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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-01 09:30:08 -05:00
Die Rise: elevators and escape pod can be called without key
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@ -2,17 +2,19 @@
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include scripts\zm\replaced\zm_highrise_classic;
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#include scripts\zm\replaced\zm_highrise_sq;
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#include scripts\zm\replaced\zm_highrise_atd;
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#include scripts\zm\replaced\zm_highrise_ssp;
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#include scripts\zm\replaced\zm_highrise_pts;
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#include scripts\zm\replaced\zm_highrise_gamemodes;
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#include scripts\zm\replaced\zm_highrise_classic;
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#include scripts\zm\replaced\zm_highrise_buildables;
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#include scripts\zm\replaced\_zm_chugabud;
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#include scripts\zm\replaced\_zm_equip_springpad;
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#include scripts\zm\replaced\_zm_weap_slipgun;
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#include scripts\zm\replaced\_zm_banking;
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#include scripts\zm\replaced\_zm_weapon_locker;
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#include scripts\zm\replaced\_zm_sq;
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#include scripts\zm\replaced\_zm_sq_atd;
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#include scripts\zm\replaced\_zm_sq_ssp;
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#include scripts\zm\replaced\_zm_sq_pts;
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main()
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{
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@ -26,6 +28,8 @@ main()
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replaceFunc(maps\mp\zm_highrise_sq_pts::pts_should_player_create_trigs, scripts\zm\replaced\zm_highrise_sq_pts::pts_should_player_create_trigs);
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replaceFunc(maps\mp\zm_highrise_gamemodes::init, scripts\zm\replaced\zm_highrise_gamemodes::init);
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replaceFunc(maps\mp\zm_highrise_classic::insta_kill_player, scripts\zm\replaced\zm_highrise_classic::insta_kill_player);
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replaceFunc(maps\mp\zm_highrise_buildables::init_buildables, scripts\zm\replaced\zm_highrise_buildables::init_buildables);
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replaceFunc(maps\mp\zm_highrise_buildables::include_buildables, scripts\zm\replaced\zm_highrise_buildables::include_buildables);
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replaceFunc(maps\mp\zombies\_zm_chugabud::chugabud_bleed_timeout, scripts\zm\replaced\_zm_chugabud::chugabud_bleed_timeout);
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replaceFunc(maps\mp\zombies\_zm_equip_springpad::springpadthink, scripts\zm\replaced\_zm_equip_springpad::springpadthink);
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replaceFunc(maps\mp\zombies\_zm_weap_slipgun::init, scripts\zm\replaced\_zm_weap_slipgun::init);
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@ -45,6 +49,8 @@ init()
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slipgun_change_ammo();
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level thread elevator_call();
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level thread escape_pod_call();
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level thread elevator_solo_revive_fix();
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}
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@ -129,6 +135,111 @@ onbuyweapon_slipgun( player )
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level notify( "slipgun_bought", player );
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}
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elevator_call()
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{
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trigs = getentarray( "elevator_key_console_trigger", "targetname" );
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foreach (trig in trigs)
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{
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trig thread elevator_call_think();
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}
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}
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elevator_call_think()
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{
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self sethintstring( &"ZM_HIGHRISE_BUILD_KEYS" );
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self trigger_off();
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elevatorname = self.script_noteworthy;
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if ( isdefined( elevatorname ) && isdefined( self.script_parameters ) )
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{
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elevator = level.elevators[elevatorname];
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floor = int( self.script_parameters );
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flevel = elevator maps\mp\zm_highrise_elevators::elevator_level_for_floor( floor );
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self.elevator = elevator;
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self.floor = flevel;
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}
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flag_wait( "power_on" );
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self thread watch_elevator_prompt();
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while ( 1 )
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{
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while ( self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
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{
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self.elevator waittill( "floor_changed" );
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}
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self trigger_on();
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self waittill( "trigger", who );
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if ( !is_player_valid( who ) )
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{
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continue;
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}
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self trigger_off();
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self maps\mp\zm_highrise_buildables::onuseplantobject_elevatorkey( who );
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while ( !self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
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{
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self.elevator waittill( "floor_changed" );
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}
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}
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}
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watch_elevator_prompt()
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{
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while ( 1 )
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{
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self.elevator waittill( "floor_changed" );
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if ( self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
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{
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self trigger_off();
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}
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else
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{
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self trigger_on();
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}
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}
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}
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escape_pod_call()
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{
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trig = getent( "escape_pod_key_console_trigger", "targetname" );
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trig thread escape_pod_call_think();
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}
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escape_pod_call_think()
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{
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self sethintstring( &"ZM_HIGHRISE_BUILD_KEYS" );
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self trigger_off();
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while ( 1 )
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{
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flag_wait( "escape_pod_needs_reset" );
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self trigger_on();
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self waittill( "trigger", who );
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if ( !is_player_valid( who ) )
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{
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continue;
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}
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self trigger_off();
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self maps\mp\zm_highrise_buildables::onuseplantobject_escapepodkey( who );
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flag_waitopen( "escape_pod_needs_reset" );
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}
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}
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elevator_solo_revive_fix()
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{
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if (!(is_classic() && level.scr_zm_map_start_location == "rooftop"))
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