( weap ) || is_zombie_perk_bottle( weap ) || is_placeable_mine( weap ) || is_equipment( weap ) || issubstr( weap, "knife_ballistic_" ) || getsubstr( weap, 0, 3 ) == "gl_" || weaponfuellife( weap ) > 0 || weap == level.revive_tool )
return false; return false;
default:
if ( is_melee_weapon( weap ) || is_zombie_perk_bottle( weap ) || is_placeable_mine( weap ) || is_equipment( weap ) || issubstr( weap, "knife_ballistic_" ) || getsubstr( weap, 0, 3 ) == "gl_" || weaponfuellife( weap ) > 0 || weap == level.revive_tool )
return false;
} }
return true; return true;

View File

@ -328,15 +328,15 @@ quadrotor_set_available()
switch ( str_zone ) switch ( str_zone )
{ {
case "zone_nml_9": case "zone_nml_9":
setclientfield( "cooldown_steam", 1 ); setclientfield( "cooldown_steam", 1 );
break; break;
case "zone_bunker_5a": case "zone_bunker_5a":
setclientfield( "cooldown_steam", 2 ); setclientfield( "cooldown_steam", 2 );
break; break;
case "zone_village_1": case "zone_village_1":
setclientfield( "cooldown_steam", 3 ); setclientfield( "cooldown_steam", 3 );
break; break;
} }
vox_line = "vox_maxi_drone_cool_down_3"; vox_line = "vox_maxi_drone_cool_down_3";

View File

@ -37,18 +37,18 @@ create_robot_head_trigger( unitrigger_stub )
switch ( unitrigger_stub.script_noteworthy ) switch ( unitrigger_stub.script_noteworthy )
{ {
case "fire": case "fire":
m_sign showpart( "j_fire" ); m_sign showpart( "j_fire" );
break; break;
case "water": case "water":
m_sign showpart( "j_ice" ); m_sign showpart( "j_ice" );
break; break;
case "lightning": case "lightning":
m_sign showpart( "j_lightning" ); m_sign showpart( "j_lightning" );
break; break;
case "air": case "air":
m_sign showpart( "j_wind" ); m_sign showpart( "j_wind" );
break; break;
} }
m_sign maps\mp\zombies\_zm_powerup_zombie_blood::make_zombie_blood_entity(); m_sign maps\mp\zombies\_zm_powerup_zombie_blood::make_zombie_blood_entity();

View File

@ -152,58 +152,58 @@ busschedulethink()
switch ( zonename ) switch ( zonename )
{ {
case "zone_station_ext": case "zone_station_ext":
zonestocheck[zonestocheck.size] = "zone_trans_1"; zonestocheck[zonestocheck.size] = "zone_trans_1";
zonestocheck[zonestocheck.size] = "zone_pri"; zonestocheck[zonestocheck.size] = "zone_pri";
zonestocheck[zonestocheck.size] = "zone_pri2"; zonestocheck[zonestocheck.size] = "zone_pri2";
zonestocheck[zonestocheck.size] = "zone_amb_bridge"; zonestocheck[zonestocheck.size] = "zone_amb_bridge";
zonestocheck[zonestocheck.size] = "zone_trans_2b"; zonestocheck[zonestocheck.size] = "zone_trans_2b";
break; break;
case "zone_gas": case "zone_gas":
zonestocheck[zonestocheck.size] = "zone_trans_2"; zonestocheck[zonestocheck.size] = "zone_trans_2";
zonestocheck[zonestocheck.size] = "zone_amb_tunnel"; zonestocheck[zonestocheck.size] = "zone_amb_tunnel";
zonestocheck[zonestocheck.size] = "zone_gar"; zonestocheck[zonestocheck.size] = "zone_gar";
zonestocheck[zonestocheck.size] = "zone_trans_diner"; zonestocheck[zonestocheck.size] = "zone_trans_diner";
zonestocheck[zonestocheck.size] = "zone_trans_diner2"; zonestocheck[zonestocheck.size] = "zone_trans_diner2";
zonestocheck[zonestocheck.size] = "zone_diner_roof"; zonestocheck[zonestocheck.size] = "zone_diner_roof";
zonestocheck[zonestocheck.size] = "zone_din"; zonestocheck[zonestocheck.size] = "zone_din";
zonestocheck[zonestocheck.size] = "zone_roadside_west"; zonestocheck[zonestocheck.size] = "zone_roadside_west";
zonestocheck[zonestocheck.size] = "zone_roadside_east"; zonestocheck[zonestocheck.size] = "zone_roadside_east";
zonestocheck[zonestocheck.size] = "zone_trans_3"; zonestocheck[zonestocheck.size] = "zone_trans_3";
break; break;
case "zone_far": case "zone_far":
zonestocheck[zonestocheck.size] = "zone_amb_forest"; zonestocheck[zonestocheck.size] = "zone_amb_forest";
zonestocheck[zonestocheck.size] = "zone_far_ext"; zonestocheck[zonestocheck.size] = "zone_far_ext";
zonestocheck[zonestocheck.size] = "zone_farm_house"; zonestocheck[zonestocheck.size] = "zone_farm_house";
zonestocheck[zonestocheck.size] = "zone_brn"; zonestocheck[zonestocheck.size] = "zone_brn";
zonestocheck[zonestocheck.size] = "zone_trans_5"; zonestocheck[zonestocheck.size] = "zone_trans_5";
zonestocheck[zonestocheck.size] = "zone_trans_6"; zonestocheck[zonestocheck.size] = "zone_trans_6";
break; break;
case "zone_pow": case "zone_pow":
zonestocheck[zonestocheck.size] = "zone_trans_6"; zonestocheck[zonestocheck.size] = "zone_trans_6";
zonestocheck[zonestocheck.size] = "zone_amb_cornfield"; zonestocheck[zonestocheck.size] = "zone_amb_cornfield";
zonestocheck[zonestocheck.size] = "zone_trans_7"; zonestocheck[zonestocheck.size] = "zone_trans_7";
zonestocheck[zonestocheck.size] = "zone_pow_ext1"; zonestocheck[zonestocheck.size] = "zone_pow_ext1";
zonestocheck[zonestocheck.size] = "zone_prr"; zonestocheck[zonestocheck.size] = "zone_prr";
zonestocheck[zonestocheck.size] = "zone_pcr"; zonestocheck[zonestocheck.size] = "zone_pcr";
zonestocheck[zonestocheck.size] = "zone_pow_warehouse"; zonestocheck[zonestocheck.size] = "zone_pow_warehouse";
break; break;
case "zone_town_north": case "zone_town_north":
zonestocheck[zonestocheck.size] = "zone_trans_8"; zonestocheck[zonestocheck.size] = "zone_trans_8";
zonestocheck[zonestocheck.size] = "zone_amb_power2town"; zonestocheck[zonestocheck.size] = "zone_amb_power2town";
zonestocheck[zonestocheck.size] = "zone_tbu"; zonestocheck[zonestocheck.size] = "zone_tbu";
zonestocheck[zonestocheck.size] = "zone_town_church"; zonestocheck[zonestocheck.size] = "zone_town_church";
zonestocheck[zonestocheck.size] = "zone_bar"; zonestocheck[zonestocheck.size] = "zone_bar";
zonestocheck[zonestocheck.size] = "zone_town_east"; zonestocheck[zonestocheck.size] = "zone_town_east";
zonestocheck[zonestocheck.size] = "zone_tow"; zonestocheck[zonestocheck.size] = "zone_tow";
zonestocheck[zonestocheck.size] = "zone_ban"; zonestocheck[zonestocheck.size] = "zone_ban";
zonestocheck[zonestocheck.size] = "zone_ban_vault"; zonestocheck[zonestocheck.size] = "zone_ban_vault";
zonestocheck[zonestocheck.size] = "zone_town_west"; zonestocheck[zonestocheck.size] = "zone_town_west";
zonestocheck[zonestocheck.size] = "zone_town_west2"; zonestocheck[zonestocheck.size] = "zone_town_west2";
zonestocheck[zonestocheck.size] = "zone_town_barber"; zonestocheck[zonestocheck.size] = "zone_town_barber";
zonestocheck[zonestocheck.size] = "zone_town_south"; zonestocheck[zonestocheck.size] = "zone_town_south";
zonestocheck[zonestocheck.size] = "zone_trans_9"; zonestocheck[zonestocheck.size] = "zone_trans_9";
break; break;
} }
foreach ( zone in zonestocheck ) foreach ( zone in zonestocheck )

View File

@ -224,25 +224,25 @@ sloth_barricades_buyable()
switch(debris_trig.script_location) switch(debris_trig.script_location)
{ {
case "juggernaut_alley": case "juggernaut_alley":
case "stables_alley": case "stables_alley":
debris_trig.zombie_cost = 750; debris_trig.zombie_cost = 750;
break; break;
case "jail": case "jail":
case "gunstore": case "gunstore":
case "mansion": case "mansion":
debris_trig.zombie_cost = 1000; debris_trig.zombie_cost = 1000;
break; break;
case "candystore_alley": case "candystore_alley":
case "church": case "church":
debris_trig.zombie_cost = 1250; debris_trig.zombie_cost = 1250;
break; break;
default: default:
debris_trig.zombie_cost = 1000; debris_trig.zombie_cost = 1000;
break; break;
} }
debris_trig thread sloth_barricade_think(); debris_trig thread sloth_barricade_think();